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Pelatihan Pengembangan Instrumen Asesmen Berpikir Tingkat Tinggi Bagi MGMP IPA Kabupaten Ogan Ilir Muhamad Yusup; Abidin Pasaribu; Syuhendri Syuhendri; Anisha Sherany Thamrin; Riska Anggraini
Unram Journal of Community Service Vol. 3 No. 2 (2022): June
Publisher : Pascasarjana Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/ujcs.v3i2.195

Abstract

Assessment requires not only knowledge but also skills. Meanwhile, not all science teachers in Ogan Ilir understand and receive training on how to assess the desired assessment in the curriculum, especially assessments for higher-order thinking skills. The purpose of this community service activity is for participants to be able to develop higher-level thinking assessment instruments for science learning in junior high schools. The activity was packaged in the form of training which was attended by 22 people from the Ogan Ilir Regency IPA MGMP. Training is carried out with an in-service training (in) - on the job training (on) - in-service training (in) pattern. In the in-service training activity, 1 participant studied and discussed the material presented by the resource person. During on the job training, participants carry out learning activities independently to develop assessment instruments according to the tasks given in in-service training activities 1. In in-service training activity 2, participants reported and discussed the results of activities carried out during on the job training facilitated by the resource persons. The results of the training showed that participants were able to develop assessment instruments. A number of obstacles were encountered in this training. In the process aspect, the main obstacle faced is limited interaction due to the implementation of health protocols due to the Covid-19 pandemic. In the aspect of implementing training results, the main obstacle is the lack of mutual understanding of the importance of training learners to think at a higher level.
Mentoring for Digital Educational Game Development using Flash CS6 to Train Creative Thinking Skills of Students at SMA Negeri 10 Palembang Leni Marlina; Ida Sriyanti; Sudirman; Imam Arif Pribadi; Melinda Maharani; Riska Anggraini; Gede Mudita Edi Putra; Windha; Zia Syawara; Muhammad Putra Aririyansyah
Unram Journal of Community Service Vol. 7 No. 1 (2026): March
Publisher : Pascasarjana Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/ujcs.v7i1.1293

Abstract

This community service program aims to improve students’ creative thinking skills through mentoring in developing digital educational games using Adobe Flash CS6 at SMA Negeri 10 Palembang. The implementation was carried out through several stages, namely socialization, workshops, hands-on practice, and coaching clinic. A total of 24 students participated in both face-to-face and online sessions. Data were collected using pre-test, post-test, and a satisfaction questionnaire, and were analyzed quantitatively and qualitatively. The results showed a significant increase in students’ cognitive abilities, indicated by the improvement of the average score from 69.16 in the pre-test to 90.41 in the post-test. The N-Gain analysis demonstrated high improvement in the indicators of game concept (0.95) and design basics (1.00), while coding skills were in the moderate category (0.61). Students’ creative thinking skills also increased, particularly in fluency (83%), flexibility (74%), and originality (77%). In addition, the level of participant satisfaction reached 80–100% in all aspects assessed, indicating that the program was considered useful, easy to follow, and relevant to learning needs. Thus, mentoring in developing educational games with Adobe Flash CS6 is effective in enhancing digital literacy and creative thinking skills of high school students.