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Efektivitas Layanan Bimbingan Kelompok dengan Teknik Sosiodrama untuk Meningkatkan Komunikasi Asertif pada Remaja di Panti Asuhan Aisyiyah Putri Kupang Tokan, Sri Yulia Putri; Korohama, Katharina E. P; Masi, Lolang Maria
JURNAL BIMBINGAN KONSELING FLOBAMORA Vol 3 No 2: Agustus 2025
Publisher : Prodi Bimbingan Konseling FKIP UNDANA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35508/jbkf.v3i2.22428

Abstract

Assertive communication is communication that is honest, direct and firm without demeaning or hurting other people’s feelings. The lack level of asertive communication that occurs among teenagers at the Aisyiyah Putri Kupang orphanage is a case that needs to be improved, because if this is allowed to continue it will have a negative impact on their social relationships. This research aims to determine the description of the group guidance process using sociodrama techniques, assertive communication and the extent of the effectiveness of group guidance using sociodrama techniques to increase the sense of assertive communication in Adolescents at the Aisyiyah Orphanage, Kupang City. This research uses a quantitative approach with a pre-experimental research type with a one group pre test and post test research design. This research was carried out at the Aisyiyah orphanage. The sampling technique used is method purpose sampling that is, samples are taken according to the aims and objectives of the research pretest will be given to all members of the population, totaling 36 adolescent pasticipants, from the result pretest adolescent who show intensity of the sample will be 10 adolescent. The data collection technique uses a guestionnaire. The data analysis technique used is descriptive analysis, hypothesis testing (difference test) with the help of the program SPSS For Windows 25 Version. The results of this research show that in general assertive communication among adolescents falls into the low category, with 16 adolescents ( 45,72%) in the low category and 1 odolescents (2,78%) in the very low category. The analusis results show that the calculated Fvalue is 30.376, which is greater than the Ftable = 2.26, with a significance level of 0,000<0,05. Based on the regression value obtained in the test, it was found that 28% of the variation is explained, the anlysis was conducted by comparing the r table value at a 5% significance level and n= 36, which is 0,329 the while remaining 72% ia influenced by other factors. Based on the research results, it can be concluded that by communicating aggressively, students are better able to express their needs, desires and feelings in a healthy way, thereby reducing the possibility of aggressive behavior that is detrimental to themselves and others.
Penerapan Model Teams Games Tournament (TGT) Berbantuan Media Ular Tangga pada Materi Perubahan Wujud Benda untuk Meningkatkan Hasil Belajar Siswa Kelas IV SD Inpres Naikoten 2 Be Bunga An, Helena Maria; Masi, Lolang Maria; Nawa, Netty Elisabeth Antonetha
ARZUSIN Vol 5 No 4 (2025): AGUSTUS
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/arzusin.v5i4.6179

Abstract

The low learning outcomes of fourth-grade students at SD Inpres Naikoten 2 on the topic of changes in the state of matter in science lessons serve as the background of this study. One contributing factor is the continued use of conventional teaching methods, which result in low student engagement in the learning process. This research aims to evaluate the impact of implementing the Teams Games Tournament (TGT) learning model integrated with the snakes and ladders game as an educational medium to improve student learning outcomes. The study employed a Classroom Action Research approach involving 19 students (7 boys and 12 girls). Data collection techniques included observation of teacher and student activities, evaluation of learning outcomes, and instructional documentation. Data were analyzed both qualitatively and quantitatively. Prior to the implementation of the TGT model, the student mastery percentage was only 36.84%. After the first cycle, mastery increased to 57.89%, with average teacher activity observation scores at 78.75 and student activity at 72.5. Improvements in the second cycle resulted in a significant increase, with student mastery reaching 89.47%, and teacher and student activity scores at 95 and 98.03, respectively. These findings demonstrate that the TGT model, supported by the snakes and ladders game, fosters an active, competitive, and enjoyable learning environment, thereby positively impacting student achievement. The study implies that integrating the cooperative TGT model with educational games is an innovative and effective strategy for teaching science in elementary schools.
Pengembangan Manajemen Layanan Perpustakaan Berbasis Aplikasi “UMMA PANDE” untuk Meningkatkan Literasi Membaca Siswa SD Negeri Weetabula II, Sumba Barat Daya Bulu, Vera Rosalina; Meok, Nixon J; Masi, Lolang Maria; Manu, Yubelvi; Tnunay, Samuel
Jurnal Pengabdian Masyarakat (ABDIRA) Vol 6, No 1 (2026): Abdira
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdira.v6i1.1429

Abstract

This community service program was carried out at SDN Weetabula II, Sumba Barat Daya, which faced problems of low reading interest among students, limited book collections, and manual library management. These conditions resulted in less optimal library services and limited literacy development. The aim of this activity was to develop the UMMA PANDE application as a digital-based library management system to improve access to reading materials and management efficiency. The methods included needs assessment, application design, system implementation, training for teachers and library staff, and evaluation assistance. The results indicated improved collection management, faster book borrowing and returning services, and increased student reading interest due to easier and more engaging access. In conclusion, the UMMA PANDE application provides an effective and innovative solution to overcome library management limitations while supporting literacy improvement in the digital era.
Pengembangan Manajemen Layanan Perpustakaan Berbasis Aplikasi “UMMA PANDE” untuk Meningkatkan Literasi Membaca Siswa SDN Weetabula II, Sumba Barat Daya Bulu, Vera Rosalina; Meok, Nixon J.; Masi, Lolang Maria
Jurnal Kelimutu Pengabdian Masyarakat Vol 5 No 2 (2025): Kelimutu Journal of Community Service (KJCS)
Publisher : Universitas Nusa Cendana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35508/kjcs.v5i2.24744

Abstract

Kegiatan pengabdian kepada masyarakat ini dilaksanakan di SDN Weetabula II, Sumba Barat Daya, yang menghadapi permasalahan rendahnya minat baca siswa, keterbatasan koleksi, dan manajemen perpustakaan yang masih manual. Kondisi tersebut menyebabkan layanan perpustakaan kurang optimal dan tidak mampu mendorong budaya literasi. Tujuan kegiatan ini adalah mengembangkan aplikasi UMMA PANDE sebagai sistem manajemen layanan perpustakaan berbasis digital untuk meningkatkan akses bacaan dan efisiensi pengelolaan. Metode pelaksanaan meliputi analisis kebutuhan mitra, perancangan aplikasi, implementasi sistem, pelatihan penggunaan bagi guru dan pengelola, serta pendampingan evaluasi. Hasil kegiatan menunjukkan peningkatan keteraturan manajemen koleksi, percepatan layanan peminjaman dan pengembalian buku, serta tumbuhnya minat baca siswa karena akses lebih mudah dan menarik. Kesimpulannya, aplikasi UMMA PANDE menjadi solusi inovatif yang efektif dalam mengatasi keterbatasan manajemen perpustakaan sekaligus mendukung peningkatan literasi siswa di era digital.