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GAME EDUKASI MATEMATIKA UNTUK MENINGKATKAN PENALARAN SISWA BERBASIS ANDROID Tholib, Abu; Eliyanto, Andik Elfandiyono; Supriadi, Ahmad; Syafiih, M; Rahman, M Fadhilur; Halimi, Ahmad
Insand Comtech : Information Science and Computer Technology Journal Vol 9, No 1 (2024): Insand Comtech
Publisher : Universitas Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53712/jic.v9i1.2297

Abstract

One of the subjects taught at every level of education is mathematics. Mathematics is an absolute science that cannot be revised but student interest in mathematics is declining because mathematics is considered a difficult subject for students and the media used is only books so that students get bored in learning. A new innovation is needed to increase student interest by utilizing technology, namely mathematics educational games. Educational games aim to increase students' interest as well as make learning fun by playing while learning. The research method used is the ADDIE Model, namely Analysis, Design, Development, Implementation and Evaluation. The result of this study is the Math Education Game on Android-Based Comparison Material based on the results of the blackbox test, it was found that all functions in the game ran according to the expected results and the assessment with a Likert scale to students obtained a score of 85.7% with a very agreeable interpretation. Thus, it can be concluded that this Android-based math educational game application is suitable for use by students as an independent learning medium and can help increase student interest in learning
Sistem Kontrol Pintu Otomatis Menggunakan RFID (Radio-Frequency Identification) Berbasis Internet of Things (IoT) Rahman, M Fadhilur; Rahman, Moh Irfan Auliya
TRILOGI: Jurnal Ilmu Teknologi, Kesehatan, dan Humaniora Vol 6, No 4 (2025)
Publisher : Universitas Nurul Jadid

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33650/trilogi.v6i4.13197

Abstract

The rapid growth in the number of motor vehicles within the Universitas Nurul Jadid environment has created several challenges in parking management, including vehicle queues at entry and exit gates, manual parking data recording, and limited system capabilities in ensuring vehicle security and continuous monitoring. Conventional parking systems that rely heavily on human operators are considered ineffective and inefficient, particularly in supporting integrated and data-driven parking management. This study aims to design and develop an automatic parking gate system based on Radio Frequency Identification (RFID) and Internet of Things (IoT) technologies at Universitas Nurul Jadid. The proposed system utilizes RFID cards as user identification media, an ESP32 microcontroller as the main controller, vehicle detection sensors, and a servo motor as the actuator for opening and closing the gate. User identity data and parking activity records are transmitted in real time via an internet connection to an IoT server and presented through a web-based monitoring dashboard. The research method employed is an engineering approach, which includes requirements analysis, system design, hardware and software implementation, and functional system testing. The test results indicate that the system is capable of performing fast and accurate user identification, automatically operating the parking gate, and recording and displaying parking data in real time. The implementation of this system has been proven to improve parking service efficiency, reduce vehicle queues, and support safer and more structured parking management. The developed system is expected to serve as a supporting solution for the implementation of the smart campus concept at Universitas Nurul Jadid.