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PELATIHAN DESAIN GRAFIS BERBASIS VECTOR DAN BITMAP MENGGUNAKAN APLIKASI CORELDRAW DI SMK NASIONAL PADANG Yulia, Yulia; Arnomo, Sasa Ani; Karnadi, Very
PUAN INDONESIA Vol. 5 No. 2 (2024): Vol. 5 No. 2 (2024): Jurnal Puan Indonesia Vol 5 No 2 Januari 2024
Publisher : ASOSIASI IDEBAHASA KEPRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37296/jpi.v5i2.194

Abstract

CorelDraw is a computer program that edits vector lines. CorelDraw is used to process images for work such as in the field of publication or printing that requires a visualization process. Many entrepreneurs are involved in this field, even as a business sector to open a business. Padang National Vocational School is one of the Padang National Vocational Schools which is quite famous in the city of Batam. Padang National Vocational School has four study programs, one of which is related to the field of computers, namely Computer and Network Technology. The problem that occurs is that the student recognizes and knows enough about CorelDraw, but in terms of learning, the student is quite difficult because they only learn the basic parts in learning, and the CorelDraw application itself is not really applied, while in the CorelDraw subject there is this material. So, in the field of design, students experience a little difficulty, they only know the CorelDraw application but don't apply it enough.
Pelatihan Digital Marketing Sebagai Upaya Menumbuhkan Jiwa Entrepreneur Pada Siswa SMKS Penerbangan SPN Dirgantara Batam Yulia, Yulia; Sembiring, Diamon; Butar Butar, Resti; Karnadi, Very
PUAN INDONESIA Vol. 6 No. 1 (2024): Jurnal Puan Indonesia vol 6 no 1 Juli 2024
Publisher : ASOSIASI IDEBAHASA KEPRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37296/jpi.v6i1.270

Abstract

Digital marketing is the process of marketing and promoting a brand, product or service which is carried out using digital media and requires an internet network for its activities. Digital marketing is a new way for a company or businessman to reach consumers. To carry out digital marketing activities, you need an entrepreneur. The term entrepreneur is no longer foreign to today's technology-based world. An entrepreneur is an individual who can create a new business, is willing to bear most of the risks, and in return can enjoy most of the profits. The process of setting up an entrepreneur's business is called entrepreneurship or entrepreneurship. Students can access a wider audience by using digital marketing tools and students can reach a wider and global audience. By using online platforms, entrepreneurs can reach potential customers from various locations. The aim of this service activity is as the way to Improve the Enterpreuneur Spirit of SMKS Penerbangan SPN Dirgantara Students. The benefits obtained by students from service activities are that students can apply cost efficiency in product promotion, students can create interesting personal content from the product brands they design, students can think systematically and have entrepreneurship skills and students are able to adapt to the external environment.
Penerapan SPK Menggunakan Metode Simple Additive Weighting (SAW) Seleksi Perekrutan Karyawan Bengkel Karnadi, Very
Brahmana : Jurnal Penerapan Kecerdasan Buatan Vol 5, No 2 (2024): Edisi Juni
Publisher : LPPM STIKOM Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/brahmana.v5i2.394

Abstract

PT X is a company operating in the automotive sector which provides various tools and two-wheeled motorbike parks. PT X is well known to customers both in the surrounding area and outside. To improve quality so that it responds quickly and is able to complete work according to targets, sufficient employees are needed. In recruitment, criteria are needed to match the targets and qualities required. However, the problem that often occurs today is that companies still experience difficulties in the employee recruitment process, this is caused by the many criteria factors in the selection process. To solve this problem, a Simple Additive Weighting (SAW) method is needed which is able to solve problems related to employee recruitment according to alternative criteria and the weight values used. The criteria used are 1. Experience, 2. Expertise, 3. Basic Ability Test 4. Responsibility and 5. Ethics. Based on the final score search results, the highest recruitment scores were obtained, namely Roby Sugara with a score of 0.95, recommendation 1, Agung Setang Budi with a score of 0.851, recommendation II and Benny Vernando with a score of 0.82, recommendation III. The decision making system using the SAW method is able to solve recruitment problems according to predetermined criteria.
Selesksi Pemilihan Motor Bekas Menggunakan Fuzzy Inference System Karnadi, Very
Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI) Vol 7, No 6 (2024): Desember 2024
Publisher : Program Studi Teknik Komputer, Fakultas Teknik. Universitas Serambi Mekkah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/jnkti.v7i6.8333

