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MENINGKATKAN LITERASI DIGITAL MAHASISWA MELALUI PELATIHAN TEKNOLOGI INFORMASI Amir Bagja; Zaenul Amri; M Nurul Wathani; Muahamd Rodi
Jurnal Pekayunan Vol. 1 No. 3 (2025): PEKAYUNAN Maret 2025
Publisher : LPPM STMIK Lombok

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36595/c9ejb090

Abstract

Perkembangan teknologi informasi telah memberikan dampak yang signifikan dalam berbagai aspek kehidupan, termasuk pendidikan dan organisasi mahasiswa. Kegiatan ini bertujuan untuk meningkatkan pemahaman mahasiswa terkait konsep dasar teknologi informasi serta penerapannya dalam lingkungan akademik dan sosial. Metode yang digunakan dalam kegiatan ini adalah penyampaian materi secara interaktif serta diskusi untuk menggali lebih dalam pemahaman peserta. Hasil kegiatan menunjukkan bahwa pemahaman peserta terhadap teknologi informasi meningkat secara signifikan, serta mereka mampu mengidentifikasi tantangan dan solusi dalam pemanfaatan teknologi tersebut. Kegiatan ini juga mendapatkan respon positif dari peserta, yang menunjukkan bahwa metode yang digunakan efektif dalam meningkatkan literasi digital. Kesimpulannya, kegiatan ini memberikan wawasan yang luas mengenai teknologi informasi dan dapat menjadi model bagi kegiatan serupa di masa mendatang.
PELATIHAN FITUR OTOMATISASI DOKUMEN MICROSOFT WORD UNTUK MENINGKATKAN KETERAMPILAN PENYUSUNAN DOKUMEN AKADEMIK DI STMIK LOMBOK Zulkipli; Amir Bagja; Zaenul Amri; M Nurul Wathani; Muhamad Rodi
Jurnal Pekayunan Vol. 1 No. 4 (2025): PEKAYUNAN April 2025
Publisher : LPPM STMIK Lombok

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36595/k6qt8537

Abstract

This training activity aims to enhance participants' skills in utilizing Microsoft Word’s document automation features, including automatic table of contents creation, figure listing, page numbering, and cross-referencing. The training was conducted in the REC Room of STMIK Lombok on Wednesday, May 28, 2025, involving 40 participants. The method used was a hands-on approach (learning by doing), and participants were evaluated through pre-test and post-test assessments. The pre-test results showed that 17 participants were in the "not capable" category, and none were categorized as "highly capable". After the training, the post-test revealed significant improvement, with 33 participants achieving the "highly capable" category. This activity has proven effective in equipping participants with essential document processing skills needed in academic settings. It is recommended that similar training be held regularly within campus environments or other institutions aiming to strengthen digital academic literacy.
Transformasi Desa Surabaya Utara Melalui Teknologi Informasi M Nurul Wathani; Amri, Zaenul; Suhartini; Sanusi, M Ujang; Saputra, Lalu Rendi
Jurnal Teknologi Informasi untuk Masyarakat Vol. 3 No. 2 (2025): Jurnal Teknologi Informasi untuk Masyarakat (Teknokrat)
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jt.v3i2.28737

