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PENGEMBANGAN MEDIA PUZZLE PANCASILA DI KELAS I SDN PANGGUNG LOR BERDASARKAN GAYA BELAJAR KINESTETIK Rahmawati, Indriani Nur; Kartinah, Kartinah; Prayitno, Muhammad; Susilowati, Deny
JURNAL SINEKTIK Vol 7 No 1 (2024): Juni : Jurnal Sinektik
Publisher : FKIP, PGSD, Universitas Slamet Riyadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33061/js.v7i1.8685

Abstract

The purpose of this research is to find out feasible of the puzzle Pancasila media in class I at SDN Panggung Lor based on kinesthetic learning styles. The development of the puzzle Pancasila media uses R&D methods. The development stages adapted the 4D model from Thiagarajan, that is Define, Design, Develop, and Disseminate. Methods of data collection in this reseach using observation, interviews, and questionnaires. The overall results of the feasibility test of this development research produced the puzzle Pancasila media product with the details of (1) media expert test obtained very feasible criteria with a result of 93.88%, (2) the material expert test obtained very feasible criteria with a result of 93.13%, (3) student responses obtained very feasible criteria with a result of 95%. Based on these results, the Puzzle Pancasila media is very feasible for use in SDN Panggung Lor.
MENINGKATKAN MINAT BELAJAR DENGAN MENGGUNAKAN MEDIA WORDWALL KELAS 4 DI SEKOLAH DASAR Setyorini, Diyah; Suneki, Sri; Prayitno, Muhammad; Prasetiawati, Catur
JURNAL SINEKTIK Vol 7 No 1 (2024): Juni : Jurnal Sinektik
Publisher : FKIP, PGSD, Universitas Slamet Riyadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33061/js.v7i1.8885

Abstract

Research objective: to build interest in learning in elementary school children with technology-based, namely Wordwall, nowadays almost all children in elementary schools like to play online games on cell phones/gadgets, for this reason this method can be applied to children in elementary schools to divert children's habits so as not to get addicted to online games and make interest in learning better. the basic factor that affects children's learning interest is low, namely boring teaching techniques. The homeroom teacher there only uses YouTube, PPT in teaching. After the Wordwall Media was applied to elementary school level children, especially at SDN Panggung lor grade IV to increase their interest in learning at school, it became high. Indirectly WordWall can also be used to assess knowledge besides learning students can also play online games like WordWall. The researcher used a qualitative method through observing the homeroom teacher for class IV at SDN Panggung Lor and giving questionnaires to students to find out students' interest in learning through the WOrdWall media. The results of this study using educative online game-based learning media can increase students' interest in learning. Keywords: Interest in Learning1; WordWall2; Online game3
Korelasi Implementasi Kurikulum Merdeka dan Kreativitas Guru dengan Kompetensi Profesional Guru di Sekolah Dasar Negeri Kecamatan Ngaliyan Kota Semarang Ristiani, Hajar; Yuliejantiningsih, Yovitha; Prayitno, Muhammad
JURNAL MANAJEMEN PENDIDIKAN DAN ILMU SOSIAL Vol. 6 No. 3 (2025): Jurnal Manajemen Pendidikan dan Ilmu Sosial (April - Mei 2025)
Publisher : Dinasti Review

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38035/jmpis.v6i3.4668

Abstract

Penelitian ini bertujuan untuk: (1) menginvestigasi besaran pengaruh implementasi Kurikulum Merdeka terhadap kompetensi profesional guru; (2) menganalisis besaran pengaruh kreativitas guru terhadap kompetensi profesional guru; dan (3) menguji besaran pengaruh implementasi Kurikulum Merdeka dan kreativitas guru secara simultan terhadap kompetensi profesional guru. Studi ini mengadopsi pendekatan kuantitatif dengan desain penelitian korelasional. Populasi target penelitian mencakup 377 guru, dari mana sampel sebanyak 194 guru dipilih. Dalam penelitian ini, instrumen kuesioner diaplikasikan sebagai metode primer dalam pengumpulan data. Analisis data melibatkan serangkaian teknik, meliputi deskripsi statistik, pengujian asumsi prasyarat (normalitas, multikolinearitas, heteroskedastisitas, dan linearitas), metode regresi linear sederhana dan berganda digunakan untuk pengujian hipotesis. Temuan penelitian menunjukkan bahwa: 1) korelasi antara implementasi Kurikulum Merdeka dan kompetensi profesional guru tercatat sebesar 0,833. Implementasi Kurikulum Merdeka memberikan pengaruh yang signifikan dan kuat terhadap variabilitas kompetensi profesional guru, dengan kontribusi sebesar 69,4%, 2) korelasi antara kreativitas guru dan kompetensi profesional guru menunjukkan nilai sebesar 0,908. Secara empiris, kreativitas guru terbukti memberikan pengaruh signifikan dan substansial terhadap kompetensi profesional pendidik, dengan proporsi varians yang dapat dijelaskan sebesar 82,4%. Lebih lanjut, secara simultan, implementasi Kurikulum Merdeka (X1) dan kreativitas guru (X2) menunjukkan pengaruh yang signifikan terhadap kompetensi profesional guru (Y), sebagaimana direpresentasikan oleh persamaan regresi ? = 5,951 + 0,246 X1 + 0,553 X2. Koefisien korelasi (r) untuk pengaruh simultan kedua variabel independen ini adalah sebesar 0,930, dan koefisien determinasi mengindikasikan bahwa keduanya secara kolektif mampu menjelaskan 86,5% varians dalam kompetensi profesional guru.