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The Occupational Information Network (O*Net) Content Model Guna Menumbuhkan Career Construction Agus Tri Susilo; Asrowi Asrowi; Ma’rifatin Indah Kholili; Citra Tectona Suryawati; Adi Dewantoro
DEDIKASI: Community Service Reports Vol 6, No 2 (2024): DEDIKASI: Community Service Report - July
Publisher : FKIP Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/dedikasi.v6i2.80257

Abstract

The objective of the research is to test the effectiveness of The Occupational Information Network (O*Net) Content Model to Develop Career Construction for Teachers in implementing guidance and counseling services in schools. The research method is experimental with single group pretest-posttest design. The research subjects were 30 of Special Job Fair Teachers and 30 of Guidance and Counseling Teachers in Boyolali Regency. The instrument used is the career construction scale. The data analysis technique uses a different test (paired sample t-test). Research activities include in service training and on the job training. The research results showed an increase in scores from the initial measurement (pretest) of teacher competency mastery in fostering career construction with the final measurement (posttest) of 32.509 with a significance value [2-tail] of 0.000. These results show the effectiveness of The Occupational Information Network (O*Net) Content Model to Grow Career Construction through the extraordinary commitment, hard work and desire to learn of Guidance and Counseling Teachers. The hope is that they will be able to carry out experiential learning in their respective schools so as to create many best practices that can be referred to by other Guidance and Counseling teachers.
Development of Android Game-Based Media to Enhance Students' Arabic Grammar Skills Widodo Febri Utomo; Asrowi Asrowi; Herry Widyastono
AL-TA'RIB : Jurnal Ilmiah Program Studi Pendidikan Bahasa Arab IAIN Palangka Raya Vol 13 No 2 (2025)
Publisher : Universitas Islam Negeri Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23971/altarib.v13i2.9957

Abstract

The integration of technology into education continues to evolve, with Android-based game media offering new opportunities for more engaging learning experiences. However, there is still a lack of research that specifically focuses on developing Android-based game media to improve Arabic grammar skills at the Madrasah Ibtidaiyah level. This study aims to develop Android-based game media to enhance students’ Arabic grammar skills in Madrasah Ibtidaiyah. Utilizing a Research and Development (R&D) approach with the Alessi & Trollip development model, the research involved media experts, subject matter experts, practitioners, and 40 students. Data were collected through observation and questionnaires, then analyzed using both qualitative and quantitative methods. During alpha testing, the media received an average feasibility score of 91.17% from experts and practitioners, categorized as "very strong." In the beta testing phase, 40 students participated, and the media achieved an average score of 88.00%, also rated as "very strong." These results indicate that the Android-based game media is highly feasible and effective for supporting Arabic grammar instruction. The study concludes that this media can serve as a valuable supplementary tool to improve grammar proficiency and increase student engagement in Arabic language learning at the elementary level.