Hasan
Universitas Muhammadiyah Enrekang

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PENINGKATAN HASIL BELAJAR IPS MENGGUNAKAN MODEL STAD BERBANTUAN MEDIA GAMBAR PADA SISWA KELAS IV SDN 27 PENJA Nurul Risdayanti; Hasan; Muhammad Nasrul
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 Nomor 02, Juni 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.15799

Abstract

This study aimed to determine whether there was an improvement in students’ learning outcomes after the implementation of the STAD cooperative learning model assisted by picture media. The background of this study was based on the low level of students’ understanding and participation in Social Studies learning, which resulted in many students achieving scores below the Minimum Mastery Criteria (KKTP). This research employed Classroom Action Research (CAR) consisting of two cycles, with each cycle comprising two meetings. The results showed an improvement in both students’ learning outcomes and participation in each cycle. In Cycle I, the average score reached 70.67 with a learning mastery percentage of 60%, while in Cycle II, the average score increased to 86.67 with a mastery percentage of 86.7%. In addition, the observation results of students’ activity improved from 62.5% in Cycle I to 82.5% in Cycle II. These findings indicate that the implementation of the STAD cooperative learning model assisted by picture media was effective in enhancing students’ engagement and learning outcomes. Therefore, this study provides a positive contribution for teachers in selecting appropriate learning models and media to create a more active, engaging, and meaningful learning environment, particularly on the topic of roles and responsibilities in the school and community environment.
PENGARUH GAME BASED LEARNING BERBANTUAN MEDIA AUDIO VISUAL TERHADAP HASIL BELAJAR MATERI MAGNET, LISTRIK DAN TEKNOLOGI BAGI KEHIDUPAN PESERTA DIDIK KELAS V SD NEGERI 13 CURIO Alief Muhammad; Dian Firdiani; Hasan; Muhammad Idham Khaliq; Fuad Danindra
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 Nomor 02, Juni 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.15821

Abstract

This study was motivated by the low learning outcomes of fifth-grade students in Science and Social Studies (IPAS) at SD Negeri 13 Curio. Teacher-centered learning and the lack of innovative learning models and media have caused students to be less active during the learning process. This study aimed to determine the effect of Game Based Learning assisted by audio-visual media on students' learning outcomes in magnetism, electricity, and technology for life topics. The study employed a quantitative approach using a pre-experimental method with a One Group Pretest-Posttest Design. The sample consisted of 21 students selected through saturated sampling techniques. Data were collected through pretests and posttests and analyzed using descriptive statistics and the Wilcoxon Signed Rank Test. The results showed that the mean pretest score was 61.90 and increased to 91.43 in the posttest. The Wilcoxon test yielded a significance value of 0.000 < 0.05, indicating that H₀ was rejected and H₁ was accepted. Therefore, Game Based Learning assisted by audio-visual media had a positive and significant effect on students' IPAS learning outcomes.