Melodia
Universitas Negeri Padang

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PENGARUH PERMAINAN JEJAK KAKI BERBASIS AUDIO VISUAL INTERAKTIF TERHADAP KEMAMPUAN MOTORIK KASAR ANAK USIA 5-6 TAHUN DI TAMAN KANAK-KANAK SABBIHISMA 2 Melodia; Setiyo Utoyo; Nur Hazizah; Mutia Afnida
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 Nomer 03, September 2026 Publication
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.18947

Abstract

Gross motor skills are an important aspect of early childhood development. However, the gross motor skills of children at Sabbihisma 2 Kindergarten have not developed optimally. This study aims to determine the effect of an interactive audio-visual footprint game on the gross motor skills of 5- to 6-year-old children at Sabbihisma 2 Kindergarten. The research method used a quantitative approach with a pretest-posttest quasi-experimental design involving a control group. The sample consisted of 20 children from Group B, divided into an experimental class and a control class, each comprising 10 children. Data were collected through a gross motor skills test, followed by a Shapiro-Wilk normality test and Levene’s test for homogeneity, and then analyzed using an independent samples t-test to test the hypotheses. The results showed a greater improvement in gross motor skills in the experimental class (average score increased from 16.00 to 22.20) compared to the control class (15.40 to 19.20), with a p-value of 0.004 < 0.05. Thus, the interactive audiovisual “footprint” game has a significant effect on the gross motor skills of children aged 5–6 years.