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A Positive Perspective Study of Online Game: Children's English Acquisition from Online Game Habit Djafar, Hariyanti; HJ Wahid, Jusmin; Umasugi, Faujia; Nasir, Vebiyanti; Sahmadan, Safrudin
INTERACTION: Jurnal Pendidikan Bahasa Vol 11 No 1 (2024): INTERACTION: Jurnal Pendidikan Bahasa
Publisher : Universitas Pendidikan Muhammadiyah (UNIMUDA) Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36232/jurnalpendidikanbahasa.v11i1.6715

Abstract

The phenomenon of online gaming is certainly a concern for all parents. Not only in Indonesia but also around the world. Ternate North Maluku is one of the cities in Indonesia that became the site of this current study, which explains the phenomenon of online games taking place and their role in children's autonomous English learning. This study is located in Jerbus Village, South Ternate. To provide more honest and accurate data, the interviews were semi-structured with 11 children aged 7 to 12 years old. Employing a descriptive qualitative design, the data analysis and interpretation used raw data, preparing data for analysis, collecting the data on the computer, coding data, relating themes, and interpreting the meaning of themes and descriptions (Creswell, 2009, p. 185). The results of this study explain that online games encourage children to learn English independently without any coercion from others. It also helps them learn English naturally and contributes to children's English acquisition. This research conclusion is that online games have so far only been considered to bring negative influences to children who have been addicted, such as the absence of socialization, lack of social interaction, affecting the quality of learning, and many other negative influences. This current study proves that online games also have a positive side. The positive role is to replace lost face-to-face social interaction with online interaction. In addition, the online game stimulated children's communication using English
Analyzing the Usage of Noun Phrases on Billboard Advertisements Sofyan, Nurlaily; Hasidi, Syara M.; Umasugi, Faujia; Wahid, Jusmin H.J.
International Journal of Education, Information Technology, and Others Vol 7 No 1 (2024): nternational Journal of Education, information technology   and others
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.10652394

Abstract

Abstract There are many varieties of advertisement, and one of them is billboard. The usage of language on the billboard requires a short message but the meaning is easily understood by consumers. It aims to encourage consumers to buy the products offered. So, the function of language is used to promote goods, and it is also be useful for learners to analyze its language as well as meaning. The purpose of this study is to know the usage of noun phrase on billboards advertisement. The type of research used is qualitative. The object of this research is advertisement boards. Data collection technique is done by choosing billboard images randomly. While, data analysis technique used 3 steps, they are: settle the data obtained, and then apply it in the research result and discussion. The final activity is to analyze data based on the usage of noun phrases on the billboard. From the results of 15 billboards that have been chosen, it can be conclude that not all the language used in the advertisement is in the form of phrases. It is also in the form of sentences. Even, there is a combination between sentence and a phrase in one advertisement. Data prooved that there are 8 advertisements of billboard included in noun phrase. 2 advertisements involved in adjective phrase. And, there are 2 advertisements are categorized as verb phrase. Finally, the others are in the form of sentences. The result of this research can be the additional references for the students in studying about grammar, syntax or even semantics in the university level. Keywords: Usage, Noun Phrases, Advertisement, Billboard
The Effect of Critical Thingking to Improve Student’s Reading Skill at SMA Negeri 1 Sanana Umasugi, Faujia; Saban, Amrin Hi.; Aufat, Susanti
International Journal of Education, Information Technology, and Others Vol 8 No 1 (2025): International Journal of Education, information technology   and others
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The aim of this research was to determine whether or not there was an effect of critical thinking on the reading skills of second grade students at SMA Negeri 1 Sanana. Research used quantitative research methods using a non-equivalentcontrol group research design. The samples in this study were natural science 1 and social science 1 with a sample size of 15 students and were selected using stratified random sampling. This research was conducted using two groups, namely the experimental group and the control group. Both groups were then given a pre-test and post-test. However, only the experimental group received treatment. This research instrument is multiple choice and consists of 20 questions. In analyzing the data, research used SPSS-22 to analyze descriptive data to determine students' categories and grades and inferential analysis to determine normality, homogeneity, reability and hypothesis tests (independent sample test). The results of data analysis show that there is a difference between students' scores on the pre-test and post-test, the results of the effect of effective critical thinking, proven by the students' results before and after being given treatment, their score with the average pre-test score for experimental class students is 55 .00 while the average post-test score was 78.80 after treatment, and also the control group had a pre-test total score of 62.33, and the students' post-test total score was 68.53. in the inferential analysis the data from the pre-test and post-test were normal and homogeneous, is so the researcher used the t-test by comparing the results of the two groups then the independent test results of the samples in the experimental class were 3,740> 1.76 with a 2-tailed sig value of 001 <0.05 and in the control class it is -1.568>.1.76 with a tailed sig-2 value of 128.>0.05. This means that the effect of critical thinking to improve students' reading skills in the experimental class has a significant influence. Researcher concluded that the critical thinking can give good effects to improved the reading skills of second grade students at SMA Negeri 1 Sanana because it allows students to conclude and understand reading material, there for the researcher recommend to English teachers in order to apply critical thinking to students to provide understanding and improve student’s reading skill.
The Fifth Semester Students’ Competence in Distinguishing English Derivation and Inflection Sofyan, Nurlaily; Latrisi, Waega; Umasugi, Faujia
EDU Journal - English Department of UMMU Journal Vol 3 No 2 (2023): Vol. 3 No. 2 November 2023 in Progress
Publisher : English Education Department, Faculty of Education Muhammadiyah University of North Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52046/edu.j.v3i2.2096

