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User Interface Design And User Experience Kuysedekah.Id Mobile Applications Moh Ahsan; Wahyudi Arianto; Robbi Tri Murdani
SMATIKA JURNAL Vol 10 No 02 (2020): SMATIKA Jurnal : STIKI Informatika Jurnal
Publisher : LPPM STIKI MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/smatika.v10i02.515

Abstract

The population of Indonesia is very Muslim, so there are many mosques in Indonesia. Many people raise funds directly on the road, but not infrequently this activity actually hinders the mobility of road users such as congestion and lack of light on funds. An innovative application prototype for alms that is easy and based on user desires. The Kuysedekah.id application design development model based on Mobile App. The UI (User Interface) and UX (User Experience) design prototypes aim to produce good results, and can meet the needs of smartphone users (user friendly), design thinking, and test prototypes. UX assessment uses a design review with a "very good" score, the usability test uses the SEQ (Single Ease Question) questionnaire to get "easy to use" results and the SUS (System Usability Scale) gets "accapteble" results with 50 respondents who have been done.
MANAJEMEN MEDIA PEMBELAJARAN PENDIDIKAN AGAMA ISLAM DALAM MENINGKATKAN MUTU PEMBELAJARAN DI SDN LANGGENGSARI Ahsan, Moh
Tahsinia Vol 5 No 1 (2024): April
Publisher : STIT Rakeyan Santang Karawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57171/jt.v5i1.241

Abstract

Penelitian ini dilatarbelakangi bahwa pengelolaan dari penunjang pembelajaran yakni media peraga dalam mendukung mutu pembelajaran, secara khusus pada pembelajaran pendidikan agama Islam di Sekolah Dasar. Media pembelajaran yang digunakan oleh seorang guru pada saat ini tidak hanya media pembelajaran yang berupa papan tulis, gambar, poster, model-model, dan lain-lain tetapi sekarang dengan berkembangnya ilmu pengetahuan dan teknologi memberikan kemudahan bagi peserta didik untuk mendapatkan media pembelajaran yang lebih lengkap. Tujuan penelitian ini adalah untuk mengetahui manajemen peningkatan mutu pembelajaran di Sekolah Dasar. Pendekatan yang digunakan adalah kualitatif dengan metode deskriptif. Hasil penelitian ini bahwa Guru harus kreatif dalam penggunaan media pembelajaran, selalu mengkomunikasikan kepada anak-anak didiknya, menemukan sesuatu ide-ide dalam bentuk yang baru, dan mempunyai tanggung jawab yang sangat besar, sehingga dalam pelaksanaannya banyak kendala yang dihadapi dalam rangka meningkatkan kegiatan proses belajar mengajar. Biasanya salah satu faktor atau alasan tidak dimanfaatkannya media pembelajaran atau media itu terabaikan pada umumnya disebabkan oleh waktu persiapan mengajar terbatas, sulit mencari media yang tepat, biaya tidak tersedia, antusiasme peserta didik dan lain-lain.
KLASIFIKASI TINGKATAN KALORI MENU RESTORAN FAST FOOD DI INDONESIA MENGGUNAKAN METODE NAIVE BAYES Syahrul Munir, Muchamad; Nugroho, Danang Aditya; Moh Ahsan
Jurnal Fakultas Teknologi Informasi Vol 6 No 2 (2024): BIMASAKTI
Publisher : Fakultas Sains dan Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/bimasakti.v6i2.10057

