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IMPLEMENTASI SISTEM INFORMASI PEMESANAN MAKANAN PADA CAFE OZORA BERBASIS WEB Fidelis, Ricky; Imanuel Ndaumanu , Ricky; Kartini, Paskalia
INTEKSIS Vol 11 No 2: Nopember 2024
Publisher : LPPM Universitas Widya Dharma Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Cafe Ozora is located on Jl. Ampera, pal IX, Sungai Jawi, Kec. Pontianak city, West Kalimantan. The goal of Cafe Ozora is to provide a unique cafe experience by serving high-quality coffee, delicious snacks, and a comfortable atmosphere for customers and strive to ensure that the cafe is not only a place to enjoy coffee, but also a community center where people can gather, work, and relax. As time goes by, Cafe Ozora understands that modern customers want convenience in ordering food. Therefore, the author initiated to create a web-based ordering application, where customers can easily browse the menu, order food, and even pay in cash and online. The food ordering application can also help Cafe Ozora improve their operational efficiency. With an order management system integrated with a MySQL database, cafe managers can track orders better, manage inventory, and estimate demand more accurately. The software for managing orders at the cafe is a web-based application that utilizes gadgets as tools. This application will be designed with an attractive and user-friendly interface. Through this interface, users can access the list of menus available at the cafe. It is hoped that this web-based cafe management software will help cafe owners, employees, and customers to interact more easily. Keywords: Designing, Website,QR Code, Order
PEMANFAATAN APLIKASI CANVA UNTUK PEMBUATAN MEDIA PEMBELAJARAN Kristina, Kristina; Darmianto, Amok; Putra, Alfred Yulius Arthadi; Olivini, Desta; Kartini, Paskalia; Pakpahan, Marnangkok
JMM (Jurnal Masyarakat Mandiri) Vol 9, No 2 (2025): April
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jmm.v9i2.30130

Abstract

Abstrak: Kemampuan membuat media pembelajaran dengan memanfaatkan aplikasi komputer adalah kemampuan pedagogik yang harus dikuasai oleh seorang guru. Tujuan pelatihan adalah meningkatkan kemampuan softskill kreativitas dan hardskill desain grafis peserta dalam membuat media pembelajaran. Metode pelatihan adalah workshop onsite dengan praktek langsung. Tim memberikan materi pelatihan pemanfaatan aplikasi Canva untuk pembuatan media pembelajaran kepada para guru-guru SMP sebanyak 16 orang. Hasil pelatihan akan dievaluasi dengan angket tertutup. Angket evaluasi kegiatan diukur dengan 2 parameter, yaitu pengujian pretest dan posttest, serta survei tingkat kepuasan pesera. Hasil evaluasi pretest dan posttest menunjukkan kenaikan nilai sebesar 10,1 %. Ini berarti peserta memahami dengan baik materi yang disampaikan. Hasil evaluasi survei tingkat kepuasan peserta yang kami lakukan menunjukkan bahwa 55,56 % peserta sangat setuju bahwa kegiatan ini bermanfaat dan tim menunjukkan performa yang baik.Abstract: The ability to create learning media by utilizing computer applications is a pedagogic ability that a teacher must master. The training aims to improve participants' creativity and graphic design skills in creating learning media. The training method is an onsite workshop with hands-on practice. The team provided training materials on using the Canva application to make learning media for 16 junior high school teachers. The results of the training will be evaluated with a closed questionnaire. The activity evaluation questionnaire was measured using two parameters, namely pretest and posttest testing, and a survey on the level of customer satisfaction. The results of the pretest and posttest evaluations showed an increase in scores of 10.1%. The score means that participants understand the material presented well. The results of our assessment of the level of participant satisfaction survey we conducted showed that 55.56% of participants strongly agreed that this activity was beneficial and that the team showed good performance.