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PENGEMBANGAN BAHAN AJAR MATEMATIKA SMK BERBASIS SOFTWARE GEOMETERS SKETCHPAD DENGAN PENDEKATAN ETHNOMATHEMATIC Lusi Rahmiazasi Masduki; Achmad Buchori
Aksioma Vol. 3 No. 1 (2014)
Publisher : Universitas Tadulako

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22487/aksioma.v3i1.16

Abstract

Abstrak: Permasalahan yang muncul dalam penelitian ini adalah “Bagaimana proses pengembangkan bahan ajar Matematika SMK Berbasis Software Geometers Sketchpad dengan pendekatan matematika realistik yang teruji valid?”. Penelitian ini merupakan penelitian pengembangan. Perangkat yang dikembangkan adalah bahan ajar Matematika SMK Berbasis Software Geometers Sketchpad dengan pendekatan Ethnomathematic. Model pengembangan bahan ajar yang digunakan adalah dengan memodifikasi model 4-D. Dari hasil penelitian dapat disimpukan bahwa pengembangan bahan ajar Matematika SMK dengan model 4-D telah sesuai dengan pendekatan Ethnomathematic. Selain itu, bahan ajar telah memenuhi kriteria/valid, yaitu validator ahli materi dengan skor rata-rata 77,50 dan validator ahli media komputer dengan skor rata-rata 82,66. Hasil penelitian ini dapat digunakan sebagai masukan bagi guru-guru untuk menjadikan alternatif dalam pelaksanaan pembelajaran Matematika SMK sesuai kurikulum 2013. Kata Kunci: Ethnomathematic, Geometers Sketchpad, Matematika SMK
PENGEMBANGAN MOBILE LEARNING DENGAN MODEL TAPPS PADA MATERI BARISAN DAN DERET KELAS X SEMESTER I DI SMA NASIMA SEMARANG Achmad Buchori; Noviana Dini Rahmawati; Sunan Baedowi
Jurnal Karya Pendidikan Matematika Vol 2, No 2 (2015): Jurnal Karya Pendidikan Matematika
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26714/jkpm.2.2.2015.%p

Abstract

Tujuan dalam penelitian ini adalah mengetahui pengembangan Mobile learning dengan model TAPPS Pada Materi Barisan dan Deret di SMA NASIMA Semarang valid dan mengetahui pembelajaran matematika berbantuan Mobile learning dengan model TAPPS Pada Materi Barisan dan Deret di SMA NASIMA Semarang efektif. Populasi dalam penelitian ini adalah siswa kelas X semester I tahun ajaran 2014/2015. Sedangkan subjek penelitian ini adalah terdiri dari 2 kelas yang masing-masing sebagai kelas eksperimen dan kelas kontrol. Pemilihan dan penentuan subyek penelitian ini diambil dengan teknik sampel bertujuan (purposive sampling). Jenis penelitian ini adalah Penelitian Pengembangan. Perangkat yang dikembangkan adalah media Mobile learning dengan model TAPPS pada Materi Barisan dan Deret untuk meningkatkanprestasi belajar siswa yang memenuhi kriteria valid dan efektif. Prosedur penelitian ini, mengacu pada pengembangan 4D Thiagarajan namun dibatasi sampai 3 tahap yaitu pendefinisian (define), perancangan (design) dan pengembangan (develop). Dari hasil penelitian dapat disimpulkan bahwa pengembangan Mobile learning dengan modelTAPPS Pada Materi Barisan dan Deret telah mencapai indikator efektif, yaitu: (1) produk Mobile learning dengan model TAPPS Pada Materi Barisan dan Deret mendapat penilaian validasi ahli media 94,2% dan ahli materi 97,4% dengan kriteria layak. (2) Terdapat tanggapan yang positif terhadap media mobile learning yang ditunjukkan kontribusi pengaruhnya sebesar 90,3%. (3) Prestasi belajar kelas eksperimen lebih tinggi dibanding prestasi belajar kelas kontrol yang ditunjukkan dengan rata – ratanya yaitu rata – rata kelas eksperimen sebesar 94,28 dan rata – rata kelas kontrol sebesar 92,59. Hasil penelitian ini dapat digunakan sebagai masukan bagi guruuntuk mencoba melakukan pengembangan media pembelajaran matematika dengan memanfaatkan teknologi yang berupa mobile learning untuk pembelajaran, sehingga akan menambahwawasan bagi guru maupun siswa.Kata Kunci: mobile learning,  barisan dan deret, model TAPPS.
PENGEMBANGAN MOBILE LEARNING DENGAN MODEL TAPPS PADA MATERI BARISAN DAN DERET KELAS X SEMESTER I DI SMA NASIMA SEMARANG Achmad Buchori; Noviana Dini Rahmawati; Sunan Baedowi
Media Penelitian Pendidikan : Jurnal Penelitian dalam Bidang Pendidikan dan Pengajaran Vol 9, No 2 (2015)
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (133.419 KB) | DOI: 10.26877/mpp.v9i2 DESEMBER.908

