Wanuh Wiyarko
Universitas Doktor Nugroho Magetan

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Hubungan antara Kekuatan Otot Lengan terhadap Kemampuan Smash Permainan Bola Voli Pada Siswa SMK Maospati Rohmad; Wanuh Wiyarko; Bayu Purwo Adhi
PTK: Jurnal Tindakan Kelas Vol. 6 No. 1 (2025): November 2025
Publisher : Cipta Media Harmoni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53624/ptk.v6i1.709

Abstract

The teacher has given the smash technique in volleyball, but during the practice of playing, SMK Maospati students still continue to experience obstacles and barriers in the process of implementing the smash movement in the placement of arm muscles when hitting the ball and height. This causes low learning outcomes of smash in volleyball. Therefore, this study is intended to determine the relationship between arm muscle strength and height to the smash method in SMK Maospati students, Magetan Regency. This type of research is descriptive quantitative with correlation analysis techniques. The subjects of this study were students at SMK Maospati, Magetan Regency with a total of 12 students in Grades X and XI. The results are that there is a strong relationship between arm muscle strength and height to the ability of volleyball smashes in SMK Maospati students, Maospati District, Magetan Regency. These results confirm that to improve smash abilities, students must also be given an approach or training that focuses on the freshness and fitness of children, especially those related to the power of volleyball smashes.
EFFECTIVENESS OF A TASK-PROGRESSION LEARNING MODEL ON UNIVERSITY STUDENTS’ FOREHAND AND BACKHAND SKILLS IN TABLE TENNIS: A QUASI-EXPERIMENTAL STUDY Rohmad; Wanuh Wiyarko
EDUCATIONE Volume 4, Issue 1, January 2026
Publisher : CV. TOTUS TUUS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59397/edu.v4i1.212

Abstract

Low mastery of table tennis forehand and backhand strokes among university students is often linked to instruction that is insufficiently structured and does not match learners’ skill levels. Task-progression-based learning is designed to sequence practice tasks from simple to complex, enabling gradual and systematic motor-skill acquisition. This study examined the effectiveness of a task-progression learning model in improving students’ forehand and backhand stroke skills in table tennis. A quantitative quasi-experimental design was employed, involving an experimental group receiving task-progression instruction and a control group receiving conventional instruction. Skill performance was measured using standardized forehand and backhand stroke tests administered before and after the intervention. Inferential statistics (including prerequisite tests and a t-test) were used to compare skill gains between groups. Results indicated that both groups improved, but the experimental group achieved substantially higher post-test performance and improvement. The experimental group’s mean score increased from 62.45 to 82.30 (gain = 19.85), while the control group increased from 63.10 to 71.25 (gain = 8.15), with the difference in gains statistically significant. These findings suggest that progressively sequenced practice tasks facilitate more effective learning of fundamental table tennis techniques and support incremental improvement in movement quality. The study concludes that task-progression-based learning is effective and recommended for table tennis instruction in higher education. Future research should test longer interventions, examine retention and transfer to game performance, and apply task progression to other sport skills and learner profiles.
QR CODE–ENABLED DIGITAL BADMINTON MODULES IN HIGHER PHYSICAL EDUCATION: DEVELOPMENT, USABILITY, LEARNING AUTONOMY, AND MOTOR SKILL OUTCOMES Rohmad; Wanuh Wiyarko
EDUCATIONE Volume 4, Issue 2, July 2026
Publisher : CV. TOTUS TUUS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59397/edu.v4i2.275

Abstract

Practice-oriented badminton courses require students to translate technical explanations into rapid, coordinated movement, yet conventional printed modules cannot adequately represent temporal, spatial, and biomechanical features of strokes. This study developed and evaluated a QR code–enabled digital badminton module designed as an on-court visual learning assistant for physical education students. A research-and-development design using the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) model involved 55 purposively selected students: 15 in a small-scale trial and 40 in a large-scale trial. Data were collected through content- and media-expert validation forms, student-response questionnaires, and observational motor-skill assessments. Expert validation indicated very high feasibility for content (88.00%), language and theoretical presentation (86.00%), graphic design (92.00%), and QR functionality (94.00%). In the large-scale trial, positive responses reached 90.50% for access ease, 88.20% for video clarity, 86.80% for independent practice, and 92.00% for learning motivation. Reported pre–post comparisons showed significant improvements in short serve (gain = 16.30, p = .002), clear lob (gain = 23.20, p = .001), and drop shot performance (gain = 19.50, p = .004). The findings indicate that a low-friction combination of concise printed guidance, cloud-hosted video, and instant QR access can support independent rehearsal and motor-skill learning in higher physical education. The study contributes a field-oriented hybrid-media design that minimizes navigation demands during physical practice. Future research should use multisite controlled trials, report effect sizes and retention outcomes, and test offline access and automated motion-feedback features.