Abstract

Fast food is food that is easy to package, easy to serve, practical, or processed in a simple way. The more often people consume fast food, the more threats to health will be. This is because fast food contains lots of saturated fat, trans fat, and sodium. In addition, fast food also contains a high level of calories, but not balanced with the nutritional content needed by the body. This study aims to find out: (1) calorie levels on fast food restaurant menus; (2) The learning process carried out by Naive Bayes in determining decision making; (3) The level of accuracy of calorie level suitability on fast food restaurant menus using the naïve bayes method.This research method is divided into two stages, namely pre-processing and processing. The pre-processing stage is divided into three stages, namely data collection, data cleaning and data transformation. The data collection stage was carried out by downloading from Kaggle's official website which amounted to 515 data. Then at the cleaning stage, the data was taken the menus of fast food restaurants in Indonesia and only took 4 attributes. Then at the data transformation stage, namely giving labels to each attribute. The processing stage is done in two ways, namely manually and using the RapidMiner tool.The results of the study showed that the average accuracy value produced was 82.35%. With the accuracy of each class attribute, namely Normal Calories by 80.65%, High Calories by 75.00%, and Low Calories by 90.48%.The conclusions of this study are: (1) Naive Bayes algorithm can be used to classify the calorie level of fast food restaurant menus in Indonesia based on the main nutritional parameters, namely carbohydrates, fats, and proteins; (2) The use of the Naive Bayes algorithm can produce a fairly high accuracy rate of 82.35% so that it can be concluded that the classification results carried out by the algorithm have a match rate with the original data of 82.35%.
Pelatihan Desain Video Pembelajaran untuk Meningkatkan Kompetensi Guru dalam Membuat Media Pembelajaran Muhammad Sayyadi; Moh Ahsan
jurnal ABDIMAS Indonesia Vol. 2 No. 1 (2024): Maret : Jurnal ABDIMAS Indonesia
Publisher : STIKes Ibnu Sina Ajibarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59841/jurai.v2i1.1186

Abstract

Teachers have an important role to produce the next generation of the nation. Future teachers need to keep up with technological developments in learning. One of the technologies needed in learning is designing learning media with the help of sparkol videoscribe. Sparkol videoscribe serves as an intuitive tool for creating animated whiteboards and explainer videos. The implementation of the workshop consists of 5 stages of preparation, mentoring, making videos with the sparkol videoscribe application, validating the resulting learning videos and improving the videos until they are suitable for use. This activity was attended by KKG cluster one Saparua District, Central Maluku. The result obtained in this service is that the teachers gave a positive response regarding this activity. Teacher competence in making media in the form of learning videos obtained results as much as 75% suitable for use, but after there was an improvement increased to 93% of the learning videos produced suitable for use.
Menguraikan Materi Kompleks: Peran Explainer Video serta Tantangan dan Solusinya di Universitas Walidaroyani, Ainia; Ahsan, Moh
jurnal ABDIMAS Indonesia Vol. 2 No. 2 (2024): Juni : Jurnal ABDIMAS Indonesia
Publisher : STIKes Ibnu Sina Ajibarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59841/jurai.v2i2.1251

Abstract

Indonesia's digital literacy rate has increased significantly until 2023. With the growth of technology and the internet becoming more widespread across the country, more Indonesians are starting to actively engage in digital platforms. The relationship between increasing digital literacy and gadget usage trends in Indonesia is closely linked. Along with the development of digital technology and the availability of various online content, gadget usage is increasing to access various types of content, such as videos, music, games and social media. These contents have different appeals and fulfill users' entertainment, information and social interaction needs. The challenge of using explainer videos as an explanatory tool in Indonesian society is the complexity of conveying effective information. While animated videos have the potential to convey ideas and concepts in an engaging and easy-to-understand way, there are several barriers to overcome. One of them is the difficulty in simplifying complex content into a short and clear animation format. In addition, the different levels of digital literacy and accessibility to technology in different walks of life also pose obstacles to the dissemination and acceptance of animated videos as an effective explanatory tool.
PENINGKATAN KINERJA SISTEM REKOMENDASI WISATA MELALUI PENERAPAN ALGORITMA COLLABORATIVE FILTERING DAN K-NEAREST NEIGHBORS DENGAN METODE KLASTERISASI K-MEANS Firmansyah, M Ferrari; Aziz, Abdul; Ahsan, Moh
JATI (Jurnal Mahasiswa Teknik Informatika) Vol. 8 No. 6 (2024): JATI Vol. 8 No. 6
Publisher : Institut Teknologi Nasional Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36040/jati.v8i6.11488

