Abdus Syakur
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PEMANFAATAN MEDIA POWERPOINT INTERAKTIF UNTUK MENINGKATKAN KEAKTIFAN SISWA PADA PEMBELAJARAN AQIDAH AKHLAK KELAS VII di SMP NEGERI 1 PAMEKASAN Mulyani, Sri; Abdus Syakur
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.56850

Abstract

This study aimed to determine the effectiveness of interactive PowerPoint media assisted by Google Forms in improving students’ activeness in Aqidah Akhlak learning for Class VII G at SMP Negeri 1 Pamekasan. The research was motivated by the low level of student participation during the learning process, which was still dominated by conventional teaching methods and less varied learning media. This study employed a Research and Development (R&D) approach using the ADDIE model, which consists of Analysis, Design, Development, Implementation, and Evaluation stages. The subjects of this study were 34 students of Class VII G, consisting of 15 male and 19 female students. Data were collected through observation, interviews, validation sheets, questionnaires distributed via Google Forms, and learning outcome tests. The results showed that the developed interactive PowerPoint media was feasible and effective for use in learning activities. Expert validation results indicated a score of 90% from material experts categorized as “very feasible” and 80% from media experts categorized as “feasible.” Student responses reached 76.69% and were categorized as “feasible.” Furthermore, the implementation of the media increased students’ activeness, as reflected in their participation in asking questions, answering questions, engaging in discussions, and completing learning tasks. The integration of interactive PowerPoint features with Google Forms as a digital evaluation tool represents the novelty of this study, providing a more engaging, interactive, and student-centered learning experience in Aqidah Akhlak education
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS MICROSOFT POWERPOINT PADA MATERI HADIS TENTANG CIRI-CIRI ORANG MUNAFIK UNTUK KELAS V MADRASAH IBTIDAIYAH Kamilah, Anis Ulfatul; Lailatur Rohmah; Sinta Karlina Dewi; Abdus Syakur
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Verified
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

in utilizing interesting and interactive learning media, especially in schools with limited internet access. This condition results in low student engagement during the learning process and suboptimal understanding of the material and internalization of the values ​​contained in the hadith. This study aims to develop interactive multimedia based on Microsoft PowerPoint with hyperlink features on the Hadith material about the characteristics of hypocrites for fifth grade students of Islamic elementary schools. The study uses the Research and Development (R&D) method with the ADDIE model which includes the stages of analysis, design, development, implementation, and evaluation. The feasibility of the media is assessed through validation by material experts and media experts, while implementation is carried out through a small group trial on six students using a response questionnaire, posttest, and posttest. The results of the study indicate that the developed multimedia is categorized as very feasible based on the results of expert validation. The implementation of the media also received a positive response from students and improved learning outcomes as indicated by an increase in the average score from 68.33 in the pretest to 95.83 in the posttest, with an average N-Gain of 0.896. The developed multimedia is also able to support the internalization of Islamic values ​​through the integration of contextual videos, interactive quizzes, moral dilemma simulations, and self-reflection. Thus, interactive multimedia based on Microsoft PowerPoint has the potential to be an alternative learning media for Islamic Religious Education that is interactive, contextual, and can be applied to madrasas with limited internet access.
Pengembangan Multimedia Interaktif PAI Berbasis Gamma AI-Game Educaplay untuk Mengasah Kemampuan Kognitif Siswa di SMP Al-Islamiyah Pamekasan Sinta Karlina Dewi; Abdus Syakur; Lailatur Rohmah; Anis Ulfatul Kamilah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.58355

Abstract

This study aims to develop an interactive Islamic Religious Education (PAI) multimedia based on Gamma AI and Educaplay games to enhance students’ cognitive abilities in grade VII at SMP Al-Islamiyah Pamekasan. The study is motivated by the low level of student engagement in PAI learning, which is still dominated by conventional lecture-based methods and simple media, resulting in limited cognitive achievement. This research employed a Research and Development (R&D) approach using the ADDIE model, consisting of Analysis, Design, Development, Implementation, and Evaluation stages. Data were collected through observation, interviews, expert validation questionnaires, and pretest and posttest assessments. The developed product integrates Gamma AI-based interactive presentations with Educaplay educational games, specifically on the topic of Friday prayer. The results show that material expert validation reached 88% and media expert validation reached 96%, both categorized as highly feasible. The effectiveness test indicated an improvement in students’ cognitive abilities after using the media, with an average N-Gain score of 0.54 in the moderate category. These findings suggest that the Gamma AI and Educaplay-based interactive multimedia is effective in improving students’ understanding and engagement in Islamic Religious Education learning.
MULTIMEDIA PEMBELAJARAN AL-QUR’AN HADIS: PENGEMBANGAN POWERPOINT DAN VIDEO INTERAKTIF BERBASIS AI PADA KELAS XI MAN SAMPANG Wulandari, Premuriska Eka; Abdus Syakur
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Verified
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.58739

Abstract

This study aims to develop Qur'an Hadith learning multimedia based on PowerPoint™ and Artificial Intelligence (AI)-based interactive videos on the topic of Halal and Good Food for eleventh-grade students at MAN Sampang and to determine its feasibility and effectiveness. The study employed a development research method using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The developed product consisted of an interactive PowerPoint™ presentation and AI-based learning videos created using the InVideo AI application. The trial was conducted with 19 eleventh-grade students at MAN Sampang. Data were collected through interviews, observations, documentation, questionnaires, and learning achievement tests administered via Google Forms. The data were analyzed using descriptive qualitative and quantitative techniques. The results indicated that the developed multimedia was considered feasible based on validation by subject matter and media experts. The implementation of the media also had a positive impact on students’ learning participation and motivation. Evaluation results showed that the average student score reached 93.26, higher than the previous assessment average of 85. In addition, student responses achieved an average percentage of 92.62%, categorized as very good. Therefore, AI-based learning multimedia is effective for supporting Qur'an Hadith learning.