Claim Missing Document
Check
Articles

Found 2 Documents
Search

Pemanfaatan Game Edukasi Dalam Pembelajaran Akidah Akhlak Di Sd Muhammad Miftahuddin; Rangga Azyan; Tasliya Bilqisth Sholiha; Rd.Ilmi Syu’batul Alam; Fiqra Muhamad Nazib
Advances In Education Journal Vol. 1 No. 4 (2025): Advances In Education Journal (Februari)
Publisher : Yayasan Al-Afif

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study investigates the use of educational games to enchance Akidah Akhlak learning in elementary schools. Using a Systematic Literature Review (SLR) method, 5 selected articles were analyzed to examine implementation, implications, and evaluations of game-based learning. The findings reveal that educational games, such as Kahoot and Wordwall, effectively increase students' motivation, engagement, and understanding of Akidah Akhlak concepts. These games create an interactive and enjoyable learning experience that supports various learning styles and promotes character development. However, challenges include dependence on technology, distractions, and limited access to resources, particularly in underprivileged areas. The study emphasizes the need for teachers to receive adequate training to select and integrate high-quality educational games effectively. Overall,  educational games have a positive impact on learning outcomes serve as an innovative and promising tool to improve students’ moral education, foster character building, and enhance learning outcomes in Akidah Akhlak subjects at the elementary school level.
Penerapan Model Technological Pedagogical and Content Knowledge untuk Meningkatkan Motivasi Siswa dalam Pembelajaran Pendidikan Agama Islam MUHAMMAD MIFTAHUDDIN; MUHAMMAD MIFTAHUDDIN
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.6836

Abstract

Student learning motivation in Islamic Religious Education (PAI) learning at SMPN 1 Sukawening tends to be low due to the dominance of conventional methods and suboptimal use of technology. This study aims to analyze the effect of the implementation of the Technological Pedagogical and Content Knowledge (TPACK) model on student learning motivation in Islamic Religious Education (PAI) subjects. This research uses a quantitative approach with an experimental method and a quasi-experimental design with a Nonequivalent Control Group Design type.Data were collected through motivation questionnaires, observation, and documentation. The results showed that the implementation of TPACK obtained teacher activity of 78.67% and student activity of 76%. The average pretest of the experimental class was 93.13 and the control class was 82.00, while the average posttest increased to 97.73 and 84.07, respectively. The t-test results showed a significance value of 0.000 <0.05, which indicated a significant difference between the experimental and control classes. The increase in learning motivation in the experimental class was also demonstrated by the N-Gain value of 66.9%, categorized as medium, higher than the control class's 11.5%, categorized as low. Thus, the implementation of the TPACK model provides a better increase in learning motivation compared to conventional learning in Islamic Religious Education (PAI).