Claim Missing Document
Check
Articles

Found 9 Documents
Search

PELATIHAN DAN PENDAMPINGAN PEMBUATAN MEDIA PEMBELAJARAN INTERAKTIF MENGGUNAKAN AUTOPLAY MEDIA STUDIO BAGI GURU-GURU SDN MERJOSARI 1 Nugraha, Danang Aditya; Sudiyono, Sudiyono
Jurnal Terapan Abdimas Vol 3, No 2 (2018)
Publisher : UNIVERSITAS PGRI MADIUN

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (536.075 KB) | DOI: 10.25273/jta.v3i2.2811

Abstract

Abstract. Information Technology affecting in many aspect in human life, and it also had an effect in education world. A teacher nowadays not only required to have teaching skills, but also demanded to follow and update their teaching method by applying new technology, especially Information Technology. Interactive learning media as appliance of Information Technology could be a good solution to make learning process more interesting. As we know, many application of this kind had been sold as a marketable product, but those product can‟t adapt with different teaching style of every teacher, so it would be wonderful if every teacher had a skill to create an interactive learning application that suitable with his/her teaching style. Unfortunately those kind of skill require a lot of effort to master. Autoplay Media Studio, as a tools to develop a media based application, provide an easy way for someone to create a media based application, especially when using this tools programming skill is not required. This is shown in this training that every participant in the end had some skill and knowledge to develop an interactive multimedia learning application. Abstrak. Peranan teknologi informasi telah merambah berbagai aspek kehidupan , dan hal ini tidak terkecuali bagi dunia pendidikan. Seorang guru saat ini tidak hanya dituntut menguasai ilmu dan juga skill dalam mengajar, namun juga dituntut mampu mengikuti dan menerapkan perkembangan teknologi terutama teknologi informasi dalam proses belajar mengajar. Media pembelajaran interaktif sebagai bentuk penerapan teknologi informasi, mampu menjadi solusi agar cara guru dalam mengajarkan mata pelajaran menjadi lebih menarik. Aplikasi media pembelajaran interaktif memang sudah banyak tersedia  dipasaran, akan tetapi setiap aplikasi tersebut tentu tidak dapat menyesuaikan dengan selera dan gaya mengajar setiap guru, sehingga alangkah baiknya apabila guru memiliki kemampuan untuk membuat aplikasi media pembelajaran interaktif, sesuai dengan selera dan cara mengajar guru tersebut.Akan tetapihal tersebut terkendala dengan rumitnya pengembangan aplikasi yang tentunya membutuhkan usaha yang sangat berat bagi seorang guru untuk menguasainya. Autoplay Media Studio sebagai perangkat pengembangan aplikasi berbasis media, menyediakan solusi yang mudah bagi seseorang untuk mengembangkan aplikasi berbasis media, dimana dengan tools ini tidak dituntut kemampuanprogramming.Hal ini terlihat pada hasil pelatihan dimana setiap peserta pada akhirnya memiliki kemampuan mengembangkan aplikasi pembelajaran multimedia interaktif.
PROTOTYPE PENGECEKAN SUHU TUBUH UNTUK MENCEGAH COVID-10 BERBASIS INTERNET OF THINGS DI UNIVERSITAS PGRI KANJURUHAN MALANG Maharani, Delvi Anjarita; Nugraha, Danang Aditya; Aziz, Abdul
JATI (Jurnal Mahasiswa Teknik Informatika) Vol. 7 No. 1 (2023): JATI Vol. 7 No. 1
Publisher : Institut Teknologi Nasional Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36040/jati.v7i1.5694

Abstract

The world of health is in an uproar with the discovery of a new type of virus, namely Corona Virus-2 (SARS-CoV-2) and the name of the disease as Corona virus disease 2019 (COVID-19). This virus is easily spread contagious. Therefore, to prevent transmission of this virus, the government makes regulations for the community to minimize physical contact with the outside world and avoid crowds, which is also known as physical distancing , namely limiting the distance between people from one another. The impact of this virus has caused many community activities to be disrupted, including the process of teaching and learning activities so that several institutions carry out online. One of the symptoms suffered by people exposed to COVID-19 is a high body temperature at > 37.5°C so it is necessary to carry out periodic checks without touching (non-contact). With these problems, a prototype for checking body temperature based on the Internet of Things was made. The way the Internet of Things is by creating or embedding arguments in programming form. Argument commands create interactions between remotely connected machines when connected to the Internet. In this study, the design of a body temperature checking device uses an MLX90614 sensor with an Arduino Uno microcontroller, 12c LCD as display output. The results of testing the design of this system, the resulting MLX90614 sensor reading accuracy test was obtained at 99.6%. This indicates that the MLX90614 sensor is functioning properly.
PENGEMBANGAN BAHAN PELAJARAN KOMPUTER DAN JARINGAN DASAR KELAS IX DI SMP ISLAM DRUJU SUMBERMANJING WETAN Afandi, Fajar; Nugraha, Danang Aditya; Ahsan, Moh
Jurnal Fakultas Teknologi Informasi Vol 6 No 1 (2023): BIMASAKTI
Publisher : Fakultas Sains dan Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/bimasakti.v6i1.9350

