I Wayan Ardana
Universitas Pendidikan Ganesha, Singaraja, Indonesia

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Digitalisasi Desain Pembelajaran Literasi Membaca melalui Pemberdayaan Komunitas Belajar Ni Ketut Desia Tristiantari; Ni Luh Putu Era Adnyayanti; I Wayan Ardana
JURNAL WIDYA LAKSANA Vol 15 No 1 (2026): January
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jwl.v15i1.105718

Abstract

Permasalahan yang dihadapi komunitas belajar Gugus II Kecamatan Seririt berkaitan dengan masih rendahnya kompetensi guru dalam mengoptimalkan teknologi digital interaktif untuk mendukung pembelajaran literasi membaca siswa. Kondisi ini menunjukkan perlunya peningkatan pengetahuan guru tentang desain pembelajaran modern berbasis teknologi serta penguatan keterampilan dalam merancang media literasi digital yang interaktif. Program pengabdian ini bertujuan untuk meningkatkan kompetensi literasi, pedagogis, dan teknologi guru sekolah dasar. Metode pelaksanaan program difokuskan pada penguatan kompetensi guru melalui serangkaian kegiatan terstruktur meliputi: sosialisasi, pretes, pelatihan, workshop penyusunan pembelajaran berbasis digital interaktif, implementasi penggunaan teknologi, serta evaluasi. Hasil pelaksanaan menunjukkan peningkatan signifikan pada kompetensi guru. Pada aspek literasi, mayoritas guru berada pada kategori baik dan sangat baik. Pada aspek pedagogis, seluruh guru menunjukkan capaian baik dan sangat baik. Pada aspek teknologi, sebagian besar guru berada pada kategori baik dan sangat baik. Selain itu, motivasi guru juga sangat tinggi, dengan dominasi kategori baik dan sangat baik. Secara keseluruhan, program ini berdampak positif terhadap peningkatan kompetensi guru dalam bidang literasi, pedagogis, dan teknologi. Pelatihan dan pendampingan yang dilakukan terbukti mampu meningkatkan kemampuan guru dalam mendesain serta mengimplementasikan pembelajaran berbasis teknologi interaktif secara kreatif dan produktif.
Flipbook-Based Digital Comic Media on Effective Sentences In Indonesian Language Dewa Ayu Rika Permata Sari; Ni Ketut Desia Tristiantari; I Wayan Ardana
International Journal of Language and Literature Vol. 10 No. 2 (2026): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study was motivated by students' low understanding of effective sentences in Indonesian language learning due to the use of learning media that are still less engaging and tend to be conventional. This study aimed to develop flipbook-based digital comic media on the topic of effective sentences in Indonesian language learning for Grade IV elementary school students that are valid, practical, and effective for use in the learning process. This study employed the ADDIE development model. The subjects of this study were Grade IV elementary school students. The instruments used included subject matter expert validation sheets, media expert validation sheets, instructional design expert validation sheets, teacher and student response questionnaires, and students' learning outcome tests. The data were analyzed using quantitative descriptive analysis and inferential statistical analysis. The results showed that the flipbook-based digital comic media were categorized as very feasible based on the expert validation results. The responses from teachers and students indicated that the developed media were practical, engaging, and easy to use in the learning process. In addition, the effectiveness test results showed an improvement in students' learning outcomes. The hypothesis testing results indicated that the learning media were effective in improving students' learning outcomes on the topic of effective sentences. It can be concluded that flipbook-based digital comic media can be used as an alternative innovative learning medium. The implication of this study is that teachers can utilize flipbook-based digital comic media as an innovation in Indonesian language learning that is appropriate to the characteristics of elementary school students and the development of educational technology in the digital era.