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Development of Virtual Reality Learning Media Based on the Kuula Platform Assisted by ClassPoint on Fluid Material to Improve Cognitive Learning Outcomes of Grade XI High School Students Rince Aida Rostika; Eko Risdianto; Bodi Gunawan; Mageswaran Sanmugam; Mohammad Qais Rezvani; Sultan Hammad Alshammari
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 5 No. 1 (2026): Finger : Jurnal Ilmiah Teknologi Pendidikan
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/finger.v5i1.616

Abstract

Background: The rapid advancement of ICT (information and communication technology) during the Fourth Industrial Revolution offers great potential to transform physics learning, especially for abstract topics such as fluid matter. Limited laboratory facilities and suboptimal learning schedules in many schools can hinder students' understanding and cognitive learning outcomes.Objectives: This research seeks to: (1) ascertain the viability of the developed media, (2) measure the improvement in high school students' cognitive learning outcomes, and (3) determine students' responses to the learning media.Method: The ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) was used in this research and development (R&D) study. The learning media developed was a 360° Virtual Reality video based on the Kuula platform integrated with ClassPoint. The trial was conducted on 39 eleventh-grade students utilizing a pretest-posttest approach in a single group. Data were collected through media and subject matter expert validation sheets, cognitive learning outcome tests, and questionnaires for student responses. Validation and student response data were subjected to descriptive and quantitatively analysis, while improvements in cognitive learning outcomes were analyzed using N-Gain scores.Results: Expert validation produced an average feasibility score of 90.16% (highly feasible). Students' cognitive learning outcomes improved significantly, with a high category N-Gain score of 0.83. The media received a highly favorable response from students, with an average score of 91.37% (very good).Conclusion: The virtual reality learning media based on the Kuula platform assisted by ClassPoint that was developed was declared highly feasible and effective in raising high school students’ cognitive learning outcomes on fluid material, particularly Archimedes' Principle. This media is an innovative alternative for schools with limited laboratory facilities.
Rasch Model Analysis for IoT-based PJBL Hybrid Learning Design in MBKM Curriculum Eko Risdianto; Hamed Barjesteh; Mageswaran Sanmugam; M. Abdul Jamal
JENTIK : Jurnal Pendidikan Teknologi Informasi dan Komunikasi Vol. 4 No. 2 (2025): Jurnal Pendidikan Teknologi Informasi dan Komunikasi
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/jentik.v4i2.605

Abstract

Background of study: Even though the use of Project-Based Learning (PjBL) and the Internet of Things (IoT) in education is still growing, the integration of these two technologies in high-level education is still being explored, particularly in the use of the Merdeka Belajar Kampus Merdeka (MBKM) curriculum and the Indikator Kinerja Utama (IKU). This kesenjangan highlights the need for innovative teaching methods that integrate pedagogy and technology to meet the challenges of the digital age.Aims: The purpose of this study is to analyze the need for developing collaborative hibrida learning designs that integrate PjBL and IoT technology in order to execute MBKM curricula and reach IKU pendidikan tinggi.Methods: This study employs a survey methodology in which data is collected by a survey consisting of eighteen questions posed to university professors. Model Rasch with Winstep lunak perangkat is used for data analysis to assess the validity and reliability of research instruments.Result: Results indicate a strong demand for a hybrid learning system that effectively combines PjBL with IoT to support collaborative and interactive learning. The instrument reliability achieved a Cronbach Alpha of 0.95, indicating excellent reliability, while the Person Reliability and Item Reliability were measured at 0.90 and 0.46, respectively. The findings suggest that all questionnaire items were fit for assessing the critical thinking capabilities of students across different institutions.Conclusion: These results highlight the necessity of developing hybrid learning models to address educational challenges in the digital era, ensuring curriculum alignment and facilitating the achievement of MBKM goals. This study contributes to advancing higher education by providing actionable insights into learning design development that integrates cutting-edge technologies.