Khofifah Nur Rahmah
Universitas Negeri Yogyakarta

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PEMBELAJARAN MASA LALU DENGAN MEDIA PEMBELAJARAN MASA KINI MENUJU MASA DEPAN GENERASI EMAS Magelhaes Mendur; Saliman Saliman; Khofifah Nur Rahmah
Jurnal PIPSI (Jurnal Pendidikan IPS Indonesia) Vol 11, No 3 (2026): VOLUME 11 NUMBER 3 SEPTEMBER 2026
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/jpipsi.v11i3.8293

Abstract

Technological development is a challenge of the times that has an impact on human life. The urgency of history learning, which shapes students, is only viewed with disdain due to boredom and monotony. It is this negative stigma that needs to be improved so that the paradigm of learning history, such as how history itself is valuable, can be changed. This research will later examine how history learning uses social media-based learning media at SMA N 1 Kawangkoan. Therefore, this research employs a qualitative approach with a case study research design. Ultimately, using a case study approach, this research reveals how history learning at SMA N 1 Kawangkoan utilizes social media technology as a learning medium. This research ultimately revealed that the implementation of history learning at SMA N 1 Kawangkoan is adapted to the conditions of the classroom and school, and that limited facilities and teacher capabilities pose challenges to the use of social media as a learning medium. Nevertheless, history learning at SMA N 1 Kawangkoan is fully supported by the school in the implementation of social media-based learning media. Therefore, the school continues to improve itself regarding existing shortcomings. Learning from the past must continue to improve with current learning media to move toward the future.
MODEL PEMBELAJARAN TGT BERBASIS GAMES TREASURE HUNT DALAM PEMBELAJARAN SEJARAH DI SMA Gilar Wullida; Danu Eka Agustinova; Khofifah Nur Rahmah; Desy Jayanti; Griselda Afni Wulandari
Jurnal PIPSI (Jurnal Pendidikan IPS Indonesia) Vol 10, No 2 (2025): VOLUME 10 NUMBER 2 MEI 2025
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/jpipsi.v10i2.6826

Abstract

This study aims to describe the effect of implementing the Teams Games Tournament (TGT) learning model based on the Treasure Hunt game on students' learning motivation in history learning at the high school level. The study was conducted at Santo Bernadus High School, Pekalongan, in class X with 23 students consisting of 15 male students and 7 female students. The research method used is a descriptive qualitative approach with data collection techniques in the form of observation, interviews, and questionnaires. The results of the study indicate that the TGT model based on Treasure Hunt is able to increase students' attention, involvement, and learning satisfaction. The presentation of history questions thematically and spread across various school locations creates an active, collaborative, and relevant learning atmosphere to students' lives. In addition, this approach is in accordance with the characteristics of adolescents who like challenges, exploration, and group work, thus contributing significantly to increasing learning motivation. This study recommends the TGT Treasure Hunt model as an innovative alternative in a more meaningful and enjoyable history learning strategy.