Ari Dwi Nur Indriawan Musyono
Program Studi Pendidikan Teknik Mesin, Fakultas Teknik, Universitas Negeri Semarang, Jalan Kolonel H. R. Hadijanto, Semarang, Jawa Tengah 50229, Indonesia

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Pengembangan Aplikasi Pengelasan Berbasis Android sebagai Penunjang Belajar Siswa Kelas XI SMK Negeri Jawa Tengah M. Irfan Rifqi; Ari Dwi Nur Indriawan Musyono; Rusiyanto Rusiyanto; Kriswanto Kriswanto
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/panthera.v5i3.562

Abstract

This research aims to develop an Android-based learning media in the form of a welding simulation application to support practical learning in Vocational High Schools (SMK). The background of this research is limited practical facilities, limited learning time, and low student engagement in direct welding practice. The method used is Research and Development (R&D) with the 4D development model (Define, Design, Develop, and Disseminate). The application was developed and validated by four experts, consisting of two material experts and two media experts. The validation results by the material experts showed a feasibility level of 87.25%, categorized as "very feasible," while the validation results by the media experts obtained a score of 90.27%, categorized as "very feasible." Field trials were conducted on 24 eleventh-grade students at a vocational high school, and student responses showed a feasibility level of 89.41%. This application has been proven to improve understanding of basic welding concepts and skills independently and is an effective alternative to overcome the limitations of physical practice at school. This media is deemed feasible and has the potential for further development on other platforms as a technology-based vocational learning solution.
Pengembangan Media Pembelajaran Berbasis PowerPoint untuk Meningkatkan Hasil Belajar Gambar Teknik Proyeksi Amerika Handriko Handriaswara; Shohihatur Rohman; Ari Dwi Nur Indriawan Musyono; Lelu Dina Apristia; Kriswanto Kriswanto
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/panthera.v5i3.610

Abstract

This study aims to develop interactive PowerPoint-based learning media for Engineering Drawing, specifically the topic of American Projections, and to determine the feasibility and effectiveness of this media in improving student learning outcomes. The research method used is Research and Development (R&D) with the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) development model. The developed learning media was validated by material experts and media experts, with an assessment of 84% from the material experts (very feasible category) and 75% from the media experts (feasible category). The trial was conducted in class X of Mechanical Drawing at a Vocational High School (SMK), which showed an increase in the average score of student learning outcomes, from 51.67 (pre-test) to 86.67 (post-test). The results of the effectiveness analysis using the N-Gain formula showed a score of 0.71 or 71.46%, which is included in the moderately effective category. Based on these results, it can be concluded that the developed interactive PowerPoint-based learning media is feasible and effective for use in Engineering Drawing learning, specifically for the topic of American Projections. This media also has the potential to increase student engagement and learning outcomes interactively at vocational high schools.
Pengembangan Media Pembelajaran Multimedia untuk Meningkatkan Hasil Belajar dalam Memahami Pengoperasian Aplikasi Autodesk Inventor Doni Herlambang; Muhammad Khumaedi; Ari Dwi Nur Indriawan Musyono; Khoirul Huda
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 4 (2025): October
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/panthera.v5i4.714

Abstract

Autodesk Inventor software learning in manufacturing drawing subjects in vocational schools requires the support of interactive visual-based media to make complex technical materials easier for students to understand. The weakness of conventional methods in conveying this concept requires a breakthrough through the use of modern learning technology. This study focuses on evaluating the effectiveness of using PowerPoint-based multimedia to improve students' mastery of Autodesk Inventor. The research design used the purposive sampling method with pre-test and post-test models in two groups involving 60 students in grade XI of Mechanical Engineering at SMK Negeri 5 Semarang. The experimental group made use of interactive PowerPoint media, while the control group continued to use traditional methods. The results showed a significant increase in the experimental group with a p< value of 0.05 and an N-Gain value of 0.499 much higher than the control group with only 0.148. Thus, the use of interactive PowerPoint has proven to be effective in strengthening students' understanding of assembly engineering materials in a more interesting, flexible, and appropriate way for learning needs.