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Kajian Terhadap Makna “Boboso” Dalam Tradisi Lisan Masyarakat Maluku Utara Dalam Perspektif Analisis Pragmatics Kritis Djafar, Hariyanti; Ismail, Julia
Jurnal Ilmiah Wahana Pendidikan Vol 9 No 23 (2023): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.10429731

Abstract

Boboso is part of an oral tradition that is still frequently used and trusted for its truth among rural and urban communities in North Maluku province. Boboso, which usually begins with the words "don't" or "shouldn't" is a meaningful sentence and is strictly avoided in its implementation by speakers and listeners in North Maluku. This research uses a descriptive qualitative approach with critical pragmatic analysis methods and library research studies, namely by reviewing scientific literature. Library research in this study aims to provide scientific comparison material to interpret the implied meanings of the prohibition and boboso sentences. This research also involved in-depth interviews with community informants spread across North Maluku Province and analyzed from a critical pragmatic perspective. The results of this research explain that every prohibition sentence contains an element of advice in perspective; health, adjustment to economic conditions for survival, as well as historical elements. Prohibition and boboso sentences are not just oral traditions passed down from generation to generation, but can be studied from an academic and empirical perspective so that their implementation can be understood in terms of their implied meanings. Furthermore, the advice content in these sentences called boboso can be recommended as teaching material in formal schools and universities as part of character education based on local content.
A Positive Perspective Study of Online Game: Children's English Acquisition from Online Game Habit Djafar, Hariyanti; HJ Wahid, Jusmin; Umasugi, Faujia; Nasir, Vebiyanti; Sahmadan, Safrudin
INTERACTION: Jurnal Pendidikan Bahasa Vol 11 No 1 (2024): INTERACTION: Jurnal Pendidikan Bahasa
Publisher : Universitas Pendidikan Muhammadiyah (UNIMUDA) Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36232/jurnalpendidikanbahasa.v11i1.6715

Abstract

The phenomenon of online gaming is certainly a concern for all parents. Not only in Indonesia but also around the world. Ternate North Maluku is one of the cities in Indonesia that became the site of this current study, which explains the phenomenon of online games taking place and their role in children's autonomous English learning. This study is located in Jerbus Village, South Ternate. To provide more honest and accurate data, the interviews were semi-structured with 11 children aged 7 to 12 years old. Employing a descriptive qualitative design, the data analysis and interpretation used raw data, preparing data for analysis, collecting the data on the computer, coding data, relating themes, and interpreting the meaning of themes and descriptions (Creswell, 2009, p. 185). The results of this study explain that online games encourage children to learn English independently without any coercion from others. It also helps them learn English naturally and contributes to children's English acquisition. This research conclusion is that online games have so far only been considered to bring negative influences to children who have been addicted, such as the absence of socialization, lack of social interaction, affecting the quality of learning, and many other negative influences. This current study proves that online games also have a positive side. The positive role is to replace lost face-to-face social interaction with online interaction. In addition, the online game stimulated children's communication using English
An Analysis of Students’ Speech Act as Foreign Language Learners in A Speaking Class Djafar, Hariyanti; Wahid, Jusmin HJ.
International Journal of Education, Information Technology, and Others Vol 8 No 1 (2025): International Journal of Education, information technology   and others
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

In the speech act of non-native speakers' speech, it takes its own effort. In addition to the anticipation of nervousness in speaking a foreign language, expressions and gestures can also cover grammar errors, although errors in grammar but the intention can be conveyed to the interlocutor. This paper aims to explore the ways in English Foreign students speak and their negotiations to convey their intentions to each other through conversations. The subjects of this study consisted of 15 English language learners at Muhammadiyah University of North Maluku. The data were categorized into 6 speech act situations including; (Negligence of not making assignments, Greetings, Congratulations, Parting, Excuses, and Thanking) where these occurred naturally and were taken during communication both orally and in writing among students and lecturer. Finally, the paper reveals that researching oral or written speech act performance are noted and is recognized as one of the difficulties in linguistics researcher. It is said to be difficult in linguistics because it must consider situations, expressions, and gestures to convey and understand meaning. The result shows how explicit students as foreign language learners In the conclusion, analysing a speech act in a language are first realized about not only the actions but also the situation behind what speaker and interlocutor were talking.
TEACHER'S EFFORTS TO MOTIVATE STUDENTS TO THE IMPORTANCE OF ENGLISH THROUGH MANAGING ENGLISH LEARNING IN THE CLASS ( A Study at SMA N 5 Tidore Islands and SMA YASMU Sofifi ) Djafar, Hariyanti; Tamhir, Lukman
British (Jurnal Bahasa dan Sastra Inggris) Vol 10, No 2 (2021): SEPTEMBER
Publisher : Universitas Muhammadiyah Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31314/british.10.2.135-150.2021