Abstract

The low level of digital literacy and minimal use of information technology (IT) remain major obstacles to accelerating development in North Surabaya Village, East Sakra District. This condition causes village administrative services to run less efficiently, and elementary school students are unprepared for digital era challenges, such as the Computer-Based National Assessment (ANBK). This Community Service Activity (PKM) aims to provide solutions through comprehensive IT education and technical training as an initial step toward realizing a digitally literate society. The activity implementation method uses a participatory approach involving needs observation, socialization on the importance of digital transformation, and hands-on training. The target audience includes village officials, the general public, and students of SDN 1 North Surabaya. Training materials are tailored to the target needs, covering basic computer operation, office applications for administration, healthy internet use, and an introduction to digital economic potential. The results of this activity show a significant increase in participants' understanding and skills, where village officials began to operate basic applications to support administration, and students became more confident in using computers as learning media. This activity successfully served as a catalyst for changing the community's mindset from conventional to more adaptive to technology while laying the initial foundation for North Surabaya Village to become an independent digital village
Pengembangan Website Desa Berbasis OpenSID di Desa Pesanggrahan Sebagai Digitalisasi Pelayanan Publik Zaenul Amri; Muhamad Wisma Apriadi; Amir Bagja; M. Nurul Wathani; Zulkipli
Jurnal Teknologi Informasi untuk Masyarakat Vol. 4 No. 1 (2026): Jurnal Teknologi Informasi untuk Masyarakat (Teknokrat)
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jt.v4i1.35057

Abstract

The current development of information technology requires village governments to continuously adapt in providing excellent, effective, and transparent public services to achieve good governance. However, Pesanggrahan Village still faces challenges regarding the limited utilization of information technology, particularly concerning the slow management of population administration data and the restricted means of disseminating information to the wider community. Therefore, this activity aims to develop and implement an OpenSID-based village website as a tangible effort to realize the digitalization of public services at the village level. The implementation method involved systematic stages, including observation and analysis of village needs, installation and configuration of the OpenSID system, input of basic village data, along with technical training and mentoring for village apparatuses to ensure independent system management. The results indicate that the village website has been successfully developed. It currently functions optimally as an official information medium, an integrated administrative data management center, and a digital service support tool that simplifies the duties of village officials while improving information accessibility for residents. In conclusion, implementing the OpenSID-based website provides a practical and sustainable solution to accelerate public service digitalization in Pesanggrahan Village, effectively addressing the challenges of limited resources and local technological infrastructure, thereby fostering village independence in the current digital era
Pendampingan LMS Berbasis Outcome-Based Education dan Conditional Access pada Dosen PGSD Universitas Hamzanwadi Hirmayanti; Harianto; Zaenul Amri
Jurnal Teknologi Informasi untuk Masyarakat Vol. 4 No. 1 (2026): Jurnal Teknologi Informasi untuk Masyarakat (Teknokrat)
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jt.v4i1.35087

Abstract

The advancement of digital technology in higher education has encouraged the utilization of Learning Management Systems (LMS) not only as platforms for delivering learning materials but also as tools for supporting competency-based and adaptive learning. However, LMS implementation in the Elementary School Teacher Education Program at Hamzanwadi University has primarily focused on basic learning features and has not fully utilized adaptive learning functionalities such as conditional access. This community service program aimed to enhance lecturers’ competencies in developing and managing an Outcome-Based Education LMS integrated with conditional access features to support adaptive learning. The program was conducted through several stages, including needs assessment, training material development, workshops, digital course design practices, LMS implementation mentoring, and activity evaluation. The results indicated that all participants successfully developed Outcome-Based Education courses within the LMS, while 15 lecturers successfully implemented the conditional access feature in their courses. In addition, 85% of participants reported that the mentoring activities improved their ability to develop digital assessments, design adaptive learning activities, and utilize LMS features more effectively. The implementation of the Outcome-Based Education LMS also facilitated more systematic and measurable monitoring of student learning outcomes. Therefore, the mentoring program contributed positively to strengthening lecturers’ digital competencies and supporting the development of adaptive learning environments oriented toward student learning outcomes
Pengembangan Aplikasi Web Pembelajaran Matematika Terintegrasi Fitur Evaluasi Otomatis Zaenul Amri; Harianto; Handayani; M. Nurul Wathani
Infotek: Jurnal Informatika dan Teknologi Vol. 9 No. 2 (2026): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jit.v9i2.35281