Abstract

This study entitled "Development of Mobile Learning Model TAPPS at Content of Sequences and Series Class X Semester 1 at SMA Nasima Semarang". The problems that arise in this research is "How to develop mobile learning with models TAPPS at Content of Sequences andSeriesinSMANasimaSemarang that is valid?, whether assisted mathematics learning with Mobile learning with models Tapps at Content of Sequences and Series in SMA Nasima Semarang is effective?". The population in this study is students of class X first semester of the school year 2014/2015. While the subject of this study was composed of two classes, they are an experiment class and a control class. The number of research subjects for each class is 22 students. Selection and determination of the subjects of this study were taken by purposive sampling technique. This research is Development Research. Developed device is a Mobile learning media with models Tapps at Content of Sequences and series to improve student achievement that meets the criteria of valid and effective. The procedure of this study refers to the development of 4D Thiagarajan but limited to 3 stages: defining, designing and developing. From the results of the researh, it can be concluded that the development of mobile learning with models Tapps at Content of Sequences and Series has achieved an effective indicator, namely: (1) the product of Mobile learning with models Tapps at Content of Sequences and Series gets a validation assessment of media experts 94.2% and material specialists 97.4% with decent criteria. (2) There is a positive response to the mobile learning media demonstrated the effect of 90.3% contribution. (3) Experimental class learning achievement was higher than the control class learning achievement as indicated by the their averages: the average for experimental class is?é?á 94.28 and the average of the control class is 92.59. The results of this study can be used as input for the teacher to try to do the math instructional media development by leveraging technologies such as mobile learning for learning, so that will add insight for teachers and students. Keywords: mobile learning, sequence and series, TAPPS models.
POTENSI PROGRAM CABRI 3D UNTUK MENDUKUNG PEMBELAJARAN GEOMETRI ANALIT DI PERGURUAN TINGGI Achmad Buchori
AKSIOMA : Jurnal Matematika dan Pendidikan Matematika Vol 2, No 1/Maret (2011): AKSIOMA
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/aks.v2i1/Maret.44

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In IKIP PGRI semarang especially lecturer mathematic and fisic programe,?é?á I think not more lecturer?é?á use software mathematic programe to improve creativity student,?é?á many student can not visuality many problem mathematic, especially about geometri topic. At this research get population is student grade 3 and ?é?áclass 3B is sample. Many student very interesting to practice with cabri 3D software because they are not use before. After practice software many student think that software cabri 3D very important to visualitiy intersection two or more in geometri analit topic. After post test geometri analit, 3B class get average value 76,40 more good than average value all class is 70,25. And than motivation dan creativity student in class experiment get 73,24% more good compare regular class is 68,30% following questioner test APKG IKIP PGRI Semarang. I hope with cabri 3D programme can make many lecturer, teacher and student like mathematic lesson especially geometri analit topic. Keyword: Cabri 3D, creativity, mathematic learning, visuality and exploration.
THE EFFECTIVENESS OF PROBLEM BASED LEARNING (PBL) AND PROJECT BASED LEARNING (PjBL) ASSISTED KAHOOT LEARNING MODELS ON STUDENT LEARNING OUTCOMES Zam Inayah; Achmad Buchori; Agnita Siska Pramasdyahsari
International Journal of Research in Education Vol 1, No 2 (2021): Issued in July 2021
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/ijre.v1i2.8630

