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Journal : Computer

PERANCANGAN GAME EDUKASI PENGENALAN PENGELOMPOKAN HEWAN BERDASARKAN MAKANAN BERBASIS ANDROID Candra, Doli; Karnadi, Very
Computer Science and Industrial Engineering Vol 3 No 1 (2020): comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Animal grouping can be done based on the type of food, grouping consists of herbivores, carnivores and omnivores. The purpose of this study is to design and approve an android-based educational game application, it is needed to assist students in learning that is managed or at home. In this game students can distinguish and match animals based on food. In the process of making this application, researchers used the waterfall method, in this installation, namely requerment, design, implementation, verification, and maintenance. To build the android application, researchers used supporting software, namely construct2. In the process of collecting data, researchers use the method of literature study, and interviews.
APLIKASI PEMBELAJARAN BERMAIN ALAT MUSIK GITAR UNTUK PEMULA BERBASIS ANDROID Sihombing, Adelbert Farlind; Karnadi, Very
Computer Science and Industrial Engineering Vol 3 No 3 (2020): comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Playing guitar is one of the activities that many people are interested in. If the lack of time learning in theory and practice can make students become difficult in learning so they can’t improve their abilities in playing guitar. along development of technology, it is needed an Android based learning application that is easy to use which can be used at home or in the school. In this research researchers use the Rapid Application Development (RAD) and Unified Modelling Language (UML) methods as designing models and designing this learning application using the Eclipse IDE application. The app contains information about the guitar, the simulation of the chord and audio in each chord, the theory of the chord conversion, and some of the songs accompanied by a chord in the lyrics. Based on the test results using Black-box testing techniques showed that the application went well.
SISTEM PAKAR DIAGNOSIS PENYAKIT KUCING BERBASIS ANDROID simanjorang, Sandar arihman; Karnadi, Very
Computer Science and Industrial Engineering Vol 3 No 5 (2020): comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Batam has a variety of pets, one of them is a cat is indeed one type of pet that is popular tobe maintained especially in the city of Batam. Cats are very adorable animals, withbeautiful body shapes and feathers. This is why many people choose cats as a fun pet. Butcats are also prone to disease attacks. Increasing the interest of the wider community inmaintaining cats makes more and more information about how to maintain and maintaincats well, without needing to bring to veterinary clinics or veterinary physicians. However,the majority of cat owners are lacking in understanding the health of his pets. So the cat ismore susceptible to disease and does not close the possibility of transmit to humans. Lackof knowledge on the maintenance of cat health and disease management is feared canmake cat disease increasingly severe. In fact, proper care in cats determines the health ofthe cat. The expert system is very helpful and relieves work in finding out about the catdisease suffered without having to go where the expert. To facilitate decision making, theForward chaining method is required.
PERANCANGAN GAME EDUKASI PENGEMBANGAN KEMAMPUAN LOGIKA BERBASIS ANDROID Nirwana, Ira; Karnadi, Very
Computer Science and Industrial Engineering Vol 4 No 2 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

The development of this education game is based on the low interest of children in teaching and learning activities and the high level of addiction towards game that causes logical ability is not well-trained. The purpose of this research is to develop one’s logical ability, especially children with a quiz game. The method to collect the data is through interview and observation. The making of this game design uses Multimedia Development Life Cycle (MDLC) method that includes 6 steps, which are Concept, Design, Material Collecting, Assembly, Testing, and Distribution. But in this research, researcher limits it to the Testing step only. There’s also the usage of Unified Modeling language (UML) to describe how the game works that consists of 4 types of diagram, which are Use Case Diagram, Activity Diagram, Sequence Diagram, and Class Diagram. In this research, researcher uses a tool or software called Construct 2 to design the game. The result of the testng of this game is the game can be installed in Android device and can be stated as an user friendly application.
SISTEM PAKAR PEMILIHAN SEPEDA MOTOR HONDA MENGGUNAKAN METODE FORWARD CHAINING Supianto, Jony; Karnadi, very
Computer Science and Industrial Engineering Vol 4 No 2 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

This research is based on the problem of many new motorbike buyers who have troubles choosing which motorbike is suitable for their needs because of the amount of choices available. The result of this research is hoped to be able to help the new customers to decide on which motorbike is suitable for them in term of usage and price point by helping them to analyze their needs. This system uses Forward Chaining method which is a method where we processes the facts to provide hypothesis. This system is created using C# programming language for server side, ASP.NET for client side and SQL Server for database. The result of this system shows that it is able to help new customers on deciding which motorbike to purchase. The conclusion is new customers are able to ask for help from the system which is same as asking for the experts for help to decide on which motorbike to buy.
APLIKASI PENDUKUNG PEMBELAJARAN BAHASA INGGRIS MENGGUNAKAN MEDIA LAGU BERBASIS ANDROID Sutrisno, Joko; Karnadi, Very
Computer Science and Industrial Engineering Vol 4 No 6 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

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PERANCANGAN APLIKASI E-KOST BERBASIS ANDROID DI KOTA BATAM Hia, Yamonaha Yamonaha; Karnadi, very
Computer Science and Industrial Engineering Vol 5 No 7 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Kos is one of the places of service provided or a place in a temporary residential area built by a landlord with different room sizes and rental costs. Based on the observations made by researchers in several boarding houses in Batam, where the process of finding costs is still done manually by surrounding several housing complexes that do not necessarily have costs available in the location, especially for lay people who are still the first time to come in batam with certain needs and also for people who may have interests one or more weeks in batam, like people coming from out of town with a variety of business and employment interests. In this study, rad (Rapid Application Development) method is used to make it easier for researchers to build or design e-KOST applications based on android. With the help of this application, it is expected to facilitate cost seekers and cost owners in making cost booking transactions.