Abstract

Abstrak - Kendaraan Roda dua merupakan alat tranportasi yang sangat banyak diminati oleh orang saat ini, Kendaraan ini bisa dibeli dengan dua versi yaitu Motor baru dan Motor Bekas, versi bekas banyak diminati karena harga yang dijual belikan tidak begitu mahal dibandingan dengan kendaraan roda dua yang baru. Latar belakang peneliti  melakukan penelitian ini karena konsumen sering tidak puas setelah membeli motor tidak baru karena setelah dipakai motor tersebut sering rusak. Tujuan penelitian ini yaitu memberikan informasi kepada konsumen jika membeli motor bekas ada kriteria kriteria input yang harus diperhatikan diantaranya, Kelengkapan Surat, Kondisi Mesin, Kondisi Body, dan harga. Jika konsumen membeli motor Tidak baru konsumen tidak akan mengealami kekecewaan karena motor yang dibeli sudah sesuai dengan standart penilaian ketika membeli motor bekas. Metode penelitian ini menggunakan metode Sugeno dengan Nilai MAX dan Operator AND. Logika Fuzzy sugeno dapat menyelesaiakan permasalahan konsumen dalam membeli motor bekas dan mendapatkan motor yang layak dan bagus untuk digunakan dalam kegiatan sehari hari. Hasil akhir dalam penelitian ini diperoleh nilai sebesar 1 yang berada pada range dibeli. Untuk penelitian berikutnya diharapkan penelitian ini bisa dikembangkan menggunakan aplikasi sesuai dengan kebutuhan pengguna.Kata Kunci; Pemilihan Motor; Variabel;Fuzifikasi; Metode Sugeno; Defuzifikasi Abstract - Two-wheeled vehicles are a means of transportation that is very much in demand by people nowadays. These vehicles can be purchased in two versions, namely new motorbikes and used motorbikes. The used versions are much in demand because the prices they buy and sell are not that expensive compared to new two-wheeled vehicles. The researcher's background in conducting this research is because consumers are often dissatisfied after buying a new motorbike because after using the motorbike it is often damaged. The aim of this research is to provide information to consumers, if they buy a new motorbike, there are input criteria that must be considered, including completeness of documents, engine condition, body condition and price. If consumers buy a motorbike that is not new, consumers will not experience disappointment because the motorbike they purchased meets the assessment standards when buying a new motorbike. This research method uses the Sugeno method with the MAX value and the AND operator. Sugeno's Fuzzy Logic can solve consumer problems in buying second-hand motorbikes and get motorbikes that are suitable and good for use in daily activities. The final result in this research obtained a value of 1 which is in the purchased range. For future research, it is hoped that this research can be developed using applications according to user needs.Keywords; Motorcycle Selection; Variables;Fuzification; Sugeno Method; Defuzzification
PERANCANGAN GAME EDUKASI PENGENALAN PENGELOMPOKAN HEWAN BERDASARKAN MAKANAN BERBASIS ANDROID Candra, Doli; Karnadi, Very
Computer Science and Industrial Engineering Vol 3 No 1 (2020): comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Animal grouping can be done based on the type of food, grouping consists of herbivores, carnivores and omnivores. The purpose of this study is to design and approve an android-based educational game application, it is needed to assist students in learning that is managed or at home. In this game students can distinguish and match animals based on food. In the process of making this application, researchers used the waterfall method, in this installation, namely requerment, design, implementation, verification, and maintenance. To build the android application, researchers used supporting software, namely construct2. In the process of collecting data, researchers use the method of literature study, and interviews.
APLIKASI PEMBELAJARAN BERMAIN ALAT MUSIK GITAR UNTUK PEMULA BERBASIS ANDROID Sihombing, Adelbert Farlind; Karnadi, Very
Computer Science and Industrial Engineering Vol 3 No 3 (2020): comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Playing guitar is one of the activities that many people are interested in. If the lack of time learning in theory and practice can make students become difficult in learning so they can’t improve their abilities in playing guitar. along development of technology, it is needed an Android based learning application that is easy to use which can be used at home or in the school. In this research researchers use the Rapid Application Development (RAD) and Unified Modelling Language (UML) methods as designing models and designing this learning application using the Eclipse IDE application. The app contains information about the guitar, the simulation of the chord and audio in each chord, the theory of the chord conversion, and some of the songs accompanied by a chord in the lyrics. Based on the test results using Black-box testing techniques showed that the application went well.
SISTEM PAKAR DIAGNOSIS PENYAKIT KUCING BERBASIS ANDROID simanjorang, Sandar arihman; Karnadi, Very
Computer Science and Industrial Engineering Vol 3 No 5 (2020): comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Batam has a variety of pets, one of them is a cat is indeed one type of pet that is popular tobe maintained especially in the city of Batam. Cats are very adorable animals, withbeautiful body shapes and feathers. This is why many people choose cats as a fun pet. Butcats are also prone to disease attacks. Increasing the interest of the wider community inmaintaining cats makes more and more information about how to maintain and maintaincats well, without needing to bring to veterinary clinics or veterinary physicians. However,the majority of cat owners are lacking in understanding the health of his pets. So the cat ismore susceptible to disease and does not close the possibility of transmit to humans. Lackof knowledge on the maintenance of cat health and disease management is feared canmake cat disease increasingly severe. In fact, proper care in cats determines the health ofthe cat. The expert system is very helpful and relieves work in finding out about the catdisease suffered without having to go where the expert. To facilitate decision making, theForward chaining method is required.
PERANCANGAN GAME EDUKASI PENGEMBANGAN KEMAMPUAN LOGIKA BERBASIS ANDROID Nirwana, Ira; Karnadi, Very
Computer Science and Industrial Engineering Vol 4 No 2 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