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The purpose of this study was to determine the effectiveness of problem based learning (PBL) and Project Based Learning (PjBL) models with the help of Kahoot media on student learning outcomes. The sampling technique used was cluster random sampling. Three classes were obtained, namely X ELIN as the experimental class 1, X RPL 2 as the experimental class 2, and X RPL 2 as the control class. Data collection techniques using observation, tests and documentation. The results showed (1) there were differences in student learning outcomes who received the Kahoot-assisted problem-based learning (PBL) learning model, Kahoot-assisted Project Based Learning (PjBL) and conventional classes; (2) the learning outcomes of students who received the problem based learning (PBL) learning model with the help of kahoot were better than the class that received the conventional learning model; (3) the learning outcomes of students who received the project-based learning (PjBL) assisted kahoot learning model were better than the class that received the conventional learning model; (4) the learning outcomes of students who get the Problem Based Learning (PBL) learning model with the help of kahoot and Project Based Learning (PjBL) with the help of kahoot achieve mastery individually and classically. Based on decision making through significant values, it turns out that  >  ie, 4.852 > 3.156, then is rejected. It can be concluded that there are differences in student learning outcomes. Judging from the average value of student learning outcomes in the experimental class I was 77.29, while the average learning outcome for the experimental class II was 77.39, and the average student learning outcome in the control class was 67.96, which means that the student learning outcomes in the control class the experiment was better than the control class students' learning outcomes.Keywords: Problem Based Learning (PBL), Project Based Learning (PjBL), Kahoot, and Learning Outcomes
PENGEMBANGAN MEDIA MOBILE-LEARNING BERBASIS SOFTWARE CLASSPAD CASIO PADA MATA KULIAH GEOMETRI DATAR DI PERGURUAN TINGGI Achmad Buchori; Herry Agus Susanto
Edumatica : Jurnal Pendidikan Matematika Edumatica: Jurnal Pendidikan Matematika
Publisher : Program Studi Pendidikan Matemarika PMIPA FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1478.103 KB) | DOI: 10.22437/edumatica.v2i01.597

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Penelitian ini bertujuan untuk memperoleh media pembelajaran Mobile-Learning yang valid untuk belajar mandiri mahasiswa pada mata kuliah geometri datar. Populasi dalam dalam penelitian ini adalah seluruh mahasiswa semester I pendidikan matematika IKIP PGRI Semarang. Penelitian ini adalah penelitian pengembangan. Dalam penelitian pengembangan media Mobile-Learning ini dilakukan dengan 4 (empat) tahap yaitu (a) Analisis pendahuluan, (b) Perancangan, (c) Evaluasi, (d) Revisi. Pengolahan data dengan menggunakan teknik analisis data deskriptif kualitatif. Sesuai hasil angket tentang pengembangan media Mobile-Learning di peroleh nilai sig = 0.00 dan R= 0.541, yang artinya motivasi mempengaruhi sebesar 54.1% terhadap hasil belajar mahasiswa. Diperoleh rata-rata hasil belajar yang lebih baik antara kelas eksperimen sebesar 84.27 dibandingkan dengan kelas kontrol sebesar 80.05. Dari hasil tersebut diperoleh media pembelajaran Mobile-Learning yang valid untuk belajar mandiri mahasiswa pada mata kuliah geometri datar sesuai teori perkembangan Akker .
Effectiveness of Learning Using Ethnomathematics Approach Assisted by Adobe Animate to Improve Understanding of Mathematical Concepts for Junior High School Students Achmad Buchori; Jaka Wisnu Wardana; FX Didik Purwosetiyono
JURNAL PENDIDIKAN MATEMATIKA Vol 6, No 2: November 2022
Publisher : Universitas Islam Sultan Agung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30659/kontinu.6.2.94-101

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This study aims to determine the effectiveness of learning with an ethnomathematical approach assisted by Adobe Animate to improve understanding of mathematics concepts for junior high school students. The ethnomathematical object used in this study is the Arjuna temple in Banjarnegara. This research is quasi-experimental (quasi-experimental). The population in this study was class IX  students of SMP Negeri 1 Wanadadi in the academic year 2022/2023, with the research sample being taken at random by two classes, namely class IX A as the experimental class and class IX C as the control class. The data was obtained through tests after being processed and tested with a one-sided test, a learning completeness test, and a simple linear regression test. The results of data analysis show that: (1) there are differences in concept understanding between students who use the ethnomathematical approach assisted by Adobe Animate and conventional learning; (2) the ability to understand concepts of students who use the ethnomathematical approach assisted by Adobe Animate achieves mastery learning; (3) there is an effect of activeness on the ability to understand mathematical concepts of students who use learning with an ethnomathematical approach assisted by Adobe Animate.
Efektivitas Media Geogebra Terhadap Kemampuan Pemahaman Konsep Matematis Pada Materi Perbandingan Trigonometri Pada Segitiga Siku-siku Rohim, Nur Muhammad; Achmad buchori
Eksponen Vol. 14 No. 2 (2024): Eksponen: Volume 14 Nomor 2 September 2024
Publisher : Universitas Muhammadiyah Kotabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47637/eksponen.v14i2.1230