Abstract

The current development of information technology provides a significant opportunity for digital transformation in the education sector, particularly to address difficulties in understanding concepts in Mathematics at the elementary school level. Based on observations at SDN Loang Tuna, the material delivery process is still dominated by conventional teaching methods utilizing textbooks and whiteboards. The limitations of these teaching aids result in low levels of interactivity and independent learning interest among students. The purpose of this study is to design and develop an information system in the form of a web-based Mathematics e-learning application that comprehensively integrates interactive material modules with an automatic evaluation feature. The software development methodology used in this study adopts the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. The stages of this methodology include the identification of system requirements, the design of interface and database architectures, programming with multi-user access rights management, and software functionality testing using the Black-Box Testing method. The results of the study indicate that the application was successfully built according to the specifications. Based on the Black-Box Testing, the system demonstrates a functionality success rate of 88%, which is categorized as highly feasible. The automatic evaluation feature is proven to have high accuracy in processing real-time grade calculations, which significantly reduces the administrative workload of teachers and provides instant feedback for students. Therefore, the interactive interface of this application is effective in increasing user engagement, making it an innovative and measurable technological solution to advance the quality of Mathematics learning.
Development of an Interactive Android Vocabulary Game ‘FLC’s LevelUp’ Using the ADDIE Model for Beginner Learners at FLC Zaenul Amri; Aris Sudianto; Muhammad Sulhan Habibi; Muhammad Zamroni Uska
JOURNAL OF INFORMATICS AND TELECOMMUNICATION ENGINEERING Vol. 10 No. 1 (2026): Issues July 2026
Publisher : Universitas Medan Area

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31289/jite.v10i1.16420

Abstract

Vocabulary mastery is a crucial foundation for Level 1 students at the Foreign Language Center (FLC). However,conventional methods such as whiteboard writing and rote memorization pose challenges, specifically studentboredom and decreased learning motivation. To address this issue, this study aims to design and develop an interactiveAndroid-based educational game entitled “FLC’s LevelUp!”. The research methodology employed is Research andDevelopment (R&D), adapted into four main stages: architectural research, material collection, data measurement,and data analysis. The results of the functionality testing (Black-Box Testing) achieved a 100% success rate, while theinterface feasibility test using Maze obtained a score of 87/100. These results demonstrate that the game operatesoptimally, is user-friendly, and is capable of fostering a more interactive learning atmosphere. Based on these findings,it can be concluded that the FLC LevelUp! game effectively facilitates students in retaining English vocabulary throughvisual representations and direct in-game interactions. Furthermore, the implications of this study indicate that theutilization of educational games not only assists students but also significantly supports tutors in their instructionalduties, simultaneously serving as a sustainable digital learning media innovation within the FLC environment.
Integrasi Progressive Web App dan Sistem Informasi Geografis untuk Penyediaan Informasi Lokasi dan Harga Penyewaan Gendang Beleq di Lombok Baiq Andriska Candra Permana; Zaenul Amri; Gunawan Rohadi; Zulkipli
Infotek: Jurnal Informatika dan Teknologi Vol. 9 No. 1 (2026): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jit.v9i1.33068

Abstract

Gendang Beleq is a traditional musical art of the Sasak people that continues to be preserved in Lombok. However, the process of renting Gendang Beleq instruments in East Lombok is still done manually, which makes it difficult for people to access clear and reliable information about rental locations, prices, and provider contacts. This study aims to develop a Progressive Web App (PWA)-based Geographic Information System that can provide accurate, fast, and easy-to-access information related to Gendang Beleq rentals. The research uses a Research and Development (R&D) approach with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The developed system displays an interactive map showing the locations of rental providers along with complete details such as prices, contacts, and descriptions of the instruments. The system also supports key PWA features, including app installation and offline access. Performance testing using GTMetrix resulted in scores of 98% for the admin application and 97% for the user application. Functional testing showed that the system is highly feasible, with alpha testing results of 94.5% for the admin system and 100% for the user interface, while beta testing achieved a 98% feasibility score. Overall, the PWA-based GIS developed in this study is considered effective, user-friendly, and capable of supporting the availability of Gendang Beleq rental information in East Lombok.