Hafizah Andriani
UIN Fatmawati Sukarno Bengkulu

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

PENINGKATAN KOMPETENSI DIGITAL GURU DAN SISWA MELALUI IMPLEMENTASI PLATFORM E-LEARNING: STUDI KASUS DI SMPN 25 KOTA BENGKULU Alystia Ananda Harjono; Putrie Aulia; Hafizah Andriani; Oki Caniago
Insan Cendekia: Jurnal Studi Islam, Sosial dan Pendidikan Vol. 4 No. 2 (2025): Agustus 2025
Publisher : Yayasan Pendidikan dan Sosial Islamic Al-Markazi Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.67528/ic.v4i2.12

Abstract

The Merdeka Learning Campus Community Service Program (KKN MBKM) at SMPN 25 Bengkulu City aims to improve the digital competence of teachers and students through the implementation of e-learning platforms such as Canva, ChatGPT, Quizziz, and CapCut. This program uses a Participatory Action Research (PAR) approach that emphasizes the active participation of participants in all stages of the activity. The series of activities included an infographic-making workshop for teachers, training on the use of ChatGPT and Quizziz in developing teaching materials and evaluations, and creative classes for students in making digital videos and posters. Finally, a poster design competition with the theme “Save Our Earth” was held for students in grades VII and VIII. Evaluation results showed significant improvements in digital skills, creativity, and teacher and student confidence in creating technology-based learning content. The findings support that technology-based participatory training can shape a more innovative and flexible learning culture.
ENGLISH FUN DAY: MENINGKATKAN PEMBELAJARAN BAHASA INGGRIS SISWA SD MELALUI KEGIATAN EDUKATIF DAN INTERAKTIF Hafizah Andriani; Marshanda Putri Muharani; Qofifah Nuraziza; Indri Oktariani; Elsa Dia Santika
Insan Cendekia: Jurnal Studi Islam, Sosial dan Pendidikan Vol. 3 No. 2 (2024): Agustus 2024
Publisher : Yayasan Pendidikan dan Sosial Islamic Al-Markazi Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.67528/ic.v3i2.27

Abstract

English Fun Day (EFD) activity is part of the Volunteer Teaching Project program implemented by Tadris English students of Fatmawati Sukarno State Islamic University Bengkulu. This activity aims to improve the basic English skills of grade V and VI students at SDN 44 Bengkulu Tengah through an interactive, fun, and educational game-based learning approach. Referring to the Input Hypothesis theory by Krashen and Zone of Proximal Development by Vygotsky, as well as case studies from Thailand, the program integrates learning activities such as vocabulary introduction, speaking practice, listening, writing, and educational competitions in a fun atmosphere. The results showed an increase in students' active participation, high enthusiasm for learning, and the effectiveness of interactive methods in the teaching process. In addition to having a positive impact on students, this activity is also a medium for applying language teaching theory for students. Obstacles such as schedule adjustments and location access can be overcome with good coordination. This activity is recommended to be adopted more widely as a form of collaboration between higher education institutions and elementary schools in strengthening foreign language literacy from an early age.