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Navigating Digital Learning in the Infrastructure Gap: Adaptive PjBL Strategy in the RPL Department of Vocational High Schools Nazli Nahrowi; Aura Adhy Cahyaningsih; Imroatus Sholihah; Maghfira Ulil Azizah; Zaenal Abdul Rahmandani
Journal on Smart Learning Technologies Vol. 2 No. 2 (2026): Journal on Smart Learning Technologies
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jslt.v2i2.53522

Abstract

Digital transformation in vocational education often encounters systemic barriers, particularly in resource-constrained settings where infrastructure gaps significantly contrast with industry demands. This study aims to analyze the navigation of Project-Based Learning (PjBL) strategies and technological adaptation in a Software Engineering (RPL) program facing extreme device scarcity. A qualitative descriptive case study was conducted at SMKN Takeran, Indonesia, involving one productive teacher and 36 students. Data were gathered through participatory observation, semi-structured interviews, and document analysis, subsequently processed using thematic analysis. The findings reveal that a device ratio of 1:12 does not halt digital transformation but instead triggers "adaptive collaboration" and "pedagogical resilience." Students developed organic resource-sharing mechanisms, while teachers innovated through self-developed digital media to compensate for laboratory limitations. However, a "competency paradox" emerges where local resilience creates a transition gap towards industry standards that prioritize individual technical autonomy. This research suggests that digital transformation in vocational settings should be redefined as a pedagogical-driven process rather than a hardware-centric one. It provides a strategic framework for policymakers to implement more inclusive digital initiatives in low-resource environments.
Contribute of Behaviorism: Optimizing Skinner's Principles for Prosocial Character and SDG 16 in Primary Education Nazli Nahrowi; Alivia Rizky Wulan Santoso; Nabilah Kenza Putri Anwariyah
Journal on Smart Learning Technologies Vol. 1 No. 2 (2025): Journal on Smart Learning Technologies
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jslt.v1i2.46899

Abstract

The problems of deviant behavior and low discipline among elementary school students remain a challenge in creating a conducive learning environment. Most previous studies have focused more on cognitive aspects, while the dimension of prosocial character and its contribution to Sustainable Development Goals (SDGs) 16 has not been widely studied. This study aims to analyze the application of reinforcement principles (positive and negative reinforcement) and shaping behavior in shaping the discipline and prosocial behavior of elementary school students, as well as to explain its contribution to the achievement of SDG 16 through peaceful and inclusive education. This study uses a qualitative approach with a library research method. Data were obtained from various academic literature such as reputable journals, books, and research reports relevant to B.F. Skinner's operant conditioning theory. Data analysis was conducted using descriptive qualitative methods through the stages of reduction, categorization, and interpretation of literature to find patterns of correlation between behavioral reinforcement and character building in students. The results showed that consistent reinforcement increased students' intrinsic motivation, self-discipline, and social responsibility, while shaping behavior played a role in gradually forming prosocial behavior. The new findings from this study produced a conceptual model of Behaviorism-Contributive, which is the integration of Skinner's theory with social-emotional values relevant to the context of Indonesian primary education. Theoretically, this model broadens the neo-behavioristic perspective in education, while practically, it can be used as a reference for teachers and educational institutions to create a peaceful, inclusive, and equitable learning ecosystem in line with SDG 16.
Bridging Vocation 4.0 Readiness: Needs Assessment of Interactive Simulation Media in Manufacturing-Focused Vocational High Schools Nazli Nahrowi; Intan Nur Aisiah; Alivia Rizky Wulan Santoso; Chelsa Maya Arzanti
Journal on Smart Learning Technologies Vol. 1 No. 2 (2025): Journal on Smart Learning Technologies
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jslt.v1i2.47919

Abstract

Digital transformation is essential for Vocational Education (SMK) to produce competitive graduates in the Industry 4.0 era, but there is a significant gap between the demands for practical skills and the dominant static teaching practices. This study aims to analyze the specific needs of digital learning media in Magetan Vocational High Schools (SMK) based on teacher and student perceptions. This study adopted a descriptive mixed-methods approach with a convergent triangulation design, chosen to validate and elaborate quantitative findings (student perceptions) with qualitative data (teacher context and barriers) in depth. Data were collected through a TPACK-based Media Needs Questionnaire (N=43 students) analyzed with percentages and averages, as well as semi-structured interviews (N=3 teachers) and observations of the learning environment, which were analyzed thematically. The results showed a sharp discrepancy: static media (PDF/PowerPoint) were rated the least effective (23.3%), while students collectively highly demanded Interactive Simulations/Virtual Laboratories (88.4%) and Project-Based Video Tutorials (81.4%). The implementation of these demands is hampered by systemic factors, particularly unstable infrastructure (internet/hardware), uneven distribution of teachers' pedagogical-technological competencies, and limited time for media development. This study concludes that the primary output of the needs analysis is the need to develop interactive simulation media oriented toward vocational practice. These findings provide an empirical basis for strategic policy revisions that focus on improving digital infrastructure and targeted teacher competency training to ensure effective and sustainable media adoption.
Optimalisasi Beban Kognitif Elemen Visual: Analisis Kelayakan Poster Digital Sebagai Media Instruksional Pelajar Nazli Nahrowi; Diva Qoiryah; Indhy Sukma Wardhani; Maghfira Ulil Azizah; Rahayu Mentari; Ilham Laksana
Epistema Vol. 7 No. 1 (2026): April(On Progress)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/ep.v7i1.96650

Abstract

Transformasi digital dalam pendidikan menuntut penyajian informasi yang tidak hanya menarik secara visual tetapi juga efektif secara kognitif. Penelitian ini bertujuan untuk mengevaluasi kelayakan elemen visual pada poster digital sebagai media informasi edukatif bagi pelajar. Metode yang digunakan adalah kuantitatif deskriptif dengan melibatkan responden mahasiswa yang dipilih melalui teknik purposive sampling. Data dikumpulkan menggunakan instrumen kuesioner skala Likert 1–5 yang mencakup lima indikator utama: keterbacaan isi pesan, tipografi, estetika warna, kualitas ilustrasi, dan proporsionalitas tata letak. Analisis data dilakukan dengan teknik persentase kelayakan. Hasil penelitian menunjukkan bahwa poster digital memperoleh rata-rata skor kelayakan sebesar 92,3%, yang termasuk dalam kategori "Sangat Layak". Secara spesifik, aspek keterbacaan isi pesan (92%) dan tipografi (94%) menjadi kekuatan utama dalam mendukung transmisi informasi. Namun, aspek proporsionalitas tata letak (88%) memerlukan perhatian lebih untuk meningkatkan alur baca yang sistematis. Simpulan dari penelitian ini adalah bahwa integrasi elemen visual yang harmonis dapat mengurangi beban kognitif audiens dan mempercepat pemahaman pesan. Implikasi penelitian ini menekankan pentingnya pendekatan user-centered design dalam pengembangan media grafis di bidang teknologi pendidikan.