Kriswanto Kriswanto
Program Studi Pendidikan Teknik Mesin, Fakultas Teknik, Universitas Negeri Semarang, Jalan Kolonel H. R. Hadijanto, Semarang, Jawa Tengah 50229, Indonesia

Published : 10 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 10 Documents
Search

Penerapan Multimedia Pembelajaran Interaktif Berbasis PowerPoint untuk Meningkatkan Hasil Belajar pada Teknik Dasar Pengelasan SMAW di SMK IPT Karangpanas Kota Semarang Bahrun Samudra; Muhammad Khumaedi; Kriswanto Kriswanto
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 6 No. 1 (2026): January
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/panthera.v6i1.819

Abstract

This study aims to analyze the effectiveness of interactive learning multimedia based on PowerPoint in improving students’ learning outcomes in the subject of Basic SMAW Welding Techniques at SMK IPT Karangpanas, Semarang City. The study employed a quantitative approach using a quasi-experimental design with a nonequivalent control group design type. The participants consisted of 60 tenth-grade students majoring in welding engineering, divided into two groups: an experimental group taught using interactive PowerPoint multimedia and a control group taught through conventional methods. Learning achievement data were collected using validated and reliable pretest and posttest instruments. Data were analyzed using t-tests and Normalized Gain (N-Gain) analysis. The results revealed a significant difference between the experimental and control groups, with mean posttest scores of 80.67 and 70.53, respectively (p < 0.001). The experimental group achieved an N-Gain value of 0.5639 (high category), while the control group achieved 0.3475 (moderate category). These findings indicate that interactive learning multimedia based on PowerPoint effectively enhances students’ learning outcomes. The media proved to be a practical, low-cost, and engaging alternative that bridges the limitations of conventional learning and supports vocational education improvement.
Integrasi Autodesk Inventor dan Media 3D PowerPoint Berbasis Animasi Morph Transition dalam Meningkatkan Kompetensi Gambar Teknik Siswa SMK IPT Karangpanas Ridho Fajar Irsandi; Septian Eko Cahyanto; Kriswanto Kriswanto
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 6 No. 1 (2026): January
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/panthera.v6i1.822

Abstract

This study aims to analyze the effect of integrating Autodesk Inventor and Morph 3D PowerPoint on students’ learning outcomes in the Engineering Drawing subject at SMK IPT Karangpanas. A true experimental design with a pretest–posttest control group was employed, involving an experimental class (n = 18) and a control class (n = 19). The test instrument was validated by experts and categorized as “highly feasible,” with strong reliability based on the percentage of agreement. The pretest results showed a significant difference between the two groups; therefore, the learning effectiveness analysis focused on the N-Gain score. Findings indicate that the experimental group achieved medium improvement, whereas the control group showed low improvement. The Mann–Whitney test was used due to the non-normal distribution of the data, resulting in U = 2.000, Z = –5.222, and p = 0.000, confirming a significant difference in the posttest scores between the groups. These results demonstrate that the integration of 3D-based visualization media enhances students’ spatial representation skills more effectively than conventional 2D media. Practically, this study offers an alternative instructional media that vocational teachers can use to clarify object-view concepts and improve the effectiveness of engineering drawing instruction.
Penerapan Model Pembelajaran Jigsaw Berbasis Project Based Learning dalam Meningkatkan Keterampilan dan Hasil Belajar Siswa SMK Krisna Tri Prasojo; Khoirul Huda; Kriswanto Kriswanto; Ruben Bayu Kristiawan; Galih Tri Laksono
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/panthera.v5i3.428

Abstract

This study aims to implement and test the effectiveness of the jigsaw learning model based on project based learning in improving students' skills and learning outcomes in the subject of lathe machining at SMK Negeri 5 Sukoharjo. The method used is a quasi-experimental design with a two-group pre-test post-test design, involving 68 students divided into an experimental group and a control group. Data collection was carried out through pre-test and post-test, observation, and documentation. The results of the analysis showed a significant increase in the experimental group's learning outcome score with an average post-test score of 79.85 or an increase of 34.07% compared to the average pre-test score of 59.56. In contrast, the control group only experienced an increase of 28.3%, from an average of 55.44 to 71.18. The t-test showed a significant difference between the experimental group and the control group (p <0.05). N-Gain analysis also showed high effectiveness in the experimental group (0.5166) compared to the moderate category in the control group (0.3503). In addition, the observation results showed an increase in motivation, active participation, and student cooperation during the learning process. Thus, the combination of the jigsaw model with project-based learning has proven effective in improving student learning outcomes and skills significantly compared to conventional learning methods. This study contributes to the development of contextual and collaborative vocational learning strategies to face the demands of the industrial world.
Pengaruh Model Project-Based Learning dan Penggunaan Simulator terhadap Hasil Belajar Mata Pelajaran Computer Numerical Control Sholahuddin Al Ayubi; Khoirul Huda; Kriswanto Kriswanto
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/panthera.v5i3.473