Abstract

Metodologi pengembangan yang diterapkan dalam penelitian dan telah dimodifikasi dengan tahapan penelitian yang sudah dirancang (RnD) dengan bebrapa modifikasi dalam pengembngan bahan modul  dibagi menjadi 10 tahap, yaitu: (1) permasalahan dan potensi, (2) pengumpulan data, (3) perkembangan produk, (4) validasi ahli guru dan ahli siswa , (5) evaluasi produk, (6) Uji coba kelompok kecil, (7) evaluasi produk, ( 8) pengujian kelompok besar, (9) evaluasi produk, (10) pembuatan produk. Hasil pengembangan modul  dasar yang dikembangkan di komputer dan terhubung ke jaringan sesuai modul Rnd dibangun dan diverifikasi oleh beberapa ahli, yaitu:(1) ahli Guru mencapai 94,1%, (2) ahli Siswa mencapai 93,54%, (3) kelompok esai kecil mencapai 80,4%, (4) kelompok esai kelompok esai mencapai 91,96% dan nilai rata-rata bilai sebesar 90,79%. Berdasarkan dari hasil evaluasi dengan dikatakan bahwa modul pemebelajaran  dasar computer dan jaringan dapat digunakan dalam proses pembelajaran di SMP Islam Druju khususnya mata pelajaran komputer dasar kelas IX komputer dan jaringan program komputer.
PROTOTYPE SISTEM NOTIFIKASI MONITORING DAYA LISTRIK DENGAN METODE FUZZY BERBASIS ANDROID Budianto, Alfa Wahyu; Tri Sulistiyo, Muhammad Priyono; Nugraha, Danang Aditya
Jurnal Fakultas Teknologi Informasi Vol 7 No 2 (2025): BIMASKTI
Publisher : Prodi Teknik Informatika, Fakultas Sains dan Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/bimasakti.v7i2.10783

Abstract

Increasing electrical energy consumption in the household sector is a major concern in effective energy management to prevent waste and reduce costs. Conventional electrical power monitoring systems have weaknesses in terms of time and efficiency because they require manual calculations of the use of each electronic device. The development of mobile technology and the Internet of Things (IoT) offers new opportunities in developing monitoring systems that are more interactive and can be accessed in real-time via Android devices. However, the biggest challenge is presenting power usage information that is easy for users to understand. Fuzzy methods offer a solution by converting numerical data into simpler information such as "high", "medium" or "low" power consumption categories, making it easier for users to understand. In addition, the fuzzy method can also provide warning notifications when power consumption exceeds a certain limit. This research aims to develop an Android-based electrical power monitoring system using the fuzzy method. This system is designed to provide direct and efficient power consumption information, as well as notifications that help users monitor household energy consumption. It is hoped that this system can contribute to better energy management, provide solutions to excessive energy consumption, and become the basis for the development of smart home technology in Indonesia.
ANALISIS PERBANDINGAN KINERJA YOLO DAN CAMSHIFT DALAM PELACAKAN OBJEK BERBASIS VIDEO Miharja, Gangga Prakarsa; Nugraha, Danang Aditya; Abdul Aziz
Jurnal Fakultas Teknologi Informasi Vol 7 No 2 (2025): BIMASKTI
Publisher : Prodi Teknik Informatika, Fakultas Sains dan Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/bimasakti.v7i2.10947

Abstract

This study aims to implement and analyze the YOLO (You Only Look Once) method for human object tracking and compare it with the Camshift (Continuously Adaptive Mean Shift) method. Supported by the rapid development of artificial intelligence (AI) in information technology, this research explores the capabilities of both methods in object tracking. The process involves video capture, tracking using YOLO and Camshift, and performance evaluation through the Intersection over Union (IoU) metric under various lighting conditions. Both methods are integrated into an Arduino-based tracking device. The results show that YOLO outperforms in environments with complex backgrounds and optimal lighting, although it is slower, while Camshift is faster but less accurate under varying lighting conditions. Both methods are effective in monitoring human movement, but there is a trade-off between accuracy and speed. With superior efficiency and accuracy, YOLO is more suitable for real-time human object tracking. Future research is suggested to combine or enhance detection and tracking algorithms, optimize the system with advanced hardware, test under real-world conditions, and explore the integration of other technologies to create a more reliable and adaptive tracking system.
Pelatihan Pembuatan Bucket Snack dan Strategi Pemasaran Pada Ibu-Ibu PKK Desa Sutojayan Kecamatan Pakisaji Kabupaten Malang Djapalata, Anggreni Shinta; Nugraha, Danang Aditya; Nage, Vensislaus; Amanda, Kharisma; Cahyani, Indah Ayu
Jurnal Pengabdian Masyarakat Bhinneka Vol. 1 No. 1 (2022): Bulan September
Publisher : Bhinneka Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1002.295 KB) | DOI: 10.58266/jpmb.v1i1.2

