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Penerapan Strategi React Berbantuan Augmented Reality Bangun Ruang Terhadap Hasil Belajar Matematika Widiadnyana, Putu; Wiharta, Dewa Made; Widyantara, I Made Oka
Syntax Literate Jurnal Ilmiah Indonesia
Publisher : CV. Ridwan Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (73.509 KB) | DOI: 10.36418/syntax-literate.v6i12.3007

Abstract

Sistem pembelajaran daring dilakukan untuk mengurangi penyebaran wabah Covid-19. Penelitian ini bertujuan untuk mengetahui penerapan strategi pembelajaran yaitu strategi REACT dengan berbantuan media pembelajaran yaitu aplikasi augmented reality pada materi bangun ruang sisi datar. Penelitian ini menggunakan metode eksperimen dengan desain penelitian yaitu pretest-posttest control group design yang dilakukan selama proses pembelajaran daring. Subjek penelitian yaitu siswa kelas VIII di SMP Satu Atap Pejukutan, Kabupaten Klungkung. Penggunaan soal pilihan ganda digunakan untuk mengetahui hasil belajar siswa. Hasil belajar siswa selanjutnya di uji dengan uji ANOVA dan mendapatkan nilai signifikansi yaitu sebesar 0.02 yang lebih kecil dari 0.05, maka dapat disimpulkan bahwa terdapat adanya perbedaan. Berdasarkan hasil penelitian dapat disimpulkan bahwa penerapan strategi REACT berbantuan aplikasi augmented reality bangun ruang dalam pembelajaran matematika dapat meningkatkan hasil belajar siswa
Perancangan Arsitektur TI untuk Sistem Informasi Akademik Universitas Menggunakan Zachman Framework Widiadnyana, Putu; Andreyana, Putu Veda
JITTER : Jurnal Ilmiah Teknologi dan Komputer Vol 4 No 2 (2023): JITTER, Vol.4, No.2, August 2023.
Publisher : Program Studi Teknologi Informasi, Fakultas Teknik, Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/JTRTI.2023.v04.i02.p22

Abstract

Seiring perkembangan zaman, pendataan suatu informasi semakin canggih dan semakin aman. Namun perkembangan zaman tersebut belum diaplikasikan oleh banyak pihak. Salah satu contoh dari hal tersebut adalah Universitas. Pendataan akademik pada Universitas masih menggunakan cara tulis yang dinilai tidak aman dan tidak dapat dipulihkan jika sewaktu waktu data rusak. Bedasarkan permasalahan tersebut, peneliti melakukan perancangan arsitektur TI menggunakan Zachman Framework. Hasil dari perancangan arsitektur TI adalah sebuah blueprint rancangan arsitektur TI yang digunakan untuk membangun sistem informasi akademik kemahasiswaan di Universitas.
Information System Enterprise Architecture Design Academics at XYZ School Using TOGAF ADM Widiadnyana, Putu; Andreyana, Putu Veda
JITTER : Jurnal Ilmiah Teknologi dan Komputer Vol 4 No 3 (2023): JITTER, Vol.4, No.3 December 2023
Publisher : Program Studi Teknologi Informasi, Fakultas Teknik, Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/JTRTI.2023.v04.i03.p05

Abstract

Information systems help all processes in an organization or school become easier and more efficient. However, implementing an academic information system in schools is not something that is easy to implement. Implementing information systems in schools requires careful and structured planning to produce a design that suits the needs, goals and objectives of the school. PlanningEnterprise Architecture can be done by using a framework to facilitate planning. TOGAF used to make plansEnterprise Architecture academic information system which includes business processes and academic activities at school. The design includes the TOGAF ADM phases with the stages of literature review, data collection,premilinary, architecture vision, business architecture, information system architecture, technology architecture, opportunities and solutions, and migration planning. The results of the design will obtain an information system that can connect several existing business processes at XYZ school. The results of this design are:blueprint which is used to simplify business processes in schools.
Enterprise Architecture Information System Using the Zachman Framework Widiadnyana, Putu; Andreyana, Putu Veda
JITTER : Jurnal Ilmiah Teknologi dan Komputer Vol 4 No 3 (2023): JITTER, Vol.4, No.3 December 2023
Publisher : Program Studi Teknologi Informasi, Fakultas Teknik, Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/JTRTI.2023.v04.i03.p10

