Khairan, Fadhilah
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Pelatihan Game Edukasi Berbantuan Genially untuk Menguatkan Kompetensi Guru Sekolah Dasar Khairan, Fadhilah; Nurjanah, Siti; Astiti, Niken Yuni; Ardilla, Ulfa Nurfitria; Izzatika, Amrina
Jurnal Pengabdian Masyarakat Ilmu Pendidikan Vol. 5 No. 3 (2026): September 2026
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpm-ip.vol.5i.3.2244

Abstract

Elementary-school teachers do not always have sufficient experience designing interactive digital activities aligned with learning objectives. This community service program aimed to strengthen teachers' initial knowledge and skills in developing Genially-assisted educational games. Face-to-face training was held at UPTD SDN 3 Metro Barat on 9 June 2026 through exposition, question-and-answer, demonstration, guided practice, presentation, and reflection. Materials covered interactive media, game-based learning, Genially features, template selection, interaction settings, and publication through links or QR codes. A ten-item objective post-test administered through Google Forms provided the final evaluation. Eight valid responses were analyzed descriptively against a mastery threshold of 70. All respondents scored 100; the mean and median were 100, the standard deviation was 0, and mastery reached 100%. The result indicates strong immediate conceptual mastery and exceeded the program target. Nevertheless, without pre-test data and product assessment, it cannot establish causal improvement in teacher skills or student outcomes. Follow-up mentoring should assess game quality, classroom use, and student responses.