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PENGEMBANGAN MEDIA PEMBELAJARAN AUGMENTED REALITY SMP KELAS 9 PADA MATERI MALWARE Rizky Rahmad Andre Anang; Gres Dyah Kusuma Ningrum; Hikmatul Afifah Fikriati
Jurnal Pendidikan Teknologi Informasi (JUKANTI) Vol 8 No 2 (2025): JURNAL PENDIDIKAN TEKNOLOGI INFORMASI (JUKANTI) EDISI NOPEMBER 2025
Publisher : Universitas Citra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37792/jukanti.v8i2.1536

Abstract

This research aims to develop learning media that apply augmented reality (AR) in grade 9 informatics subjects with malware material. The background of this research is based on students' needs for creative and theological learning tools to improve understanding of abstract or difficult-to-understand concepts in the digital world. With the ADDIE development approach which includes several stages, namely analysis, design, development, implementation, and evaluation. Validation from material experts, media experts and users provides the fact that the results are very valid. Student trials showed an increase in interest in learning and understanding of malware material. This media provides an interesting and contextual learning experience by displaying 3D illustrations of various types of malware through AR-based smartphones. Therefore, the use of AR in this learning media has potential as an alternative solution in supporting effective and interactive learning activities at the junior high school level.
PENGARUH MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY TERHADAP HASIL BELAJAR INFORMATIKA SISWA SMP Rutria Sarah Hasna Tsabita Afaf; Gres Dyah Kusuma Ningrum; Hikmatul Afifah Fikriati; Muhammad Aulia Utama; Miftah Fadhlurrohman; Muhammad Naufal Baharudin; Nanda Defi Aprilianto; Rizky Rahmad Andre Anang
Jurnal Pendidikan Teknologi Informasi (JUKANTI) Vol 8 No 2 (2025): JURNAL PENDIDIKAN TEKNOLOGI INFORMASI (JUKANTI) EDISI NOPEMBER 2025
Publisher : Universitas Citra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37792/jukanti.v8i2.1554

Abstract

This research aims to investigate the effects of implementing Augmented Reality (AR)-based instructional media on the academic performance of ninth-grade students in the subject of Informatics. A quantitative method was adopted, utilizing a one-group pretest-posttest experimental design. The study involved 29 students from class IX D at SMP Negeri 25 Malang. Data collection was conducted through pretest and posttest evaluations, followed by analysis using normality testing, the Paired Sample T-Test, and N-Gain Score computation. The findings revealed a significant improvement in student’s academic outcomes following the use of AR media, with a t-test significance value of 0.000 and an average N-Gain score of 0.4198, indicating a moderate level of effectiveness. These results suggest that AR-based learning tools can effectively support students’ comprehension of Informatics and offer a creative alternative for classroom instruction. The results of this research provide a significant contribution to the effectiveness of using AR-based instructional media in improving student learning outcomes, which can serve as a creative and innovative solution to support more meaningful, interactive, and student-centered Informatics learning.