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DESAIN PEMBELAJARAN PARTISIPATIF BERBASIS KEARIFAN LOKAL PASAR TRADISIONAL BONE UNTUK MENINGKATKAN ENGAGEMENT SISWA PADA MATERI PASAR DAN AKTIVITAS EKONOMI KELAS X SMA NEGERI 14 BONE Asni; Revalizah; Sherly Awalia; Satri Ani Nur Fadillah; A. Ririn Nurfadika; Nurul Anisah; Melvika Ramadhani; Muh. Surya Akbar; Ilham Febriansyah; Muhammad Haerul; Ahmad Akbar S; Farhan Baharuddin; Sakimufli; Febrian Muharram; Muhammad Rifki; Seldi Afian Afandi; Sultan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.49095

Abstract

This study examines the design of participatory learning based on the local wisdom of Bone Traditional Market to improve student engagement in Market and Economic Activities material for Class X students at SMA Negeri 14 Bone. Initial observation of 31 Class X students revealed low engagement in economic learning, despite average scores ranging from 76 to 80. The conventional learning approach that still dominates economic learning has caused low student engagement, both behaviorally, emotionally, cognitively, and agentically. This study uses a qualitative descriptive method through a literature review approach by analyzing 11 relevant journals, supplemented by field observation data. The results show that the participatory learning design consists of five main phases: initial orientation, participatory exploration planning, direct observation at the Bone Traditional Market, data analysis and synthesis, and critical presentation and reflection. The implementation of this design is expected to increase student engagement significantly, from conventional learning which only reaches 45% to 78% based on empirical evidence from local context-based learning research. The Bone Traditional Market, with its richness of socio-economic-cultural context and Bugis-Bone local wisdom, provides a living and dynamic learning laboratory for students in understanding market concepts and economic activities in a contextual, meaningful, and relevant manner. The sustainability of this learning design requires collaboration between teachers, schools, and the traditional market community as a learning ecosystem that supports authentic and deep engagement.
ANALISIS KINEMATIKA GERAKAN SPIKE MENGGUNAKAN SOFTWARE KINOVEA PADA ATLET BOLA VOLI KOPI LOTONG CLUB Asrul; Yuni Alfyanti , Aryanindya; Hamka, Ramdan; Ramadan, Afif; Sakimufli; Aldi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Now Available
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62149

Abstract

Spike is one of the primary attacking techniques in volleyball that requires proper movement coordination to produce effective attacks. This study aimed to analyze the kinematic characteristics of the spike movement using Kinovea software in Kopi Lotong Club volleyball athletes. This study employed a quantitative approach with a descriptive method. The subjects consisted of three volleyball athletes selected using purposive sampling. Data were collected by recording each athlete performing one spike and then analyzed using Kinovea software. The measured parameters included vertical jump height and ball contact height. The results showed that Athlete A1 achieved a vertical jump height of 65.93 cm and a ball contact height of 277.20 cm, Athlete A2 achieved 52.11 cm and 250.14 cm, while Athlete A3 achieved 61.00 cm and 259.82 cm, respectively. The average vertical jump height was 59.68 cm, whereas the average ball contact height was 262.39 cm. The findings indicate that Kinovea provides objective movement measurements and can be used as an effective tool for evaluating spike techniques in volleyball athlete training.