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Pengembangan Math Domino Cards Untuk Meningkatkan Pemahaman Konsep Bilangan Bulat Siswa Kelas VII SMP/MTs Siti Aisah; Mukarromatul Isnaini; Sinar Marhamah; Ahmad Rasidi; Sri Supiyati
Mandalika Mathematics and Educations Journal Vol 8 No 1 (2026): Edisi Maret
Publisher : FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jm.v8i1.11530

Abstract

This study focused on developing and testing the feasibility of Math Domino Cards as a learning medium for integer material by reviewing its validity, practicality, and effectiveness in improving the conceptual understanding of SMP/MTs. The method used was Research and Development (R&D) with a 4D model that included the stages of define, design, develop, and disseminate. The study involved 34 students from class VII MTs Mu’allimin NWDI Pancor as test subjects. The instruments used included material and media expert assessment sheets, practicality questionnaires for teachers and students, and concept comprehension tests conducted through pre-tests and post-tests. Data analysis was performed using quantitative descriptive statistics, N-Gain calculations, and paired t-tests. The results of the analysis showed that the Math Domino Cards media was in the valid category with a percentage of material expert and media expert assessments of 75% each. The practicality of the media was classified as good based on the responses of 77% of teachers and 71.98% of students. Effectiveness testing showed an increase in understanding of integer concepts with an N-Gain value of 0.3008 in the moderate category, as well as a significant difference between the pretest and post-test results based on the paired t-test. These findings indicate that the application of integer-based domino card games through the 4D model is feasible and has the potential to improve the quality of students' understanding of mathematical concepts.
Peningkatan Kemampuan Operasi Hitung Dasar Siswa Sekolah Dasar melalui Program Bimbingan Belajar Matematika pada Kegiatan Kuliah Kerja Nyata di Desa Toya Mukarromatul Isnaini; Huswatun Hasanah; Baiq Ratna; Nurhazlina; Zaotul Wardi; Ahmad Rasidi
JURPIKAT Vol 7 No 3 (2026)
Publisher : Politeknik Piksi Ganesha Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37339/jurpikat.v7i3.3364

Abstract

Basic arithmetic skills are an essential competency that elementary school students must master as the foundation for learning mathematics. Observations in the village of Toya show that some students still struggle with determining the order of operations and performing multi-digit addition. This community service activity aims to improve students’ basic arithmetic skills through a Mathematics Tutoring Program as part of the Community Service Program (KKN). The program was conducted from May 7 to June 26, 2026, three times per week. Instruction utilized the Contextual Teaching and Learning (CTL) approach combined with game-based learning through Math Domino Cards. Improvements in students’ skills were analyzed using Normalized Gain (N-Gain) based on pretest and posttest results. The results showed that students’ average scores increased from 63.0 to 87.5 with an N-Gain score of 0.609, which falls into the moderate category. These results indicate that the tutoring program was effective in improving the basic arithmetic skills of elementary school students in Toya Village.