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Smart Traffic Light based on IoT and mBaaS using High Priority Vehicles Method Muhammad Izzuddin Mahali; Eko Marpanaji; Satriyo Dewanto; Bekti Wulandari; Umi Rochayati; Nur Hasanah
Proceeding of the Electrical Engineering Computer Science and Informatics Vol 5: EECSI 2018
Publisher : IAES Indonesia Section

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (894.653 KB) | DOI: 10.11591/eecsi.v5.1715

Abstract

An increase of the number of vehicles which is not followed by the number of roads can lead to the increase of congestion, especially in big cities. Regulation of law no 22 Year 2009 explains that there are seven types of vehicles prioritized on the road. This research aims to build a Smart Traffic Light as a solution with the goal of making the prioritized vehicle journey smooth when crossing the road with Smart Traffic Light. The proposed system is "Smart Traffic Light on IoT and mBaaS (Mobile Backend As a Service) using High Priority Vehicles Method". The Smart Traffic Light has three important parts, including: (1) Smart Traffic Application; (2) Smart Traffic Controller; and (3) mBaaS. Prioritized vehicle drivers cross the road using the Smart Traffic Application when they are in an emergency situation. Smart Traffic Application and Smart Traffic Controller communicate using mBaaS. Smart Traffic Application has a vehicle track search facility as well as identification of traffic light location. A few meters before crossing, Smart Traffic Application will send the location to mBaaS and continue to be read by Smart Traffic Controller using internet. If it meets the criteria of High Priority Vehicle, then Traffic Light will be changed to green in the same path. The results show that when testing the data rate from Smart Traffic Application to Smart Traffic Controller, it takes no later than 8.15 seconds and 1.2 seconds (the fastest) with the average data transmission time of 3.39 seconds. Smart Traffic Light is able to identify the direction of the vehicle before passing through the Smart Traffic Application.
Simulasi dan Pembuatan Rangkaian Sample dan Hold dengan JFET dan Software LTSPICE Fadliondi Fadliondi; Nur Hasanah; Asriyadi Asriyadi
RESISTOR (Elektronika Kendali Telekomunikasi Tenaga Listrik Komputer) Vol 2, No 2 (2019): RESISTOR (Elektronika Kendali Telekomunikasi Tenaga Listrik Komputer)
Publisher : Universitas Muhammadiyah Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (472.323 KB) | DOI: 10.24853/resistor.2.2.89-94

Abstract

Simulasi dan eksperimen pada rangkaian penyearah sample dan hold telah dilaksanakan dengan memakai transistor BF245 A dan software LTSPICE. Dari hasil percobaan dapat dilihat bahwa pada rangkaiansample dan hold adalah sebuah sirkuit elektronika yang membuat sampel tegangan yang diberikan kepadanya sebagai informasi dan dari sana, ia menghold sample sampel tersebut untuk waktu positif.
Simulasi dan Pembuatan Rangkaian Penyearah Gelombang Penuh dengan Trafo Center Tapped dengan Memakai Perangkat Lunak LT SPICE Fadliondi Fadliondi; Nur Hasanah; Asriyadi Asriyadi
RESISTOR (Elektronika Kendali Telekomunikasi Tenaga Listrik Komputer) Vol 2, No 1 (2019): RESISTOR (Elektronika Kendali Telekomunikasi Tenaga Listrik Komputer)
Publisher : Universitas Muhammadiyah Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (533.692 KB) | DOI: 10.24853/resistor.2.1.23-28

Abstract

Rangkaian penyearah gelombang penuh adalah penyearah yang mengonversikan kedua siklus positif dan negative dari sinyal AC menjadi sinyal DC yang berdenyut. Rangkaian penyearah gelombang penuh juga bisa dibuat dengan memakai trafo centre tapped.
STRES AKADEMIK SISWA SEKOLAH DASAR DI MASA PANDEMI COVID-19: STUDI PADA BIMBEL CADIAK PANDAI KABUPATEN SOLOK NUR HASANAH; NURUS SA'ADAH
Al-Tazkiah : Jurnal Bimbingan dan Konseling Islam Vol. 10 No. 2 (2021): EKSISTENSI BIMBINGAN KONSELING DI MASA PANDEMI COVID 19
Publisher : Universitas Islam Negeri Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20414/altazkiah.v10i2.3879

Abstract

Abstract: Online learning is a scenario designed by the Ministry of Education and Culture in anticipating the spread of the Covid-19 outbreak and is a challenge for everyone to adapt to the new learning model. The online learning process has an impact on elementary school students in the form of academic stress. Stress has become a regular and unavoidable part of life. Stress can be felt by everyone and in unspecified places, such as at home, school, work, and society. This study uses a qualitative method by conducting a case study. Taking research subjects using the purposive sampling technique. Methods of data collection using interviews, observation and recording. Data analysis was carried out through the stages of data reduction, data visualization, verification and drawing conclusions. Researchers use triangulation to see the validity of the data. The results of the study indicate that the online learning method is not sufficient to provide good habituation to elementary school students, with the large number of assignments given and the short collection deadline can cause stress to students
PEMETAAN PEMANFAATAN MEDIA AUGMENTED REALITY PADA PENDIDIKAN KEJURUAN DI DIY MENGGUNAKAN K-MEANS Galeh Nur Indriatno Putra Pratama; Moch. Bruri Triyono; Nur Hasanah; Muhamad A. Ramadhan
Jurnal Pensil : Pendidikan Teknik Sipil Vol 11 No 3 (2022): Jurnal Pensil : Pendidikan Teknik Sipil
Publisher : LPPM Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jpensil.v11i3.26776

Abstract

The purpose of this study is to reveal group data on the use of augmented reality media in teaching and learning activities so that it is easier to improve student learning outcomes. Augmented reality media was chosen based on the complexity of the scope of teaching materials consisting of thinking skills and limited practice during the implementation of distance learning. The approach for grouping the use of augmented reality media is through the K-Means algorithm with R software. The sample of this study was 136 students of Building Information and Modeling Design skills competency from 5 State Vocational High Schools spread across districts and cities, DIY Province. The review aspect used as the basis for grouping is the need for alternative media in augmented reality, ease of use, supporting facilities, and speed of understanding the material. The grouping results explain that as many as 80 students can master the material well through augmented reality media, and it is appropriate to use it during distance learning. In comparison, the remaining 56 students still find it difficult. Through the results of this grouping, it can be used to combine other media for students who still find it difficult when participating in distance learning