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Budaya Kontemporer dan Dilema Desain Copycat: Analisis Keberlanjutan Industri Sepatu Lokal di Indonesia Rafi Hafizhni Anggia; Hanindito Prabandaru; Fia Izzah Maylinda; Nora Hafildah
SPACEPRO: Product Design Jurnal Volume 4 Nomor 1, Mei 2026
Publisher : INSTITUT SENI INDONESIA PADANGPANJANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26887/spacepro.v4i1.30792

Abstract

The rapid growth of the local footwear industry in Indonesia faces challenges from dynamic contemporary cultural trends and the widespread phenomenon of copycat design strategies. This study aims to analyze how the influence of popular culture and the adoption of designs similar to global brands impact the business sustainability of local labels. Using a qualitative method with a case study approach, this research explores consumer perceptions and manufacturer strategies. The results indicate that while contemporary culture enhances market relevance, reliance on copycat strategies creates legal risks and long-term brand identity degradation. These findings conclude that the sustainability of local footwear brands heavily depends on transitioning from imitation to original innovation based on unique local cultural values.
Perancangan Bak Sampah Terpilah untuk Drop Point Bank Sampah Bersinar Menggunakan Metode Design Thinking Fia Izzah Maylinda; Nora Hafildah; Rafi Hafizhni Anggia
SPACEPRO: Product Design Jurnal Volume 4 Nomor 1, Mei 2026
Publisher : INSTITUT SENI INDONESIA PADANGPANJANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26887/spacepro.v4i1.30793

Abstract

Bersinar Waste Bank is a community based waste management facility that encourages waste segregation to be processed into products with economic value. In practice, the waste deposited by residents has already been sorted by type before the weighing process. However, after being weighed, the waste is placed directly in the yard of the Bersinar Waste Bank without further grouping before being transferred to the storage warehouse. This condition leads to waste accumulation in the drop point area, creating a cluttered appearance and reducing visual quality as well as environmental comfort. This study aims to design a set of segregated waste bins to make the Bersinar Waste Bank drop point more organized and orderly. The method used is design thinking, consisting of the empathize stage to understand user needs and activities around the waste bank, define to formulate the main problems, ideate to generate alternative design solutions, prototype to develop the concept into a generate alternative design solutions, prototype to develop the concept into a model or mock-up, and test to validate the effectiveness of the design. The result of this study is a segregated waste bin product design that considers functional aspects, ease of post weighing waste grouping, ergonomics, and visual aesthetics. This design is expected to be applicable to other waste banks to maintain a more organized and visually comfortable drop point area, while supporting more systematic and sustainable waste management.
PERANCANGAN UI/UX APLIKASI PEREKRUTAN KARYAWAN PT RODA PRIMA PERKASA MENGGUNAKAN METODE DESIGN THINKING Vicinsky Owen Tanner; Wilbert Anderson; Darriel Dapples; Lionnell Julycell Huang; Ahmad Farisi; Nora Hafildah
Jurnal Riset Sistem Informasi Vol. 3 No. 2 (2026): April : Jurnal Riset Sistem Informasi
Publisher : CV. Denasya Smart Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69714/d8efmv43

Abstract

PT Roda Prima Perkasa, a building materials distributor, still uses a conventional employee recruitment process based on paper and email, which leads to inefficiencies such as lengthy file selection, risk of data loss, recording errors, and difficulties in data management. This study aims to design a User Interface (UI) and User Experience (UX) for an employee recruitment application to improve the effectiveness and efficiency of the recruitment process. The Design Thinking method was applied, consisting of five stages: empathize, define, ideate, prototype, and test. A qualitative approach was used through interviews with outsourcing personnel as system users to identify user needs and constraints. The results show that the proposed UI/UX design focuses on user needs, provides a clear workflow, and simplifies applicant data management, thereby improving recruitment efficiency, reducing errors, and enhancing user experience for both the company and applicants
Perancangan Website Tiket Online Bird Park Palembang Menggunakan Design Thinking Stevany Angel; Obert Sean; Noviana Engelica; Nora Hafildah
MDP Student Conference Vol 5 No 2 (2026): The 5th MDP Student Conference 2026
Publisher : Universitas Multi Data Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/mdp-sc.v5i2.14263

Abstract

This research aims to design the official website of Palembang Bird Park as an information medium and online ticket booking platform. Palembang Bird Park, located in the Jakabaring area, has significant tourism potential with a collection of over 1,000 birds from various species. However, the conventional information and ticket booking system has become an obstacle in tourism development. This research applies the Design Thinking method, which includes the stages of Empathize, Define, Ideate, Prototype, and Test, to produce a user-centered design. The result is a website prototype with features including destination information, gallery, ticket prices, online ticket booking, and integrated payment system. Testing using the Black Box Testing method shows that all features function properly, with a success rate of 100%.