Sulaiman, Tajularipin
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Development of STEM-Based Science Educational Game Using Scratch to Train Computational Thinking Skill for Socondary School Students Wulandari, Tiara Dwi; Listaji*, Prasetyo; Sulaiman, Tajularipin; Wan Jaafar, Wan Marzuki; Abdul Rahim, Suzieleez Syrene
Jurnal Pendidikan Sains Indonesia Vol 12, No 4 (2024): OCTOBER 2024
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jpsi.v12i4.39893

Abstract

Computational Thinking Skills (CTS) possessed by Indonesian students are not yet in the good category. This skills have not been integrated in learning. This is in accordance with the results of preliminary research at SMP Negeri 8 Semarang that CTS are a new concept for science teachers, including learning media used by teachers have not helped train students' CTS. Through preliminary research, it is known that science teachers give a positive response to the use of technology-based learning media that train students' CTS, one of which is a science educational game using Scratch. The purpose of this study was to analyze the validity and determine the profile of students' CTS after using science educational games. The type of research used is development research with the ADDIE model. The instruments used are expert validation questionnaires, student readability sheets, and tests after using science education games. The results showed that the science education game was valid with a score of 0.89. The readability of science education games is very good with a score of 96.7. Through the test, it was found that the percentage of students with high computational thinking ability was 56.66%, medium 26.66%, and low 16.66%. Based on the research that has been done, it can be concluded that the science education game is valid and can train CTS of junior high school students.
Exploring the development of front office instructional module from the experts’ opinions Quah, Wei Boon; Sulaiman, Tajularipin; Razali, Fazilah
International Journal of Evaluation and Research in Education (IJERE) Vol 14, No 2: April 2025
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijere.v14i2.30124

Abstract

In the world of hospitality, the front office plays a crucial role as it is the first point of contact for guests entering a hotel. This makes front office operation (FOO) a vital subject in hospitality education programs, especially at community colleges. While there is a growing body of research on FOO, there's a lack of instructional modules designed specifically for community college students. To address this gap, a study was conducted to understand the need for developing a FOO module based on expert opinions. Using the analyze, design, develop, implement, and evaluate (ADDIE) framework, data from three experts were analyzed. Educators cited issues such as limited practice time, communication skill hesitancy, and struggles with term comprehension and pronunciation. Meanwhile, students encountered obstacles like inadequate practical equipment, unsupportive learning environments, and overwhelming syllabi. Nonetheless, educators acknowledged the potential of a FOO instructional module to enhance student learning experiences. This study emphasizes the significance of crafting a tailored module for community college students, paving the way for advancements in hospitality education.