Sumardi, Muh Ammar
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Developing an Interactive Digital Comic Integrated with Multimedia Visualization for Lithosphere Learning in Geography Education Sumardi, Muh Ammar; Maliki, Rendra Zainal; Khairurraziq, Khairurraziq; Supriyatman, Supriyatman
Tekno - Pedagogi : Jurnal Teknologi Pendidikan Vol. 16 No. 3 (2026): Tekno-Pedagogi
Publisher : Program Magister Teknologi Pendidikan Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/mdst3e90

Abstract

The integration of the use of digital technology in teaching geography necessitates the creation of innovative learning media that can assist students to comprehend abstract topics. One topic that has been identified to pose learning difficulties is lithosphere since the geological process of tectonism, volcanism, and seismicity are not easy to picture using traditional learning tools. The purpose of this study was to create interactive digital comic as a learning medium on the lithosphere materials in Grade X senior high school and analyze its feasibility. The research used a Research and Development (R&D) design with the ADDIE model only in the stages of Analysis, Design, and Development. The experiment involved four schools in Palu, Indonesia with one material expert, one media expert, four geography teachers, and 65 students. Data collection was done using observation and questionnaire and then analyzed descriptively quantitatively. The products developed included visual storytelling, interactive three-dimensional visualization utilizing Assemblr Edu, web-based platform utilizing Canva, and digital learning activities. The validity analysis revealed that the interactive digital comic attained feasibility score at 96.66% and 86.66% respectively from the material expert and media expert. Validation by practitioners got score ranging from 84% to 98%, while the students received score of 89.96% in general. Therefore, it can be seen that the developed learning media was feasible for use in teaching geography.