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Transformasi Pembelajaran Berbasis Scratch sebagai Strategi Penguatan Keterampilan Berpikir Komputasional Abdul Rahim; Nurhayati; Muhammad Lintang Cahyo Buono; Nurlela Pandiangan; Bhujangga Ayu Priyudahari; Rachmaniar
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 3 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i3.5310

Abstract

This study aims to analyze the use of the Scratch application in education through a systematic literature review. The study used a systematic literature review method by searching articles from Scopus, Google Scholar, ERIC, IEEE Xplore, and SpringerLink. Articles that met the inclusion criteria were analyzed using thematic analysis techniques to identify patterns, pedagogical contributions, and research gaps. The data were analyzed descriptively and comparatively to assess the consistency of findings across studies. The results showed that Scratch was able to improve computational thinking skills, including understanding algorithmic concepts, problem solving, and logical reasoning. In addition, Scratch has been proven to encourage creativity and learning motivation through a project-based learning approach. Scratch is effective in reinforcing conceptual understanding across subjects such as mathematics, science, and digital literacy. However, challenges such as low teacher competence, limited ICT facilities, and a lack of structured training remain barriers to implementation. The implementation of Scratch still faces obstacles such as limited teacher competence, insufficient ICT infrastructure, and a lack of structured training. It is recommended that Scratch be integrated into project-based curricula, accompanied by teacher training and ICT infrastructure support.
The Development of Mathematics Learning Tools to Improve High School Students' Critical Thinking Abilities Nurhayati; Maria F V Ruslau; Irmawaty Natsir; Rian Ade Pratama; Henie Poerwandar Asmaningrum
Jurnal Pendidikan Matematika (JPM) Vol 10 No 1 (2024): Jurnal Pendidikan Matematika (JPM)
Publisher : Department of Mathematics Education, Faculty of Teacher Training and Education, Universitas Islam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33474/jpm.v10i1.21309

Abstract

This research aims to produce high school mathematics learning tools to improve students' critical thinking skills which include Student Worksheets (LKPD), and learning outcome assessment test sheets that are valid, practical and effective. The combination of learning methods and technological devices provides a fun learning process and helps students improve their critical thinking skills so as to provide benefits to students' learning outcomes. The type of research carried out is the research and development method. The development model referred to is using a 4-D development model which consists of four stages, namely the define stage, the design stage, the develop stage and the disseminate stage. The research instruments used were validation sheets, teacher practicality sheets, student practicality sheets, learning implementation observation sheets, and test sheets. The research data obtained that the level of device validity was in the valid category with an average score of 74.5. The teacher obtained a score of 60.5 for practicality and 61.88 for student practicality, so that the product met the practical category, and the results of students' mathematics learning achievement tests in the field trial showed that 83.3% of students had achieved the Minimum Completeness Criteria (KKM) so that the product The worksheet meets the effective category. Based on the obtained validity, practicality and effectiveness figures, it can be concluded that the learning tools developed are suitable for use in the classroom learning process.