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The purpose of this study is to determine how well educational materials based on geometry may improve students' comprehension of mathematical concepts within the context of trigonometric comparison involving right triangles at the high school level (Class X). The research employs a nonequivalent control group design, with participants comprising 34 at SMA N 14 Semarang, 36 pupils from Class X 3 and 36 students from Class X 2. Data collection encompasses interviews and assessments, with analysis conducted in two stages: initial data examination utilizing a pretest and final data scrutiny employing a posttest. Each stage involves assessments for normality, homogeneity, t-test, and N-Gain. The findings reveal that the utilization of the instructional media yielded a significant improvement in the experimental group, evidenced by an N-Gain score of 0.59 (59%), markedly higher than the control group's score of 0.30 (30%). In summary, the integration of Geogebra-based media in teaching trigonometric comparisons involving right triangles is demonstrated to be effective, fostering a positive impact on students' comprehension of mathematical concepts.
PARENNIALISM MODEL WITH QUANTUM PHYSICS IN TEACHER SELF TRANSCENDENCE Nuraeni Asriyanti; Achmad Buchori; Ngurah Ayu Nyoman Murniati
PROSIDING SEMINAR NASIONAL FISIKA (E-JOURNAL) Vol. 13 (2025): PROSIDING SEMINAR NASIONAL FISIKA (E-JOURNAL) SNF2024
Publisher : Program Studi Pendidikan Fisika dan Program Studi Fisika Universitas Negeri Jakarta, LPPM Universitas Negeri Jakarta, HFI Jakarta, HFI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/03.1301.PF17

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The teacher is a moral agent, Maslow’s hierarchy of needs which ends in self-actualization is proven to be unable to bring individuals to find their identity. Problems arise when teachers are oriented towards the love of creatures, material or power. Parennialism with the concept of universal divinity, lowers the perception that the mechanism of the universe including humans can be explained through the nature of matter and energy. A consistent scientific model was found after analyzing the phenomena experienced by the key informant, namely a teacher who proceeded from the initial level to the peak of self-transcendence through the discovery of ‘meaning’. His awareness was instilled through an auto-suggestion pattern, then the key informant was guided to find out the biggest negative energy that moved him. The teacher is likened to the property of a particle insulated by a spin magnitude, and the location of the valence electrons with the greatest energy in the uncertainty region is indicated by the electron configuration. Initially fana al-nafs (0), matter (neutrons) is fissioned until meaning is found as energy, the magnitude of meaning energy (E) depends on how many reactions there are, then and c is the velocity of emission of β particle was constant in terms of the moment of inertia. Like the stability of heavy atomic nuclei after fission can be recovered by releasing β particle emissions, with a ratio of neutron (N) and proton (Z) namely . Surrender leads to the concept of no god (0) but God (1).
Pengaruh Minat Belajar terhadap Hasil Belajar Matematika Siswa Kelas X SMA N 14 Semarang Nila Mustika Ningrum; Heni Purwati; Ichsan Budi Lestari; Achmad Buchori
Journal on Education Vol 7 No 1 (2024): Journal on Education: Volume 7 Nomor 1 Tahun 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v7i1.6529

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This research has a unique intuitive effect on the influence of interest in learning on the mathematics learning outcomes of class This type of research is quantitative research with post facto methods. The population of this research is a selection of class X students which consists of 9 classes with each class numbering more or less 36 students. The sample used was class X-2, totaling 35 students, with the sample taken using the simple random sampling method. The data collection techniques used were questionnaires and thesis. Data analysis in this research uses simple linear regression analysis. Before carrying out a linear regression test, prerequisite tests are first carried out in the form of normality tests, linearity tests and homoscedidity tests. The research results show that the regression equation results ???? = 59.940 + 0.461???? which means that every one unit increase in the learning interest variable will result in an increase in mathematics learning outcomes of 0.461 units. Apart from that, interest in learning also has an influential contribution to mathematics learning outcomes of around 49.3%. This indicates that the increase or decrease in mathematics learning outcomes is influenced by interest in learning amounting to 49.3%, while the remaining 50.7% is influenced by other factors. So it can be concluded that interest in learning has a significant influence on the mathematics learning outcomes of class X students at SMA N 14 Seimarang in the 2023/2024 academic year.