Abstract

Sistem rekomendasi wisata mengolah data wisata menjadi informasi yang disajikan untuk user. Banyak metode yang bisa digunakan untuk membuat system rekomendasi. Dalam penerapan system rekomendasi pasti ada kelemahan yang harus diperbaiki. kelemahan yang sering terjadi dalam penggunaan system rekomendasi adalah kecepatan dan akurasi yang rendah. Untuk mengatasi hal tersebut digunakan algoritma sebagai solusi. Algoritma collaborative Filtering digunakan untuk meningkatkan akurasi sedangkan untuk meningkatkan kecepatan menggunakan algoritma K Nearest Neighbors dan K-Means. Untuk mengetahui peningkatan kecepatan diukur dari kecepatan proses rekomendasi dan untuk mengetahui peningkatan akurasi diukur mengunakan precision, recall dan F1- Score. Setelah Pengukuran diketahui bahwa Collaborative Filtering dan K-Nearest Neighbors dengan Klasifikasi K-Means memiliki akurasi rekomendasi yang lebih tinggi dengan peningkatan Precision dari 0.06 menjadi 0.35, Recall dari 0.06 menjadi 0.36, dan F1-Score dari 0.06 menjadi 0.35. Namun Kecepatanya lebih rendah yaitu 0.0919808 second per proses sedangkan tanpa algoritma 0.002626 second per proses. Penggunaan algoritma Collaborative Filtering, K-Means Clustering, dan K-Nearest Neighbors tidak dapat meningkatkan kecepatan sistem rekomendasi namun dapat meningkatkan akurasinya. Hal ini disebabkan oleh waktu yang dibutuhkan untuk menjalankan algoritma.
Pengembangan Modul Eksperimen Fisika Berbantuan Phyphox Dalam Pengukuran Konstanta Pegas Sayyadi, Muhammad; Ahsan, Moh; Sholikhan; Sundaygara, Chandra
RAINSTEK: Jurnal Terapan Sains dan Teknologi Vol. 6 No. 4 (2024): Desember
Publisher : Fakultas Sains dan Teknologi Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jtst.v6i4.11242

Abstract

Pada abad 21 perangkat ajar perlu terintegrasi dengan perkembangan teknologi. Perangkat ajar fisika didalamnya perlu mengandung unsur pendekatan scientific berbasis teknologi. Salah satu yang perlu diperhatikan dan dikembangkan adalah modul praktikum. Penggunaan modul praktikum yang tepat dan mengandung unsur teknologi di dalamnya akan menciptakan suasana yang yang menyenangkan sehingga menambah minat peserta didik dalam bereksperimen. Salah satu perangkat ajar yang dibutuhkan berupa pengembangan modul pembelajaran. Penelitian ini dilakukan untuk mengembangkan modul berbantuan phyphox untuk menentukan nilai konstanta pegas dengan metode statis, dinamis, dan berbantuan phyphox. Teori yang digunakan dalam pengembangan modul adalah analyze, design, develop, implement, dan evaluate yang disingkat ADDIE. Modul divalidasi oleh 3 validator dengan uji terbatas pada 12 mahasiswa. Hasil yang didapat dari validator tentang isi materi, media, maupun dari responden dengan kriteria layak. Semakin besar pemuluran pada pegas, maka nilai k yang di dapatkan akan semakin kecil. Hal ini menunjukkan bahwa nilai k berbanding terbalik dengan besar kecilnya simpangan atau pertambahan panjang pada pegas (Δx).
Pendampingan Open Lab Fisika Berbasis Microsoft Office Pada Sekolah Menengah Atas Islam Diponegoro Muhammad Sayyadi; Moh Ahsan; Sholikhan
INTEGRATIF: Jurnal Pengabdian Kepada Masyarakat Vol 2 No 2 (2024): INTEGRATIF: Jurnal Pengabdian Kepada Masyarakat
Publisher : Kilau Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60041/integratif.v2i2.145

