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Sustainable Engineering Innovations for Renewable Energy Systems: A Systematic Literature Review of Technologies, Performance, and Environmental Impacts Deki Saputra; Mohammad Qais Rezvani
International Journal of Sustainable Engineering Innovations Vol. 2 No. 1 (2026): International Journal of Sustainable Engineering Innovations (February 2026)
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/ijsei.v2i1.150

Abstract

Background of study: The transition to sustainable energy is essential to mitigate climate change. While renewable sources like solar and wind are key to decarbonization, their adoption is hindered by performance intermittency. Current research is often fragmented by technology type, lacking an integrated framework that simultaneously addresses engineering innovations, technical performance, and environmental sustainability. Aims paper: This study aims to synthesize sustainable engineering innovations by integrating technological development with operational performance and environmental impact assessments. The scope is limited to 20 peer-reviewed articles from the Scopus database published between 2019 and 2025. Methods: The research follows a Systematic Literature Review (SLR) design and PRISMA 2020 guidelines. Data were analyzed using Biblioshiny for descriptive statistics and VOSviewer for thematic and network visualization Result: Findings show an annual scientific growth rate of 44.22%. Key innovations focus on hybrid energy systems, smart grids, and energy storage. Recent trends indicate a shift toward digitalization, IoT-based management, and environmentally optimized materials. Conclusion: Sustainable engineering innovations significantly enhance system efficiency and reliability. Although they reduce greenhouse gas emissions, environmental performance varies by technology. The study concludes that interdisciplinary, system-level approaches are vital for achieving global sustainability goals.
Development of Virtual Reality Learning Media Based on the Kuula Platform Assisted by ClassPoint on Fluid Material to Improve Cognitive Learning Outcomes of Grade XI High School Students Rince Aida Rostika; Eko Risdianto; Bodi Gunawan; Mageswaran Sanmugam; Mohammad Qais Rezvani; Sultan Hammad Alshammari
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 5 No. 1 (2026): Finger : Jurnal Ilmiah Teknologi Pendidikan
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/finger.v5i1.616

Abstract

Background: The rapid advancement of ICT (information and communication technology) during the Fourth Industrial Revolution offers great potential to transform physics learning, especially for abstract topics such as fluid matter. Limited laboratory facilities and suboptimal learning schedules in many schools can hinder students' understanding and cognitive learning outcomes.Objectives: This research seeks to: (1) ascertain the viability of the developed media, (2) measure the improvement in high school students' cognitive learning outcomes, and (3) determine students' responses to the learning media.Method: The ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) was used in this research and development (R&D) study. The learning media developed was a 360° Virtual Reality video based on the Kuula platform integrated with ClassPoint. The trial was conducted on 39 eleventh-grade students utilizing a pretest-posttest approach in a single group. Data were collected through media and subject matter expert validation sheets, cognitive learning outcome tests, and questionnaires for student responses. Validation and student response data were subjected to descriptive and quantitatively analysis, while improvements in cognitive learning outcomes were analyzed using N-Gain scores.Results: Expert validation produced an average feasibility score of 90.16% (highly feasible). Students' cognitive learning outcomes improved significantly, with a high category N-Gain score of 0.83. The media received a highly favorable response from students, with an average score of 91.37% (very good).Conclusion: The virtual reality learning media based on the Kuula platform assisted by ClassPoint that was developed was declared highly feasible and effective in raising high school students’ cognitive learning outcomes on fluid material, particularly Archimedes' Principle. This media is an innovative alternative for schools with limited laboratory facilities.