Jurnal Pengabdian Masyarakat Ilmu Pendidikan
Vol. 5 No. 3 (2026): September 2026

Pelatihan Game Edukasi Berbantuan Genially untuk Menguatkan Kompetensi Guru Sekolah Dasar

Khairan, Fadhilah (Unknown)
Nurjanah, Siti (Unknown)
Astiti, Niken Yuni (Unknown)
Ardilla, Ulfa Nurfitria (Unknown)
Izzatika, Amrina (Unknown)



Article Info

Publish Date
24 Sep 2026

Abstract

Elementary-school teachers do not always have sufficient experience designing interactive digital activities aligned with learning objectives. This community service program aimed to strengthen teachers' initial knowledge and skills in developing Genially-assisted educational games. Face-to-face training was held at UPTD SDN 3 Metro Barat on 9 June 2026 through exposition, question-and-answer, demonstration, guided practice, presentation, and reflection. Materials covered interactive media, game-based learning, Genially features, template selection, interaction settings, and publication through links or QR codes. A ten-item objective post-test administered through Google Forms provided the final evaluation. Eight valid responses were analyzed descriptively against a mastery threshold of 70. All respondents scored 100; the mean and median were 100, the standard deviation was 0, and mastery reached 100%. The result indicates strong immediate conceptual mastery and exceeded the program target. Nevertheless, without pre-test data and product assessment, it cannot establish causal improvement in teacher skills or student outcomes. Follow-up mentoring should assess game quality, classroom use, and student responses.

Copyrights © 2026






Journal Info

Abbrev

JPMIP

Publisher

Subject

Education Mathematics Other

Description

Jurnal Pengabdian Masyarakat Ilmu Pendidikan (JPMIP) diterbitkan oleh Jurusan Ilmu Pendidikan FKIP Universitas Lampung (UNILA) adalah peer-reviewed journal yang memuat artikel-artikel ilmiah dari disiplin ilmu kependidikan yang diadopsi dalam berbagai aktivitas pengabdian kepada masyarakat dan ...