Abstract

Abstract Training on making snack buckets and marketing strategies for PKK women in Sutojayan village can help improve skills, help create jobs among PKK women in Sutojayan village and help boost the economy of PKK women in Sutojayan village. The implementation method used is the survey and coordination stage, the material procurement stage, training and making snack buckets, and strategy and marketing training. This activity was attended by 30 PKK women from Sutojayan village. This training was very useful for PKK women in Sutojayan village, such as having new skills, and knowing how to market their products.
Peramalan Market Intelligent Komoditas di Kalimantan Barat Dengan Metode Moving Average, Single Exponential Smoothing dan Double Exponential Smoothing Alvionita, Modesta Noviani; Wiguna, Anggri Sartika; Nugraha, Danang Aditya
RAINSTEK: Jurnal Terapan Sains dan Teknologi Vol. 6 No. 1 (2024): Maret
Publisher : Fakultas Sains dan Teknologi Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jtst.v6i1.6875

Abstract

Forecasting atau prediksi dapat sangat berguna bagi para investor untuk dapat menggambarkan harga komoditas di masa depan. Prediksi yang dilakukan dapat digunakan sebagai antisipasi bila harga komoditas mengalami kenaikan atau penurunan. Peneliti berusaha untuk melakukan peramalan terhadap komoditas di Kalimantan Barat sebagai informasi yang dapat digunakan dalam berbagai hal. Metode perhitungan yang dilakukan yaitu menggunakan Moving Average, Single Exponential Smoothing, Double Exponential Smoothing serta menghitung besaran MAPE. Hasil dari perhitungan yang dilakukan didapatkan metode double exponential smoothing merupakan metode terbaik karena semakin rendah nilai akurasi maka akan semakin baik sebab mendekati nilai aktualnya.
SISTEM PENGENALAN WAJAH PADA KEAMAAN PINTU OTOMATIS MENGGUNAKAN METODE EIGENFACE BERBASIS RASPBERRY PI Luriansyah, Rizky Putra; Nugraha, Danang Aditya; Harianto, Wahyudi
Kurawal - Jurnal Teknologi, Informasi dan Industri Vol 5 No 2 (2022): Jurnal Kurawal Volume 5, Nomor 2, Oktober 2022
Publisher : Universitas Ma Chung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33479/kurawal.v5i2.644

Abstract

Sistem pengenalan wajah pada keamanan pintu otomatis sangat di perlukan bagi seseorang yang hendak menyimpan barang atau dokumen berharga supaya terhindar dari pencurian barang. Misalnya, pemilik rumah pribadi memiliki barang atau dokumen yang berharga dan pemilik rumah tersebut tidak ingin ada pihak lain yang mencuri barang tersebut maka diaplikasikan system pengenalan wajah pada pintu ruangan penyimpanan barang atau dokumen berharga di dalam rumah supaya hanya si pemilik yang dapat mengakses masuk ke dalam ruangan penyimpanan barang berharga tersebut. Implementasi system pengenalan wajah pada keamanan pintu menggunakan Raspberry pi 3 model B, sensor kamera, modul renal 5-volt, solenoid door lock. Berdasarkan hasil pengujian, system dapat bekerja dengan baik. System yang mendeteksi wajah juga dapat mengenali data sampel valid dan tidak valid dengan baik. Solenoid door lock juga akan membuka relay dengan otomatis jiga wajah yang terdeteksi valid, sebaliknya jika ada wajah yang tidak terdaftar di sampel wajah valid solenoid door lock tidak akan membuka relay tersebut.
PEMILIHAN PROTOKOL VIRTUAL PRIVATE NETWORK MENGGUNAKAN MIKROTIK UNTUK KEBUTUHAN AKSES JARAK JAUH PADA SMK NEGERI 11 MALANG Ramadhanti, Rizka Laela Saputri; Zaini, Ahkmad; Nugraha, Danang Aditya
Jurnal Fakultas Teknologi Informasi Vol 8 No 1 (2025): BIMASAKTI
Publisher : Prodi Teknik Informatika, Fakultas Sains dan Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/bimasakti.v8i1.12616

Abstract

State Vocational School 11 Malang is a school that uses technology and information. Administrators have the duty to monitor and understand the condition of the school network. The problem when the administrator is outside the local network or public network. The administrator needs remote access to access the server or application safely without data leakage. VPN provides security by encrypting internet traffic. PPTP, L2TP, OpenVPN are VPN protocol options that can be used to connect between different networks. In this research, testing was carried out between these protocols to find out which one has the best performance and the ability to maintain the confidentiality of the data and information stored in it.