Anggara, Syamfa Agny
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PENERAPAN MODEL PROJECT BASED LEARNING UNTUK MENINGKATKAN KEMAMPUAN MENULIS SISWA Anggara, Syamfa Agny
Arabi : Journal of Arabic Studies Vol 2, No 2 (2017)
Publisher : IMLA (Arabic Teacher and Lecturer Association of Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (301.11 KB) | DOI: 10.24865/ajas.v2i2.57

Abstract

The learning process has a close relationship with the influential elements that such as approaches, methods, and techniques. The purpose of this study is to describe objectively, (a) the application of writing learning using project-based learning model in the learning of Arabic in grade VII Madrasah Tsanawiyah  Nurul Huda Malang, (b) the result of improving the writing ability of Arabic language by applying project based  learning model to the students class VII Madrasah Tsanawiyah Nurul Huda Malang. This study used a classroom action plan. The results showed that the application of Arabic language learning with project-based learning model can improve the writing skills of grade VII of Madrasah Tsanawiyah Nurul Huda Malang.
The Use of Gamification in Teaching Writing Skills to Junior High Students | Istikhdām Al Tal’īb Fī Ta’līm Mahārah Al Kitābah Lada Thullāb Al Madāris Al Muthawassithah Mutholib, Abdul; Munjiah, Ma’rifatul; Anggara, Syamfa Agny
Ta'lim al-'Arabiyyah: Jurnal Pendidikan Bahasa Arab & Kebahasaaraban Vol 7, No 1 (2023): Ta'lim al-'Arabiyyah: Jurnal Pendidikan Bahasa Arab dan Kebahasaaraban
Publisher : UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/jpba.v7i1.23894

Abstract

Writing as a language skill is still considered a language skill that is categorized as very difficult. Various kinds of problems arise in learning to write Arabic because writing skills are skills that combine various disciplines. Therefore, teachers must continually innovate in the learning process, such as choosing a learning model or using various learning methods, one of which is gamification-based Arabic learning. Gamification is a modern educational strategy popular in the West, namely educational stimulation by applying game elements and principles in non-game contexts. This article describes Gamification's use in teaching high school students writing skills. The research method used is the descriptive method with the desk research method. The results of the study show that the use of Gamification in teaching writing skills can improve the quality of learning, especially in Arabic, so that students can master writing skills in an easy and fun way, and can lead to the development of teaching writing skills in a social context following their interests, motivations, and needs Student. This study recommends further research to test the effectiveness of Gamification on other Arabic language skills with a more varied research method.