Abstract

This study examines the effectiveness of implementing a Project-Based Learning model combined with a CNC simulator in improving student learning outcomes in Computer Numerical Control at SMK IPT Karangpanas. The research design used a one-group pretest-posttest. The study sample consisted of 43 11th-grade Machining Engineering students. Pre-test data were obtained from the final grades of semester 1 with an average of 80.7, while post-test data were obtained after the intervention in semester 2 with an average of 82.6. The Shapiro-Wilk normality test showed a significance value of 0.205 (>0.05), indicating a normally distributed data. Furthermore, an independent t-test yielded p=0.003 (<0.05), indicating a statistically significant increase in learning outcomes. These findings confirm that the integration of Project-Based Learning (PjBL) and CNC simulation media can improve students' conceptual understanding and technical skills. It is recommended that this model be implemented in technology-based vocational learning, utilizing simulation tools optimally, and conducting regular formative evaluations to maximize competency achievement.
Pengembangan Media Pembelajaran untuk Meningkatkan Capaian Pembelajaran pada Mata Pelajaran Teknik Dasar Pengelasan Zaidan Priya Harsandi; Khoirul Huda; Kriswanto Kriswanto; Febri Budi Darsono; Muhammad Irfan Nuryanta; Risky Ramadhani
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/panthera.v5i3.492

Abstract

This study aims to develop and evaluate the feasibility and effectiveness of Android-based learning media in improving students' Learning Outcomes (CP) in Basic Welding Techniques, especially in Gas Metal Arc Welding (GMAW) material at SMKN 3 Salatiga. A quantitative research approach was used with the ADDIE development model and an experimental method using the Pretest-Posttest Control Group Design. The research subjects consisted of two classes, an experimental class and a control class, each consisting of 35 students. Validation by content experts showed a feasibility score of 82%, categorized as very feasible, while validation by media experts produced a score of 74%, categorized as feasible. The results of the normality and homogeneity tests showed that the data were normally distributed and homogeneous. An independent t-test showed a significant difference between the experimental and control groups (p < 0.05) with an average increase of 22.686. In addition, the average N-Gain score in the experimental class was 0.5171 (moderate category), compared to only 0.0199 (low category) in the control class. These findings demonstrate that Android-based learning media has proven effective, feasible, and can be used as an innovative alternative in engineering learning in Vocational High Schools (SMK). This media not only improves student learning outcomes but also supports a more interactive learning process that aligns with current developments in educational technology. This media also has practical benefits in helping teachers deliver material more efficiently and engagingly, and has the potential to support the development of a vocational curriculum that is more adaptive to the needs of the workplace.
Pengembangan Aplikasi Pengelasan Berbasis Android sebagai Penunjang Belajar Siswa Kelas XI SMK Negeri Jawa Tengah M. Irfan Rifqi; Ari Dwi Nur Indriawan Musyono; Rusiyanto Rusiyanto; Kriswanto Kriswanto
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/panthera.v5i3.562

Abstract

This research aims to develop an Android-based learning media in the form of a welding simulation application to support practical learning in Vocational High Schools (SMK). The background of this research is limited practical facilities, limited learning time, and low student engagement in direct welding practice. The method used is Research and Development (R&D) with the 4D development model (Define, Design, Develop, and Disseminate). The application was developed and validated by four experts, consisting of two material experts and two media experts. The validation results by the material experts showed a feasibility level of 87.25%, categorized as "very feasible," while the validation results by the media experts obtained a score of 90.27%, categorized as "very feasible." Field trials were conducted on 24 eleventh-grade students at a vocational high school, and student responses showed a feasibility level of 89.41%. This application has been proven to improve understanding of basic welding concepts and skills independently and is an effective alternative to overcome the limitations of physical practice at school. This media is deemed feasible and has the potential for further development on other platforms as a technology-based vocational learning solution.
Pengembangan Media Pembelajaran Flipbook Materi Alat Ukur Dasar-dasar Teknik Mesin Ananda Tri Bintang Nugroho; Khoirul Huda; Kriswanto Kriswanto; Septian Eko Cahyanto; Kaleb Priyanto
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/panthera.v5i3.566

