Anak Agung Ratih Prabaswari
Universitas Pendidikan Ganesha

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STORYBOOK DIGITAL INTERAKTIF BERMUATAN KEARIFAN LOKAL KISAH MAYADENAWA BERBASIS PENDEKATAN DEEP LEARNING. Ida Bagus Yoga Swadnyana; I Wayan Sujana; Anak Agung Ratih Prabaswari; I Komang Agun Diantara; Ni Luh Putu Girad Giriastana
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.13432

Abstract

This study aimed to develop an interactive digital storybook based on the local wisdom of the Mayadenawa folklore using a deep learning approach, as well as to examine its feasibility and practicality in elementary school learning. The research employed a Research and Development (R&D) method using the Borg and Gall model, which consists of ten systematic stages from needs analysis to product dissemination. The participants involved experts in development, instructional design, content, and media, as well as third-grade elementary school students for product trials. Data were collected through questionnaires and analyzed using descriptive quantitative techniques with a Likert scale and Benchmark Reference Assessment (PAP). The results show that the developed media is highly valid, as indicated by expert validation scores of 94% (development), 88.5% (instructional design), 90.6% (content), and 87.1% (media). In addition, the practicality test reaches 95% in both individual and small group trials, indicating very high practicality and positive student responses. These findings indicate that the interactive digital storybook is valid and practical for use in learning. Furthermore, the integration of a deep learning approach enables students to not only understand the story at a surface level but also analyze and relate its values to their daily lives, fostering critical and reflective thinking. Therefore, this media serves as an innovative and meaningful learning tool that enhances student engagement while supporting the preservation of local cultural values.
Pengembangan Media Komik Digital Cerita “Men Brayut” Untuk Meningkatkan Kemampuan Literasi Siswa Kelas III SD Suardinata; Anak Agung Ayu Dewi Sutyaningsih; Anak Agung Istri Mas Wiryani; Ni Putu Riska Warsita Putri; Ni Kadek Candra Kusuma Dewi; Anak Agung Ratih Prabaswari; Ni Luh Ketut Ary Maharani; Ni Putu Bintang Pande Cahyani; Komang Wida Yuniati; Dharia Rizkyla Ramadhani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.13973

Abstract

Penelitian ini dilaksanakan sebagai respons terhadap rendahnya kemampuan literasi siswa sekolah dasar yang disebabkan oleh terbatasnya penggunaan media pembelajaran yang inovatif dan menarik. Penelitian ini bertujuan untuk mengembangkan media komik digital berbasis cerita lokal “Men Brayut” guna meningkatkan kemampuan literasi siswa kelas III sekolah dasar. Metode yang digunakan adalah penelitian dan pengembangan dengan model ADDIE yang meliputi tahap analisis, perancangan, pengembangan, implementasi, dan evaluasi. Hasil penelitian menunjukkan bahwa media komik digital memperoleh kualifikasi sangat baik berdasarkan validasi ahli dan dinyatakan layak digunakan dalam pembelajaran. Implementasi media menunjukkan adanya peningkatan kemampuan literasi siswa. Dengan demikian, komik digital berbasis cerita “Men Brayut” dinyatakan layak dan cukup efektif sebagai alternatif media pembelajaran untuk meningkatkan kemampuan literasi siswa.