Abstract

 This study aims to know how the students' motivation of learning English, how is the teacher's way to motivate students to learn English, and how the effect of learning management on students. The method use was descriptive qualitative. Data was collected by doing observation, interviews, documentation, and questions. The results of this study stated that students were motivated to learn English caused by two factors, which are an internal stimulus and external stimulus. A teacher should know first these two things before determining what appropriate method to apply. The good of teacher's learning management would help students learning English. Smart students should not always be allowed to work alone in group assignments. This method makes students with the type of external stimulus even more unmotivated. Keywords: Efforts, Motivation, Managing Class.
PRONUNCIATION MADE EASY: LEVERAGING VOCABULARY PLATFORMS FOR CLEARER SPEECH Wahid, Jusmin HJ. Wahid; Irawan, Iwan; Djafar, Hariyanti; Pagama, Nurwahda
SIBATIK JOURNAL: Jurnal Ilmiah Bidang Sosial, Ekonomi, Budaya, Teknologi, Dan Pendidikan Vol. 4 No. 6 (2025)
Publisher : Penerbit Lafadz Jaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54443/sibatik.v4i6.2740

Abstract

The aim of this research is to determine the effect of using the English Vocabulary platform on the pronunciation abilities of the second grade of SMP Al-Khairaat Wayaua. The researchers used quantitative research methods using a one shot case study research design. This research instrument is multiple choice and consits of 50 questions. In analyzing data, the researchers used SPSS-21 to analyze descriptive data to determine students categories and inferential analysis to determine normality, homogenity, and hypothesis tests. The findings showed that the effect of implementing the English Vocabulary platform in the learning and teaching process improve students' pronunciation as well. The researchers concluded that the platform of English vocabulary can have a good influence on the use of pronunciation at second grade students of SMP Al-Khairaat Wayaua. Therefore, the researchers recommend that English teachers should implement the English Vocabulary platform as a medium for teaching and learning English process.
A Positive Perspective Study of Online Game: Children's English Acquisition from Online Game Habit Djafar, Hariyanti; HJ Wahid, Jusmin; Umasugi, Faujia; Nasir, Vebiyanti; Sahmadan, Safrudin
INTERACTION: Jurnal Pendidikan Bahasa Vol. 11 No. 1 (2024): INTERACTION: Jurnal Pendidikan Bahasa
Publisher : Program Studi Pendidikan Bahasa Inggris, Universitas Pendidikan Muhammadiyah Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The phenomenon of online gaming is certainly a concern for all parents. Not only in Indonesia but also around the world. Ternate North Maluku is one of the cities in Indonesia that became the site of this current study, which explains the phenomenon of online games taking place and their role in children's autonomous English learning. This study is located in Jerbus Village, South Ternate. To provide more honest and accurate data, the interviews were semi-structured with 11 children aged 7 to 12 years old. Employing a descriptive qualitative design, the data analysis and interpretation used raw data, preparing data for analysis, collecting the data on the computer, coding data, relating themes, and interpreting the meaning of themes and descriptions (Creswell, 2009, p. 185). The results of this study explain that online games encourage children to learn English independently without any coercion from others. It also helps them learn English naturally and contributes to children's English acquisition. This research conclusion is that online games have so far only been considered to bring negative influences to children who have been addicted, such as the absence of socialization, lack of social interaction, affecting the quality of learning, and many other negative influences. This current study proves that online games also have a positive side. The positive role is to replace lost face-to-face social interaction with online interaction. In addition, the online game stimulated children's communication using English