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Inovasi Pembelajaran IPS Melalui Pemanfaatan Youtube Sebagai Media Edukasi Astria Wulandari; Nezha Pangarungan; Firdaus W Suhaeb
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 3 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i3.5648

Abstract

Social studies learning has long been considered boring, memorization-heavy, and lacking context. This study aims to examine innovations in social studies learning through the use of YouTube as an educational medium. The study used a qualitative approach with a literature review method. Data sources were obtained from national and international scientific journal articles from the last 5–10 years, textbooks, and seminar proceedings. Data collection techniques included searching academic databases such as Google Scholar, ERIC, and DOAJ. Data analysis used qualitative content analysis techniques. The results of the study indicate that YouTube has advantages: presenting material visually so that abstract concepts become concrete, easy access anytime and anywhere, increasing student learning motivation, and supporting independent learning. The successful use of YouTube is largely determined by the role of teachers in selecting appropriate content, integrating it with active learning methods, and guiding students to become wise digital users. YouTube is not a substitute for teachers, but rather a tool that strengthens the role of educators. However, this study has limitations because it only used a literature review and therefore did not directly measure the effectiveness of YouTube use in the classroom learning process. Therefore, further research is recommended to conduct field research or experiments to determine the effect of YouTube use on students' learning outcomes and critical thinking skills. In conclusion, YouTube is a potential educational medium for realizing innovative, interesting, and meaningful social studies learning in the digital era
Inovasi Pembelajaran IPS Berbasis Teknologi: Systematic Literature Review Sul Padli; Richlah Nur Majdina; Sinta Prahastini; Astria Wulandari; Sirajuddin Saleh
HORIZON: Indonesian Journal of Multidisciplinary Vol. 4 No. 3 (2026): HORIZON: Indonesian Journal of Multidisciplinary
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/hijm.v4i3.5575

Abstract

This study aims to comprehensively analyze technology-based innovations in Social Studies learning through a Systematic Literature Review (SLR) approach. The research employed an SLR design based on the PRISMA guidelines, involving the processes of identification, selection, and synthesis of scientific articles published between 2020 and 2025. Data sources were obtained from relevant SINTA-indexed journals and analyzed using qualitative content analysis techniques. The findings reveal that technology-based innovations in Social Studies learning encompass various approaches, including blended learning, project-based learning, and the use of interactive media, Learning Management Systems (LMS), and artificial intelligence. The results also indicate that technology has a positive impact on student engagement, digital literacy, and critical thinking skills. This study contributes theoretically by strengthening the integration of the TPACK framework in Social Studies learning and practically by providing recommendations for educators and policymakers in developing innovative and adaptive technology-based learning. The limitation of this study lies in the SLR approach, which depends on the quality of the literature analyzed. Future research is recommended to examine the empirical implementation of technology in Social Studies learning through qualitative or mixed methods approaches.
Pendidikan Lintas Budaya di Era Digital: Pemanfaatan Game Roblox sebagai Media Gen Z dalam Mengurangi Steorotip dan Membangun Toleransi Astria Wulandari; Najamuddin Najamuddin; Alimin Alwi
Metta : Jurnal Ilmu Multidisiplin Vol. 5 No. 4 (2025)
Publisher : Jayapangus Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37329/metta.v5i4.5036

Abstract

The digital era increases opportunities for cross-cultural interaction, but Generation Z is still vulnerable to cultural stereotypes and misconceptions. This study aims to analyze the use of the Roblox platform as a cross-cultural learning medium to reduce stereotypes and increase empathy. Using qualitative methods with a descriptive approach, data were obtained through in-depth interviews, participant observation, and documentation of interactions and cultural representations in the virtual world. The results show that collaborative features, real-time communication, avatar customization, and thematic world exploration in Roblox encourage cultural dialogue, reduce social distance, and reduce the tendency for negative generalizations. The gamification mechanism also increases motivation and intercultural sensitivity. The study concludes that Roblox has significant potential as an effective cross-cultural education medium for Generation Z, although its implementation requires adequate pedagogical support and technological infrastructure.