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Examining the Effectiveness of Augmented Reality-Based Practical Models in Electropneumatic Education in Vocational High Schools Moch. Sukardjo; Robinson Situmorang; Annis Kandriasari; Marsofiyati; Stephanus Turibus Rahmat; Luh Putu Putrini Mahadewi
Jurnal Edutech Undiksha Vol. 12 No. 2 (2024): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i2.75021

Abstract

The challenges in teaching electropneumatics in vocational high schools (SMK) lie in the limited availability of learning media that can facilitate effective and engaging practical activities. This study aims to examine the effectiveness of implementing an augmented reality-based practical model by assessing its impact on: student learning motivation, student learning outcomes, and student satisfaction. The research employed a quantitative method with data collection through tests, checklists, and questionnaires. Data were collected before and after the implementation of the model using pre-tests, post-tests, motivation checklists, and user satisfaction questionnaires. The results indicate that the application of the augmented reality-based practical model effectively increased student learning motivation from the moderate category (58.5) to the high category (76.0). Additionally, students’ learning outcomes showed significant improvement, with average pre-test scores of 54.2 and post-test scores of 77.6. To measure the improvement in student understanding, the N-Gain Score was used, showing a 31.48% increase in understanding, categorized as moderate. Student satisfaction with the application was also rated positively, though there is room for improvement. Descriptive analysis demonstrated that this model significantly enhanced students' understanding of electropneumatic material and had a positive impact on user satisfaction. In conclusion, the augmented reality-based practical model has been proven effective in improving student motivation, learning outcomes, and satisfaction.
Analysis and Exploration of Hypermedia-Based Learning Materials Proyek IPAS in Grade 10 Vocational High School Auliya Naimah; Robinson Situmorang; Dwi Kusumawardani
Journal of Science and Education (JSE) Vol. 6 No. 1 (2025): Journal of Science and Education (JSE)
Publisher : CV. Media Digital Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58905/jse.v6i1.543

Abstract

One of the innovations arising from technological developments is using hypermedia in learning.  Therefore, this study aims to identify learning needs in the development of hypermedia-based Proyek IPAS learning materials in Class X vocational schools. The research method used is Research and Development (R&D), the development model used in this study combines the Dick and Carey and Lee & Owens models, which focus on the development of hypermedia-based Proyek IPAS learning materials, both of which were chosen because they complement each other in the development of technology-based learning materials, especially in multimedia learning such as hypermedia. Data collection techniques used observation, questionnaire interviews, and learning outcomes tests. The results showed that students aged 15-16 can use technological devices such as laptops, tablets, and smartphones, but are more often used for entertainment than learning. Observations revealed the limitations of available learning materials, so interactive and appropriate hypermedia-based Proyek IPAS learning materials are needed. This research provides a basis for developing innovative and relevant hypermedia-based Proyek IPAS learning materials to support project-based learning in vocational high schools.