The development of this education game is based on the low interest of children in teaching and learning activities and the high level of addiction towards game that causes logical ability is not well-trained. The purpose of this research is to develop one’s logical ability, especially children with a quiz game. The method to collect the data is through interview and observation. The making of this game design uses Multimedia Development Life Cycle (MDLC) method that includes 6 steps, which are Concept, Design, Material Collecting, Assembly, Testing, and Distribution. But in this research, researcher limits it to the Testing step only. There’s also the usage of Unified Modeling language (UML) to describe how the game works that consists of 4 types of diagram, which are Use Case Diagram, Activity Diagram, Sequence Diagram, and Class Diagram. In this research, researcher uses a tool or software called Construct 2 to design the game. The result of the testng of this game is the game can be installed in Android device and can be stated as an user friendly application.
SISTEM PAKAR PEMILIHAN SEPEDA MOTOR HONDA MENGGUNAKAN METODE FORWARD CHAINING Supianto, Jony; Karnadi, very
Computer Science and Industrial Engineering Vol 4 No 2 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

This research is based on the problem of many new motorbike buyers who have troubles choosing which motorbike is suitable for their needs because of the amount of choices available. The result of this research is hoped to be able to help the new customers to decide on which motorbike is suitable for them in term of usage and price point by helping them to analyze their needs. This system uses Forward Chaining method which is a method where we processes the facts to provide hypothesis. This system is created using C# programming language for server side, ASP.NET for client side and SQL Server for database. The result of this system shows that it is able to help new customers on deciding which motorbike to purchase. The conclusion is new customers are able to ask for help from the system which is same as asking for the experts for help to decide on which motorbike to buy.
APLIKASI PENDUKUNG PEMBELAJARAN BAHASA INGGRIS MENGGUNAKAN MEDIA LAGU BERBASIS ANDROID Sutrisno, Joko; Karnadi, Very
Computer Science and Industrial Engineering Vol 4 No 6 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

abstrak