Abstract

Learning in the Measuring Instruments subject in Vocational High Schools (SMK) is still dominated by traditional methods, such as lectures and the use of printed textbooks. This results in low student engagement and difficulty in understanding technical material in a practical manner. This study aims to develop and evaluate interactive flipbook-based learning media to improve student understanding of the Measuring Instruments material in the Basics of Mechanical Engineering subject. The development model used is the 4D model (Define, Design, Develop, and Disseminate), involving a validation process by material and media experts, as well as a limited trial with 40 students. The validation results showed that the material aspect achieved a feasibility score of 91.32%, while the media and design aspects achieved 94.31%. Meanwhile, student responses to the media showed an average score of 82.29%, which is categorized as very valid. This flipbook media integrates text, images, and attractive visual design, thus facilitating student understanding in a more concrete and enjoyable way.
Pengembangan Media Pembelajaran Berbasis PowerPoint untuk Meningkatkan Hasil Belajar Gambar Teknik Proyeksi Amerika Handriko Handriaswara; Shohihatur Rohman; Ari Dwi Nur Indriawan Musyono; Lelu Dina Apristia; Kriswanto Kriswanto
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/panthera.v5i3.610

Abstract

This study aims to develop interactive PowerPoint-based learning media for Engineering Drawing, specifically the topic of American Projections, and to determine the feasibility and effectiveness of this media in improving student learning outcomes. The research method used is Research and Development (R&D) with the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) development model. The developed learning media was validated by material experts and media experts, with an assessment of 84% from the material experts (very feasible category) and 75% from the media experts (feasible category). The trial was conducted in class X of Mechanical Drawing at a Vocational High School (SMK), which showed an increase in the average score of student learning outcomes, from 51.67 (pre-test) to 86.67 (post-test). The results of the effectiveness analysis using the N-Gain formula showed a score of 0.71 or 71.46%, which is included in the moderately effective category. Based on these results, it can be concluded that the developed interactive PowerPoint-based learning media is feasible and effective for use in Engineering Drawing learning, specifically for the topic of American Projections. This media also has the potential to increase student engagement and learning outcomes interactively at vocational high schools.
Pengujian Aerodinamis Desain Mobil Listrik Kapasitas 12 Penumpang Menggunakan Software Solidworks 2020 Faisal Khakim; Wirawan Sumbodo; Kriswanto Kriswanto
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 4 (2025): October
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/panthera.v5i4.645

Abstract

This study aims to analyze the aerodynamic performance of the 12-passenger electric car body design using a numerical simulation based on Computational Fluid Dynamics (CFD) with SolidWorks 2020 software. The vehicle body design was created using Autodesk Inventor and analyzed in a speed variation of 80 km/h to 100 km/h. The simulation results showed that the drag coefficient (Cd) value was in the stable range of 0.474 - 0.475 which indicates that the design has a fairly good aerodynamic performance for the shuttle vehicle class. Pressure distribution analysis shows an increase in maximum pressure and suction effect at the rear of the vehicle as speed increases. The airflow pattern also shows an increase in the turbulent zone (wake) behind the vehicle at high speeds which causes aerodynamic efficiency to decrease. Overall, this design shows optimal aerodynamic performance at medium speeds, and can be used as a reference for the development of future electric vehicles.
Efektifitas Multimedia dalam Capaian Belajar Kognitif Siswa pada Pembacaan Jangka Sorong Ketelitian 1/128, 1/1000 Inci Helmy Citra Ramadhani Putrarisna; Muhammad Khumaedi; Samsudi Samsudi; Kriswanto Kriswanto
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 4 (2025): October
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/panthera.v5i4.766

Abstract

Teaching material on vernier calipers with 1/128 inch and 1/1000 inch precision in Vocational High Schools (SMK) faces numerous challenges due to technical complexity and limitations in visualizing conventional media. This research aims to quantitatively analyze the effectiveness of Audio-Visual-based learning media in enhancing student comprehension. The study employed a pretest-posttest control group design experimental method involving 30 students from the Motorcycle Engineering expertise program at SMK Muhammadiyah 2 Semarang. The participants were divided into two groups: an experimental group (using multimedia) and a control group (using conventional methods). The research instruments were validated by media and material experts, with results indicating high feasibility and reliability (CVR > 0.75, percent agreement of 95% for media and 94% for material). The results of the effectiveness test prove that the average post-test score of the experimental group was significantly higher than the control group, evidenced by an independent samples t-test (t = 7.641, p = 0.000 < 0.05). The N-Gain analysis also showed a significant difference, with the experimental group experiencing an increase in the high category (68%), while the control group only reached the Low category (27%). This demonstrates that the use of interactive visual media is effective in improving students' conceptual understanding and measurement skills. From these results, it can be concluded that PowerPoint-based audio-visual multimedia is proven to be significantly effective in improving student learning outcomes, particularly for material that is visual and complex. This finding supports the implementation of multimedia learning theory within the context of vocational education.