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Implementasi Kebijakan Penyediaan Beras Bagi Aparatur Sipil Negara: Perspektif Model Advocacy Coalition Framework (ACF): (Studi pada Peraturan Bupati Nomor 64 Tahun 2021, Pemerintah Kabupaten Sumenep) Bisri, Mashur Hasan; Dinata, Candra; Sarmini, Sarmini; Gamaputra, Gading; Pradana, Galih Wahyu
Journal of Indonesian Rural and Regional Government Vol 9 No 1 (2025): Special Issue
Publisher : Magister Ilmu Pemerintahan Sekolah Tinggi Pembangunan Masyarakat Desa "APMD" Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47431/jirreg.v9i1.650

Abstract

Implementation of policy Number 64 of 2021 concerning the provision of rice for the State Civil Apparatus (ASN) as a form of government favoritism to empower farmers by buying local agricultural products due to food price instability, economically affecting ASN's food needs so that ASN performance productivity decreases. This research study aims to explain the implementation of the rice provision policy for ASN based on Regent Regulation Number 64 of 2021 in Sumenep district, in the perspective of the Advocacy Coalition Framework (ACF) Model. The research method used is qualitative research. The results of this study are first, individual actors influencing the policy-making process of providing rice for ASN provide input in formulating strategies or actions taken to achieve the desired goals and objectives of the rice provision policy for ASN. However, the implementation of this policy considers aspects of sustainability and is not only temporary in order to provide sustainable benefits for ASN in the Sumenep district government. second, group actors have different roles depending on the stage of the ongoing policy cycle. group actors can assist in identifying problems or issues raised in the rice provision policy process for ASN.
The potential of artificial intelligence in vocational education research and development: A bibliometric study Dinata, Candra; Milansari, Ima Luciany; Triyono, Mochamad Bruri; Pratama, Galeh Nur Indriatno Putra
Jurnal Pendidikan Vokasi Vol. 15 No. 1 (2025): February
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v15i1.77873

Abstract

Artificial Intelligence (AI) is emerging as a revolutionary force that is changing how we interact and work and redefining the global education landscape, especially Vocational Education (VE). AI is an opportunity to develop learning research and good vocational Education. However, this opportunity has not been correctly utilized because not all educators can develop research and AI-based learning content well. This article reveals opportunities for current and future research development related to AI and vocational Education through bibliometric analysis. The database comes from Scopus, and 159 articles were analyzed from 2014 to 2023. Bibliometric analysis of documents, including author name, journal network, country, and keywords, is visualized using the VOSviewer program. The findings reveal three key insights: (1) research remains concentrated in vocational health, with limited exploration in other sectors such as engineering, tourism, and agriculture; (2) international collaboration is still weak, despite strong potential between countries with high and emerging publication rates; and (3) keyword clusters highlight Apprenticeship, Students, Artificial Intelligence, and Engineering Education as the main thematic areas. These insights form a roadmap for future research that emphasizes diversifying AI applications across vocational sectors, fostering cross-border collaboration, and developing innovative themes around curricula, personalized learning, and simulation-based training. Despite limitations related to database and language scope, this study offers strategic directions for advancing AI in VE research and strengthening its contributions to global vocational education development.
Pengembangan Media Pembelajaran Augmented Reality For Bridge pada Mata Pelajaran Konstruksi Jalan dan Jembatan untuk SMK Kelas XI DPIB Raharjo, Nuryadin Eko; Dinata, Candra
Jurnal Pendidikan Teknik Sipil Vol. 3 No. 1 (2021): June
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpts.v3i1.41891

Abstract

Tujuan penelitian ini untuk mengembangkan media pembelajaran Augmented Reality for Bridge (ABRI) pada mata pelajaran konstruksi jalan dan jembatan kelas XI DPIB di SMK N 2 Depok Sleman. Penelitian ini dilaksanakan dengan metode Research and Development (R&D) dengan menggunakan model pengembangan waterfall. Model pengembangan waterfall memiliki tahap: analisis, desain, pengkodean, dan pengujian. Hasil dari penelitian ini sebagai berikut: 1) Pada tahap analisis, masalah yang ditemukan yaitu media pembelajaran yang digunakan kurang inovatif dan interaktif, mengakibatkan pemahaman siswa terhadap materi pelajaran yang disampaikan masih abstrak. Diperoleh beberapa aplikasi yang akan digunakan untuk membuat media ini seperti AutoCAD, StarUML, Unity 3D dan Adobe Photoshop; 2) Pada tahap desain, perancangan gambar 2D dilakukan menggunakan aplikasi AutoCAD serta perancangan Unified Model Language (UML). Hasil dari UML terdiri dari use case diagram, activity diagram, dan sequence diagram; 3) Pada tahap pengkodean, hasil yang didapatkan berupa interface (tampilan antar muka) aplikasi yang merupakan hasil dari pengembangan rancangan yang dibuat pada tahap desain; 4) Pada tahap pengujian, terdiri dari pengujian materi dan media pembelajaran yang mengacu standar ISO 25010. Dari hasil pengujian yang sudah dilakukan, tingkat kategori rata-rata yang didapatkan adalah "Sangat Layak".Development of Augmented Reality For Bridge Learning Media in Road and Bridge Construction Subjects for Class XI DPIB Vocational High SchoolsAbstractThe aim of this research is to developing learning media based on Augmented Reality for Bridge (ABRI) with the target subject of road and bridge construction for grade XI DPIB students at SMK N 2 Depok Sleman. This is a Research and Development (R&D) using the waterfall development model. The waterfall development model has several stages, including the analysis, design, coding, and testing stages. The result shows that; 1) In the analysis stage, problems found that the learning media used is less innovative and interactive, resulting in students' understanding of the subject matter presented is still abstract. Obtained several applications can be used to create media such as AutoCAD, StarUML, Unity 3D and Adobe Photoshop; 2) At the design stage, the design of 2D drawings is carried out using the AutoCAD and the design of the Unified Model Language (UML). The results of this UML consists of use case diagrams, activity diagrams, and sequence diagrams; 3) At the coding stage, the results obtained are in the form of an application interface which is the result of developing designs made at the design stage; 4) At the testing stage, consists of testing material and learning media that refers to ISO 25010 standards. From the results of the tests that have been done, the average category level obtained is "Very Feasible".