Abstract

Physics is a science that is directly related to daily life events. In studying physics in schools, it is inseparable from the role of laboratories as the main support for learning success, so it is necessary to have facilities and infrastructure in the form of practicum tools. For schools that do not have laboratories, it is necessary to collaborate with other agencies such as universities. The purpose of this service is in the form of Open Laboratory activities, namely providing practicum assistance to schools with inadequate equipment facilities. The Open Lab activity was carried out at SMA Islam Diponegoro with several stages, namely coordinating with teachers in the field of study about practicum needs, implementation schedules, preparation stages for modules to be used, practicum mentoring process, data analysis using excel and word and evaluation of activity results.. The average results of the pre-test were 102.71, the post-test was 146.37, and the N-Gain value was 0.60 with the medium category. This shows that there is a positive response from students due to the practicum. The results obtained in the service activities are the preparation of practicum modules, the creation of more meaningful learning. This service also received a good response from teachers and students.
ANALISIS USER INTERFACE DAN USER EXPERIENCE PADA SISTEM PEMETAAN TANAH MENGGUNAKAN PENDEKATAN HUMAN CENTERED DESIGN Sirat Firdaus, Dimas Haikal; Budianto, Alex Endy; Moh Ahsan
Jurnal Fakultas Teknologi Informasi Vol 7 No 1 (2024): BIMASAKTI
Publisher : Fakultas Sains dan Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/bimasakti.v7i1.10487

Abstract

Perkembangan teknologi informasi yang pesat memicu transisi menuju era digital. Digitalisasi adalah proses transformasi media informasi analog menjadi media digital yang diproses melalui komputer. Teknologi digital memberikan dampak positif seperti akses informasi cepat melalui internet, inovasi teknologi digital, dan peningkatan kualitas sumber daya manusia. Salah satu penerapan digitalisasi adalah pengembangan informasi tentang pemetaan tanah digital, yang bertujuan untuk mendigitalkan informasi mengenai lokasi tanah, pemilik tanah, dan kebutuhan tanah pertanian. Di Desa Taman, Kecamatan Grujukan, Kabupaten Bondowoso, mayoritas penduduknya bermata pencaharian sebagai petani dan menghadapi masalah terbatasnya informasi pertanian. Untuk mengatasi masalah ini, dibuatlah aplikasi Sistem Informasi Pemetaan Tanah (SIPETAN) menggunakan pendekatan Human Centered Design (HCD) yang berfokus pada kebutuhan pengguna. Hasil penelitian menunjukkan bahwa perancangan UI dan UX SIPETAN memberikan persepsi positif dari segi user experience dan usability dengan skor efektivitas dan efisiensi masing-masing sebesar 96%.
DAMPAK KINERJA KEPALA SEKOLAH DALAM MENINGKATKAN MUTU TENAGA PENDIDIK DI SMAIT AL MULTAZAM 2 LINGGAJATI KUNINGAN Ariyanto; M Syahru Assabana; Suklani; Moh Ahsan
JISPENDIORA Jurnal Ilmu Sosial Pendidikan Dan Humaniora Vol. 2 No. 1 (2023): April : Jurnal Ilmu Sosial, Pendidikan Dan Humaniora (JISPENDIORA)
Publisher : Badan Penerbit STIEPARI Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56910/jispendiora.v2i1.272

Abstract

This study aims to determine the performance of school principals in improving the quality of teaching staff, influencing factors and efforts made by school principals. This study used a qualitative naturalistic approach with a descriptive type which took place at SMAIT Al Multazam 2 Linggajati, Kuningan using data collection techniques, observation, interviews, and documentation. The research results show that: 1). The Head of School Performance in general has shown good and optimal performance and meets the standards and indicators that have been set. This is explained in the "school work plan (RKS)" as the principal's plan for carrying out work programs and increasing teaching staff in schools. 2) There are several factors that influence the performance of school principals in improving the quality of teaching staff including the geographical conditions of the school, educators who teach not according to their educational background, and a conducive environment. 3) The Principal has made efforts to improve the quality of Educators through empowerment activities and school programs such as academic supervision, subject teacher deliberations (MGMP), self-evaluation (EDS), In House Training (IHT) and entrepreneurial activities intended for educators and students. Based on the research results, it can be interpreted that the principal has done his job optimally in improving the quality of teaching staff through supporting activities to improve the quality of teaching staff and based on national education standards.