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Mentoring for Digital Educational Game Development using Flash CS6 to Train Creative Thinking Skills of Students at SMA Negeri 10 Palembang Leni Marlina; Ida Sriyanti; Sudirman; Imam Arif Pribadi; Melinda Maharani; Riska Anggraini; Gede Mudita Edi Putra; Windha; Zia Syawara; Muhammad Putra Aririyansyah
Unram Journal of Community Service Vol. 7 No. 1 (2026): March
Publisher : Pascasarjana Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/ujcs.v7i1.1293

Abstract

This community service program aims to improve students’ creative thinking skills through mentoring in developing digital educational games using Adobe Flash CS6 at SMA Negeri 10 Palembang. The implementation was carried out through several stages, namely socialization, workshops, hands-on practice, and coaching clinic. A total of 24 students participated in both face-to-face and online sessions. Data were collected using pre-test, post-test, and a satisfaction questionnaire, and were analyzed quantitatively and qualitatively. The results showed a significant increase in students’ cognitive abilities, indicated by the improvement of the average score from 69.16 in the pre-test to 90.41 in the post-test. The N-Gain analysis demonstrated high improvement in the indicators of game concept (0.95) and design basics (1.00), while coding skills were in the moderate category (0.61). Students’ creative thinking skills also increased, particularly in fluency (83%), flexibility (74%), and originality (77%). In addition, the level of participant satisfaction reached 80–100% in all aspects assessed, indicating that the program was considered useful, easy to follow, and relevant to learning needs. Thus, mentoring in developing educational games with Adobe Flash CS6 is effective in enhancing digital literacy and creative thinking skills of high school students.
Enhancing Teacher Competence in Deep Learning–Oriented Instructional Design: A ChatGPT–Supported Training at SMPN 5 Indralaya Utara in the Era of Artificial Intelligence Ismet Ismet; Ahmad Fitra Ritonga; Imam Arif Pribadi; Frendi Ihwan Syamsudin
Unram Journal of Community Service Vol. 7 No. 1 (2026): March
Publisher : Pascasarjana Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/ujcs.v7i1.1324

Abstract

The integration of Artificial Intelligence (AI) in education presents opportunities to enhance teacher competence and promote Deep Learning–oriented pedagogy. This study reports on a community service program conducted at SMP Negeri 5 Indralaya Utara, aimed at improving teachers’ skills in designing lesson plans that foster higher-order thinking and meaningful learning experiences with the support of ChatGPT. Ten teachers participated in a structured training program, which included pre-assessment, theoretical orientation, hands-on workshops, collaborative lesson plan development, mentoring, and post-assessment. Teachers’ understanding and application of Deep Learning principles were evaluated using pretest and posttest instruments, and the magnitude of improvement was measured using Normalized Gain (N-Gain). Results indicated an average N-Gain of 0.53, categorized as medium, demonstrating significant enhancement in formulating higher-order learning objectives, designing reflective and analytical activities, and utilizing AI to generate contextualized instructional materials. The findings highlight the effectiveness of practice-based, collaborative, and mentored training in improving both technological literacy and pedagogical skills. Moreover, teachers began transitioning from traditional knowledge-transfer approaches to constructivist, student-centered practices, positioning AI as a reflective pedagogical partner. This study provides evidence that structured professional development integrating AI can foster innovation, adaptability, and reflective instructional design, supporting Education 5.0 objectives and enhancing the quality of classroom learning experiences.