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Pengembangan Media Kartu Domino Pada Pembelajaran IPA Materi Struktur Dan Fungsi Tumbuhan Kelas IV SD Nirwana, Ira; Nurcahyo, Muhammad Aqmal; Listiarini, Yuni
Jurnal Edukasi Vol. 1 No. 3 (2023): Jurnal Edukasi
Publisher : Edu Berkah Khatulistiwa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60132/edu.v1i3.189

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajran berupa kartu domino pada mata pelajaran Ilmu Pengetahuan Alam (IPA) dengan fokus pada materi struktur dan fungsi tumbuhan untuk siswa kelas IV. Media kartu domino ini dikembangkan dengan tujuan meningkatkan hasil belajar siswa dan menciptakan pembelajaran yang lebih interaktif dan menyenangkan. Metode yang digunakan peneliti yaitu penelitian dan pengembangan (R&D) dengan menggunakan model ADDIE yang dilakukan dengan 5 tahapan, yaitu Analysis (Analisis), Design (Desain), Development (Pengembangan), Implementation (Implementasi), dan Evaluation (Evaluasi). Media pembelajaran berupa kartu domino materi yang sudah dikembangkan telah diujikan melalui angket validasi media dengan mendapatkan rata-rata penilaian sebesar 86% dikategorikan sangat baik, angket validasi materi dengan rata-rata penilaian sebesar 92% dikategorikan sangat baik, uji coba kelompok per-orangan dengan rata-rata penilaian sebesar 90% yang dikategorikan sangat praktis, dan uji coba kelompok kecil dengan rata-rata penilaian sebesar 89% yang dikategorikan sangat praktis. Hal ini menunjukkan media sangat layak digunakan dalam proses pembelajaran.
PERANCANGAN GAME EDUKASI PENGEMBANGAN KEMAMPUAN LOGIKA BERBASIS ANDROID Nirwana, Ira; Karnadi, Very
Computer Science and Industrial Engineering Vol 4 No 2 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The development of this education game is based on the low interest of children in teaching and learning activities and the high level of addiction towards game that causes logical ability is not well-trained. The purpose of this research is to develop one’s logical ability, especially children with a quiz game. The method to collect the data is through interview and observation. The making of this game design uses Multimedia Development Life Cycle (MDLC) method that includes 6 steps, which are Concept, Design, Material Collecting, Assembly, Testing, and Distribution. But in this research, researcher limits it to the Testing step only. There’s also the usage of Unified Modeling language (UML) to describe how the game works that consists of 4 types of diagram, which are Use Case Diagram, Activity Diagram, Sequence Diagram, and Class Diagram. In this research, researcher uses a tool or software called Construct 2 to design the game. The result of the testng of this game is the game can be installed in Android device and can be stated as an user friendly application.
HORIZONTAL COORDINATE ACCURACY OF GOOGLE EARTH ON THE COVERAGE OF SMALL ISLANDS OF MAKASSAR CITY, INDONESIA Amran, Muhammad Anshar; Nirwana, Ira; Sam, Nurfitri; Ulfi Syamsiah; Muhiddin, Amir Hamzah
Jurnal Ilmu Kelautan SPERMONDE VOLUME 8 NUMBER 1, 2022
Publisher : Hasanuddin University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20956/jiks.v8i1.18651

Abstract

The presence of high-resolution satellite imagery on Google Earth provides an opportunity for the availability of maps that can be used as a reference for accurate coordinates. Google Earth has been developed to contain high-resolution images, but it warns users about the accuracy of the data regarding the coordinates of the objects covered. Coordinate inaccuracies have the potential to cause problems when used for navigational purposes, or in technical tasks requiring high accuracy such as surveying and mapping applications. Despite these warnings, users are often forced to refer to Google Earth as a reliable data source due to the absence of other data sources. The purpose of this study is to evaluate the accuracy of Google Earth's horizontal coordinates and determine the maximum map scale that can be made based on coordinate data from Google Earth on the coverage of small islands in the Makassar City area. The method used is to compare the object coordinate obtained from Google Earth and the coordinate measured in the field at the same object point. The calculation results show the RMSEH is 2.49 meters and the horizontal accuracy is 4.28 meters. These results indicate that the horizontal coordinates on Google Earth can be referenced to produce a map with a maximum scale of 1: 10,000.