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WRITING ANXIETY AND WRITING STRATEGIES USED BY ENGLISH DEPARTMENT STUDENTS OF UNIVERSITAS NEGERI PADANG Masriani, Elsa; Mukhaiyar, Mukhaiyar; Wahyuni, Delvi
Lingua Didaktika: Jurnal Bahasa dan Pembelajaran Bahasa Vol 12, No 1 (2018)
Publisher : English Department FBS UNP

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (265.27 KB) | DOI: 10.24036/ld.v12i1.8766

Abstract

This study investigated the levels and types of writing anxiety and writing strategies used by 3rd year English department students of Universitas Negeri Padang. The participants of this study were 41 students. This descriptive quantitative study used two questionnaires as the instrument. The first questionnaire was SLWAI (Second Language Writing Anxiety Inventory) by Cheng (2002) used to obtain the levels and types of writing anxiety. The writing strategies used by the participant were obtained from the second questionnaire namely Writing Strategy Scale developed by Raoofi et.al. (2017). The study found that the 3rdyear students of Universitas Negeri Padang experienced moderate level of writing anxiety with cognitive anxiety as the main type. The studey also found that the most used writing strategies were affective and metacognitive strategy.Key words/phrases: levels of writing anxiety, types of writing anxiety, writing strategies AbstrakArtikel ini bertujuan untuk menemukan level dan tipe kecemasan dalam menulis dan strategi menulis yang digunakan oleh mahasiswa tahun ketiga Jurusan Bahasa Inggris di Universitas Negeri Padang. 41 siswa dipilih sebagai responden dari penelitian ini. Penelitian ini merupakan penelitian deskriptif kuantitatif. Data didapakan dari membagikan 2 kuesioner. Kuesioner pertama yaitu SLWAI (Second Language Writing Anxiety Inventory) dari Cheng (2002) digunakan untuk mengetahui level dan tipe kecemasan responden. Kuisioner kedua yaitu Writing Strategy Scale dari Raoofi dkk (2017) digunakan untuk mengetahui strategi menulis yang digunakan responden. Penelitian ini menemukan bahwa responden mengalami kecemasan menulis dalam tingkat yang menengah, dengan tipe kognitif sebagai tipe yang mendominasi. Dari penelitian ini juga diketahui bahwa responden berada di level yang tinggi dalam penggunaan strategi menulis. Strategi yang sering digunakan yaitu strategi afektif dan metakognitif.Kata Kunci/frase: level kecemasan dalam menulis, tipe kecemasan dalam menulis, strategi menulis
Design Thinking in Education: Developing a Cross-Subject Teacher Collaboration Platform for Creativity Assessment Masriani, Elsa; Haeny, Nanda Abqari
The Future of Education Journal Vol 4 No 7 (2025)
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v4i7.956

Abstract

This study reports on the development of a digital platform designed to facilitate cross-subject collaboration among secondary school teachers in Indonesia for assessing students' creative works. Grounded in the Design Thinking methodology, the project progressed through the stages of Empathise, Define, Ideate, and Prototype. The platform addresses the gap in current assessment practices where creativity is undervalued due to limitations in teacher expertise and evaluation tools. By adopting a user-centred and co-design approach, involving teachers as active collaborators, the platform integrates principles of collaborative learning and computer-mediated communication. The article outlines the design process in detail, highlighting how Design Thinking guided the iterative development up to the prototyping phase, which produced a high-fidelity design ready for future testing.
Mapping Global Research on Instructional Media and STEM Education: A Bibliometric Analysis Alfahani, Khairul; Muthie, Imam; Hendri, Nofri; Masriani, Elsa
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.4019

Abstract

This research aims to map and analyze global trends in the use of digital learning media in STEM (Science, Technology, Engineering, and Mathematics) education through bibliometric analysis. Using data from journals indexed in Scopus, this study employs a Systematic Literature Review (SLR) approach to identify research patterns and areas that require further attention. The analysis results indicate that between the years 2015 and 2024, there was a significant increase in the number of publications, peaking in 2024, with 24 documents published. The United States emerged as the main contributor with 51 documents, emphasizing the dominance of educational institutions in the country. Additionally, keywords such as 'digital media,' 'STEM,' and 'learning media' highlight a major focus on the integration of technology in learning. Nevertheless, the number of publications still below 1000 documents indicates that there are still many aspects to explore. This research shows that digital learning media in STEM education is increasingly favored by educators. With the growing attention from researchers and academics in conducting studies on digital learning media and STEM, support from the government and more in-depth research must be developed. Recommendations for further research include deeper exploration of technology integration methods and their impact on student learning outcomes, as well as considering local contexts and languages in research. Thus, this research makes an important contribution to the literature and paves the way for more contextual research in the future.
Socio-Cultural Dominance in School-Choice Intentions: The Moderating Role of Environmental Conditions in a PLS-SEM Model Hidayati, Abna; Ardi, Zadrian; Putra, Ade Herdian; Rahmi, Ulfia; Pratiwi, Rahmi; Masriani, Elsa; Arina, Novra; Hafanos, Robby; Ramadona, Dasatry Dwi
International Journal of Research in Counseling and Education Vol 9, No 1 (2025): International Journal of Research in Counseling and Education
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/00736za0002

