Yekti Arum Mubarok
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Analisis Kebutuhan Media Papan Ular Tangga Berbasis Game Based Learning MateriĀ  Pembagian di Sekolah Dasar Yekti Arum Mubarok; Sutono, Agus; Achmad Buchori
Jurnal Ragam Pengabdian Vol. 3 No. 2 (2026): Mei-Agustus, Sustainable Development Goals (SDGs): Multidisciplinary Perspectiv
Publisher : Lembaga Teewan Journal Solutions

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62710/bt849q02

Abstract

Pembelajaran matematika materi pembagian di sekolah dasar masih menghadapi berbagai kendala, terutama rendahnya minat belajar siswa, keterlibatan peserta didik yang pasif, serta penggunaan media pembelajaran yang belum inovatif. Penelitian ini bertujuan untuk menganalisis kebutuhan media papan ular tangga berbasis game based learning pada materi pembagian di sekolah dasar. Penelitian menggunakan metode literature review yang diperkuat dengan studi kebutuhan lapangan melalui wawancara, observasi, dan angket kebutuhan media. Partisipan penelitian terdiri atas 28 siswa dan 1 guru kelas IV SDN Kambangan 04 serta 5 guru kelas IV SD di Kabupaten Tegal. Hasil penelitian menunjukkan bahwa siswa membutuhkan media pembelajaran yang interaktif, menyenangkan, dan mampu meningkatkan pemahaman konsep pembagian secara konkret. Guru juga menyatakan bahwa media berbasis permainan dapat meningkatkan motivasi belajar, partisipasi aktif, dan kemampuan numerasi siswa. Berdasarkan hasil analisis, media papan ular tangga berbasis game based learning memiliki urgensi untuk dikembangkan karena mampu menciptakan suasana belajar yang aktif, kolaboratif, dan kontekstual. Penelitian ini memberikan wawasan bahwa integrasi permainan edukatif dalam pembelajaran matematika dapat menjadi solusi inovatif dalam meningkatkan kualitas pembelajaran di SD.
Desain Media PAKAR (Papan Ular Tangga Kocok Arisan) Materi Pembagian di Sekolah Dasar Yekti Arum Mubarok; Agus Sutono; Achmad Buchori
Jurnal Ragam Pengabdian Vol. 3 No. 2 (2026): Mei-Agustus, Sustainable Development Goals (SDGs): Multidisciplinary Perspectiv
Publisher : Lembaga Teewan Journal Solutions

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62710/j6dp2245

Abstract

This research aimed to design PAKAR (Papan Ular Tangga Kocok Arisan) learning media for division material in elementary schools. The study was motivated by students’ low interest and difficulties in understanding division concepts in mathematics learning. This research applied the Research and Development (R&D) method using the ADDIE model, limited to the stages of Analysis, Design, and Development. The participants consisted of 28 fourth-grade students and one classroom teacher at SDN Kambangan 04, Lebaksiu District, Tegal Regency, five fourth-grade elementary school teachers in Tegal Regency, and two expert validators from Universitas PGRI Semarang. Data were collected through interviews, observations, needs questionnaires, and expert validation sheets. The findings indicated that students and teachers urgently needed innovative and interactive mathematics learning media. The PAKAR media was designed by integrating snakes and ladders games with lottery activities to create joyful and student-centered learning experiences based on constructivist theory. Expert validation results showed that the media was highly valid, with a score of 92.8 from the content expert and 94.7 from the construction expert. Therefore, the PAKAR media is considered highly feasible for implementation in elementary mathematics learning, particularly in division material.