Nyanyu Soraya
Universitas Islam Negeri Raden Fatah Palembang

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

Pengantar Transformasi Pendidikan Agama Islam Laysa Zahran; Era Afriza; Ismail Sukardi; Nyanyu Soraya
Jurnal Penelitian Ilmu Pendidikan Indonesia Vol. 5 No. 1 (2026)
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jpion.v5i1.1215

Abstract

Penelitian ini bertujuan untuk menganalisis transformasi Pendidikan Agama Islam dalam perspektif epistemologis, pedagogis, dan evaluatif pada perkembangan pendidikan kontemporer. Penelitian menggunakan pendekatan kualitatif dengan metode literature review melalui kajian berbagai literatur ilmiah yang berkaitan dengan transformasi Pendidikan Agama Islam. Sumber data terdiri atas artikel jurnal, buku akademik, prosiding, dan dokumen ilmiah yang relevan dengan fokus penelitian. Teknik analisis data menggunakan analisis isi (content analysis) melalui tahapan reduksi data, kategorisasi, interpretasi, dan sintesis konseptual. Hasil kajian menunjukkan bahwa transformasi Pendidikan Agama Islam mencakup perubahan sumber pengetahuan, cara memperoleh pengetahuan, serta sistem pembelajaran dan evaluasi pendidikan agama. Sumber pengetahuan dalam Pendidikan Agama Islam berkembang dari orientasi yang berpusat pada teks normatif menuju pendekatan yang lebih integratif melalui pemanfaatan literatur akademik, penelitian ilmiah, dan media digital tanpa meninggalkan Al-Qur’an dan Hadis sebagai landasan utama. Transformasi pedagogis memperlihatkan perubahan pembelajaran dari teacher centered learning menuju student centered learning melalui pendekatan diskusi, problem based learning, project based learning, dan pembelajaran berbasis pengalaman. Perkembangan teknologi digital, perubahan kurikulum nasional, perkembangan teori pendidikan, serta perubahan karakteristik peserta didik menjadi faktor utama yang mendorong transformasi Pendidikan Agama Islam. Transformasi tersebut menunjukkan bahwa Pendidikan Agama Islam terus berkembang secara dinamis agar tetap relevan, kontekstual, dan adaptif terhadap perubahan sosial serta perkembangan pendidikan modern.
Edutainment Game to Improve Math Skills in Children Aged 4–5 Years Putri Regina; Leny Marlina; Kurnia Dewi; Nyanyu Soraya; Yecha Febrieanitha Putri
Jurnal CARE (Children Advisory Research and Education) Vol. 14 No. 1 (2026)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/jcare.v14i1.22189

Abstract

The mathematical abilities of children aged 4-5 years at Chiqa Smart Kindergarten Palembang are not optimal, and their ability to improve their mathematical abilities is still low. In addition, the available learning media have not been utilized optimally. This study aims to develop valid, practical and effective edutainment game media to improve the mathematical abilities of children aged 4-5 years. This study uses the Research and Development research method with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The subjects of this study were class A at Chiqa Smart Kindergarten Palembang. Data collection techniques used observation, interviews, questionnaires and documentation. Data analysis techniques used validity tests, practicality tests and effectiveness tests. Validity and practicality data were obtained based on questionnaire data analyzed using a Likert scale, and effectiveness tests were obtained from hypothesis testing. Based on the results of the study, the validity of material experts was 94 in the very valid category, media experts 95 in the very valid category, and language experts 80 in the very valid category. The practicality test of edutainment games based on the teacher response questionnaire was 91.66 in the very practical category, as well as the student response questionnaire for small-scale trials of 72.61 stated practical and large-scale trials of 86.86 stated very practical. The effectiveness test of edutainment games was seen in the hypothesis test using the t-test; the hypothesis was obtained: tcount = 19.043, while ttable = 0.514. Because tcount > ttable, H_a is accepted and H_o is rejected. From the results of the t-test, a sig value of 0.001 was obtained, with the criteria of sig <0.05; it can be said that there is a significant difference in children before and after receiving treatment. So, edutainment games are effective in improving the mathematical abilities of children aged 4-5 years at Chiqa Smart Kindergarten Palembang. The results of this study concluded that edutainment games to improve mathematical abilities are declared valid, practical, effective and suitable for use in learning.