Abstract

Abstract: This research aims "to know the extent of students' competence in distinguishing English derivation and inflection." This study used a qualitative descriptive method. The researchers applied a test sheet as an instrument. The first step is for the researcher to give multiple-choice test sheets and collect the students' test results. Then, proceed with interviews that are answered directly by students. The total respondents were 17 active students. This research took place at the Muhammadiyah University of North Maluku, Faculty of Education, majoring in English, especially for the semester students. Based on the data presented in this study, the researchers concluded that the competence of students in differentiating derivation and inflection through multiple choice test sheets was still unsatisfactory because from the beginning to the end, the researchers found many students who had minimal competence, so most of them answered the questions given by researchers is not good, then the total average score obtained from the derivation and inflection is mean 48 which is in the poor category. The results of this study may indicate that most students are still challenged to distinguish English derivation and inflection well.
A Positive Perspective Study of Online Game: Children's English Acquisition from Online Game Habit Djafar, Hariyanti; HJ Wahid, Jusmin; Umasugi, Faujia; Nasir, Vebiyanti; Sahmadan, Safrudin
INTERACTION: Jurnal Pendidikan Bahasa Vol. 11 No. 1 (2024): INTERACTION: Jurnal Pendidikan Bahasa
Publisher : Program Studi Pendidikan Bahasa Inggris, Universitas Pendidikan Muhammadiyah Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The phenomenon of online gaming is certainly a concern for all parents. Not only in Indonesia but also around the world. Ternate North Maluku is one of the cities in Indonesia that became the site of this current study, which explains the phenomenon of online games taking place and their role in children's autonomous English learning. This study is located in Jerbus Village, South Ternate. To provide more honest and accurate data, the interviews were semi-structured with 11 children aged 7 to 12 years old. Employing a descriptive qualitative design, the data analysis and interpretation used raw data, preparing data for analysis, collecting the data on the computer, coding data, relating themes, and interpreting the meaning of themes and descriptions (Creswell, 2009, p. 185). The results of this study explain that online games encourage children to learn English independently without any coercion from others. It also helps them learn English naturally and contributes to children's English acquisition. This research conclusion is that online games have so far only been considered to bring negative influences to children who have been addicted, such as the absence of socialization, lack of social interaction, affecting the quality of learning, and many other negative influences. This current study proves that online games also have a positive side. The positive role is to replace lost face-to-face social interaction with online interaction. In addition, the online game stimulated children's communication using English