Wan Jaafar, Wan Marzuki
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The effect of schema therapy and schema-focused mindfulness therapy on marital communication of Iranian women in Malaysia Nooroney, Nooshin; Wan Jaafar, Wan Marzuki; Hassan, Siti Aishah; Noah, Sidek Mohd
Konselor Vol 8, No 3 (2019): KONSELOR
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (710.877 KB) | DOI: 10.24036/0201983106103-0-00

Abstract

The aim of this study is to evaluate the effectiveness of schema therapy and schema-focused mindfulness therapy on marital communication among Iranian married women who lived in Malaysia from ‎2015 to 2016. The qualified participants were assigned randomly into three groups, i.e. two experimental groups which in order received schema therapy and schema-focused mindfulness therapy, and a control group which did not receive any treatment. The treatment sessions lasted nearly three months using marital satisfaction subscale from the ENRICH questionnaire, a demographic questionnaire and Young's schema questionnaire as the instruments. Two-way repeated measures ANOVA and ANCOVA were also employed for data analysis. The findings of the study revealed that schema therapy and schema-focused mindfulness therapy had a significant effect on marital communication of Iranian women in Malaysia. Moreover, the findings showed more improvement for schema-focused mindfulness therapy group at two months follow-up.
Development of STEM-Based Science Educational Game Using Scratch to Train Computational Thinking Skill for Socondary School Students Wulandari, Tiara Dwi; Listaji*, Prasetyo; Sulaiman, Tajularipin; Wan Jaafar, Wan Marzuki; Abdul Rahim, Suzieleez Syrene
Jurnal Pendidikan Sains Indonesia Vol 12, No 4 (2024): OCTOBER 2024
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jpsi.v12i4.39893

Abstract

Computational Thinking Skills (CTS) possessed by Indonesian students are not yet in the good category. This skills have not been integrated in learning. This is in accordance with the results of preliminary research at SMP Negeri 8 Semarang that CTS are a new concept for science teachers, including learning media used by teachers have not helped train students' CTS. Through preliminary research, it is known that science teachers give a positive response to the use of technology-based learning media that train students' CTS, one of which is a science educational game using Scratch. The purpose of this study was to analyze the validity and determine the profile of students' CTS after using science educational games. The type of research used is development research with the ADDIE model. The instruments used are expert validation questionnaires, student readability sheets, and tests after using science education games. The results showed that the science education game was valid with a score of 0.89. The readability of science education games is very good with a score of 96.7. Through the test, it was found that the percentage of students with high computational thinking ability was 56.66%, medium 26.66%, and low 16.66%. Based on the research that has been done, it can be concluded that the science education game is valid and can train CTS of junior high school students.