Abstract

Parents’ Ability to Choose School reflects a complex decision-making process that goes beyond administrative considerations and involves social, cultural, economic, and environmental factors. This study aims to examine the effects of socio-cultural factors, economic conditions, and environmental conditions on parents’ Ability to School Choose, as well as to test the moderating role of socio-cultural factors. A quantitative explanatory design was employed with data collected from parents in Payakumbuh City, West Sumatra, using an online questionnaire. The data were analyzed using Partial Least Squares Structural Equation Modeling. The results indicate that sociocultural factors and environmental conditions have significant effects on parents’ ability to choose a school, while economic factors do not show a significant direct effect. Furthermore, sociocultural factors significantly moderate the relationship between environmental conditions and the ability to choose a school but do not moderate the relationship between economic factors and the ability to choose a school. These findings highlight the dominant role of the sociocultural context in shaping school choice decisions and underscore the importance of culturally sensitive educational policies.
PENGEMBANGAN MULTIMEDIA INTERAKTIF PADA MATERI COMPUTATIONAL THINKING MATA PELAJARAN INFORMATIKA KELAS VII SMP Fernando, Erik; Novrianti; Pratiwi, Rahmi; Masriani, Elsa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.50530

Abstract

This research and development (R&D) study aimed to produce an interactive multimedia learning media using Scratch 3.0 on the Computational Thinking topic for Grade VII students at SMP Negeri 15 Padang. The development model employed was the 4D model (Define, Design, Develop, Disseminate) proposed by Thiagarajan et al. (1974). The interactive multimedia integrates text, images, animations, audio, and interactive quizzes to provide an engaging, student-centered learning experience. Validity assessment was conducted by one subject matter expert (content validity 92.85%, very Valid) and two media experts (media validity 97.5% and 98.75%, both very Valid). Practicality testing involving 31 Grade VII students yielded an overall score of 91.5% (very Practical). These results demonstrate that the interactive multimedia developed is both valid and practical for use in Informatika learning, particularly for improving students’ Computational Thinking skills through algorithmic and visual programming experiences.
PENGARUH LITERASI ARTIFICIAL INTELLIGENCE (AI) TERHADAP KEMAMPUAN BERPIKIR KRITIS PADA PESERTA DIDIK KELAS XI SMA ADABIAH 2 PADANG Wardana, Rizky; Hidayati, Abna; Kurnia, Reni; Masriani, Elsa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.54190

Abstract

This study aims to analyze the effect of Artificial Intelligence (AI) literacy on the critical thinking skills of eleventh-grade students at SMA Adabiah 2 Padang. The background of this study is that the use of AI among students has been high, but it has not been accompanied by adequate AI literacy, which potentially hinders the development of critical thinking skills. This research uses a quantitative approach with a survey method. The population consisted of all Phase F (Class XI) students at SMA Adabiah 2 Padang, with a sample of 175 students selected through proportional random sampling. Data were collected using a Likert-scale questionnaire instrument that had been validated and declared reliable. Data analysis used simple linear regression, which was preceded by normality, linearity, heteroscedasticity, and autocorrelation tests. The results showed that AI literacy had a positive and significant effect on students' critical thinking skills, with a t-value of 5.455 and a significance value of 0.000 < 0.05. The coefficient of determination (R²) obtained was 0.147, meaning that AI literacy contributed 14.7% to the variation in students' critical thinking skills. The remaining 85.3% was influenced by other factors outside this study. This finding confirms that adequate AI literacy encourages students to interact critically and reflectively with AI systems, thereby strengthening their analytical, evaluative, and inferential thinking skills.
PENGEMBANGAN E-KOMIK BERBASIS KEARIFAN LOKAL PADA MATERI MELESTARIKAN BUDAYA BANGSAKU DALAM MATA PELAJARAN PPKN KELAS VIII SMP Amanda, Zikratul; Rayendra; Pratiwi, Rahmi; Masriani, Elsa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.54727

Abstract

This study was motivated by the limited use of engaging and contextual learning media in Civic Education learning, particularly on the topic of preserving national culture. The integration of local wisdom values into learning activities was also still limited. Therefore, this study aimed to develop a local wisdom-based e-comic for the topic “Melestarikan Budaya Bangsaku” in Grade VIII Civic Education learning. This research employed a Research and Development (R&D) approach using the 4-D model, consisting of Define, Design, Develop, and Disseminate stages. Product validation was conducted by one material expert and two media experts, while practicality testing involved 30 Grade VIII students at SMP Negeri 22 Padang. The results showed that the material validation score reached 94.6%, categorized as “Very Valid”. Media validation results reached 99% from media expert I and 97.2% from media expert II, both categorized as “Very Valid”. The practicality test obtained an average score of 4.62, categorized as “Very Practical”. These findings indicate that the developed local wisdom-based e-comic is highly valid and practical for use in Civic Education learning.
PENGEMBANGAN MEDIA SMART CARD BERBASIS AUGMENTED REALITY PADA MATA PELAJARAN IPA TOPIK KERANGKA MANUSIA KELAS VIII SMP Almajri, Fiqri; Novrianti; Masnur, Alkadri; Masriani, Elsa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.57496

Abstract

This research and development (R&D) study aimed to produce a Smart Card learning media based on Augmented Reality (AR) on the Human Skeleton topic for Grade VIII students at SMP Negeri 34 Padang. The development model employed was the 4D model (Define, Design, Develop, Disseminate) proposed by Thiagarajan et al. (1974). The Smart Card integrates text, images, 3D animations, and narrated audio to provide an engaging, student-centered learning experience. Validity assessment was conducted by one subject matter expert (content validity 94.12%, Very Valid) and two media experts (media validity 98.67%, both Very Valid). Practicality testing involving 29 Grade VIII students yielded an overall score of 93.79% (Very Practical). These results demonstrate that the Smart Card based on Augmented Reality developed is both valid and practical for use in science learning, particularly for improving students' understanding of the human skeletal system.