Abstract

The use of information technology in companies is mandatory to create advantages for the company. Companies of course expect innovation to be able to compete in the global market. Information system development needs to be carried out to improve good business processes and create effectiveness in customer service. A good framework is an important key in designing to produce a satisfactory enterprise system. The company system description can use a framework that suits your needs, namely the Zachman Framework. The Zachman Framework is used to design production company systems by designing based on the perspectives involved with the system. Using the Zachman Framework in designing company systems will produce designs involving the perspectives of planners, owners, designers, builders, subcontractors and users who will discuss in detail data, function, location, people, time and motivation. The results of system design are in the form of a blueprint or company system framework that can facilitate the production process. Keywords: Enterprise Systems, Enterprise Architecture, Zachman Framework
Design the Enterprise Architecture Model TOGAF 9.2 for PT Service Applications Management at PT. XXX Widiadnyana, Putu; Andreyana, Putu Veda
JITTER : Jurnal Ilmiah Teknologi dan Komputer Vol 5 No 1 (2024): JITTER, Vol.5, No.1, April 2024
Publisher : Program Studi Teknologi Informasi, Fakultas Teknik, Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Enterprise architecture has an important role in supporting business goals in the ever-growing digital era. Research on PT service applications. XXX, where qualitative research methods are used, involves interviews with Heads of companies. This approach refers to basic architectural theory andenterprise architecture, by usingframework TOGAF for analysis. Through stagesPreliminary untilArchitecture Change Management, TOGAF ADM version 9.2 is implemented to design the relevant architecture. The research results provide architectural design of service applications and demonstrate IT creationRoadmap which becomes a recommendation based on the company architecture objectives that have been set.
Analisis Motivasi Belajar Siswa terhadap Pengenalan Algoritma dan Pemrograman pada Kurikulum Merdeka Widiadnyana, Putu; Liandana, Made; Dwipayana, Ida Bagus Brahmanta
Indo-MathEdu Intellectuals Journal Vol. 5 No. 2 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i2.1011

Abstract

Informatics subjects with algorithm and programming material are new materials taught in Junior High School in the Merdeka Curriculum. This study aims to analyze the influence of learning motivation from student learning readiness on the application of material in schools. In this study using scratch applications with Arduino as a medium for applying learning. The type of research used in this study is associative research with quantitative methods. The study population was grading VII students with a sample of 23 people. The type of research instrument is a questionnaire that is analyzed using the SmartPLS 3.0 program-assisted path analysis. The research results obtained, namely physical readiness, mental readiness, and learning completeness, did not have a significant enough effect because students already had them; only basic knowledge had an effect because students did not know about algorithms and programming material
Analisa Penerapan Dasar Robotika sebagai Implementasi Pengembangan Robot Sederhana pada Kurikulum Merdeka di SMP Angkasa Widiadnyana, Putu; Liandana, Made; Gadyanga, I Made Kaluna; Gadyanga, I Komang Dahesa
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1825

Abstract

The application of the Independent Curriculum in informatics subjects, algorithms, and programming materials is a new material taught in Junior High School (SMP). In this subject, there is one material that relates to the manufacture of simple robots. This research aims to implement the basics of robotics to students to stimulate students' interest in learning. This research is quantitative research with an associative approach by implementing an independent learning curriculum that prioritizes generic skills and obstacles faced by students in learning activities. The data collection technique used a questionnaire given to 25 grade VIII students. The questionnaire is used as an evaluation tool and the results of the questionnaire will then be recapped. The results of the analysis showed that students' learning readiness and interest in learning did not have a significant influence on their learning outcomes, while the students' learning profile significantly affected the learning outcomes. The use of learning methods that take into account the individuality of students allows for more personalized and effective learning designs
Manajemen Pemasaran Digital Untuk Kewirausahaan Ibu - Ibu dan Pemuda Pemudi Warga NTT di Bali Antari, Ni Nyoman Wulan; Widiadnyana, Putu; Putra, Putu Diah Kurnia Pramadewi; Astiti, A A Ayu Meitri Dwi; Atmaja, I Gusti Bagus Agung Kusuma
SWARNA: Jurnal Pengabdian Kepada Masyarakat Vol. 3 No. 4 (2024): SWARNA: Jurnal Pengabdian Kepada Masyarakat, April 2024
Publisher : LPPM Sekolah Tinggi Ilmu Ekonomi 45 Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/swarna.v3i4.1275

Abstract

Salah satu kalangan warga pendatang dari daerah Indonesia Timur yang telah berdomisili serta berkeluarga di Bali, khususnya di wilayah Denpasar memiliki organisasi atau Ikatan Keluarga Besar yang bernama Ofalangga Bali yang beranggotakan kurang lebih 150 kepala keluarga. Berdasarkan hasil wawancara dengan ketua dan anggota dari Ofalangga Bali, disampaikan bahwa dalam memenuhi kebutuhan ekonomi selama pandemi maka berwirausaha merupakan salah satu pilihan dalam memenuhi kebutuhan hidup. Selama pandemi, anggota dari Ofalangga Bali yang terdiri dari ibu-ibu dan muda-mudi mencoba berwirausaha yang akhirnya memiliki 20 usaha yang telah berjalan sampai saat ini. Sebanyak 17 usaha kuliner (makanan dan minuman) dan 3 usaha salon. Setelah pandemi berakhir, usaha yang sudah dimiliki memiliki kendala dalam pengembangannya. Program pengabdian masyarakat ini memberikan solusi yaitu akan memberikan kiat-kiat pengembangan usaha yang telah dimiliki oleh anggota dari Ofalangga Bali. Metode yang akan digunakan dalam pengabdian ini adalah dengan cara penyuluhan dan substitusi iptek. Pengabdian ini dilakukan dengan tujuan untuk membantu pengembangan usaha yang telah ada agar mampu menjangkau masyarakat lebih luas. Hal yang dilakukan adalah menggunakan sosial media guna membantu pemasaran usaha mitra. Kegiatan yang sudah dilakukan oleh tim pengabdian masyarakat adalah melakukan sosialisasi secara langsung kepada mitra. Pada kesempatan itu juga tim memperkenalkan manajemen pemasaran digital.
Analisis Motivasi Belajar Siswa terhadap Pengenalan Algoritma dan Pemrograman pada Kurikulum Merdeka Widiadnyana, Putu; Liandana, Made; Dwipayana, Ida Bagus Brahmanta
Indo-MathEdu Intellectuals Journal Vol. 5 No. 2 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i2.1011

Abstract

Informatics subjects with algorithm and programming material are new materials taught in Junior High School in the Merdeka Curriculum. This study aims to analyze the influence of learning motivation from student learning readiness on the application of material in schools. In this study using scratch applications with Arduino as a medium for applying learning. The type of research used in this study is associative research with quantitative methods. The study population was grading VII students with a sample of 23 people. The type of research instrument is a questionnaire that is analyzed using the SmartPLS 3.0 program-assisted path analysis. The research results obtained, namely physical readiness, mental readiness, and learning completeness, did not have a significant enough effect because students already had them; only basic knowledge had an effect because students did not know about algorithms and programming material
Analisa Penerapan Dasar Robotika sebagai Implementasi Pengembangan Robot Sederhana pada Kurikulum Merdeka di SMP Angkasa Widiadnyana, Putu; Liandana, Made; Gadyanga, I Made Kaluna; Gadyanga, I Komang Dahesa
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1825

Abstract

The application of the Independent Curriculum in informatics subjects, algorithms, and programming materials is a new material taught in Junior High School (SMP). In this subject, there is one material that relates to the manufacture of simple robots. This research aims to implement the basics of robotics to students to stimulate students' interest in learning. This research is quantitative research with an associative approach by implementing an independent learning curriculum that prioritizes generic skills and obstacles faced by students in learning activities. The data collection technique used a questionnaire given to 25 grade VIII students. The questionnaire is used as an evaluation tool and the results of the questionnaire will then be recapped. The results of the analysis showed that students' learning readiness and interest in learning did not have a significant influence on their learning outcomes, while the students' learning profile significantly affected the learning outcomes. The use of learning methods that take into account the individuality of students allows for more personalized and effective learning designs