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PENERAPAN MODEL PROJECT BASED LEARNING UNTUK MENINGKATKAN KEMAMPUAN MENULIS SISWA Anggara, Syamfa Agny
Arabi : Journal of Arabic Studies Vol 2, No 2 (2017)
Publisher : IMLA (Arabic Teacher and Lecturer Association of Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (301.11 KB) | DOI: 10.24865/ajas.v2i2.57

Abstract

The learning process has a close relationship with the influential elements that such as approaches, methods, and techniques. The purpose of this study is to describe objectively, (a) the application of writing learning using project-based learning model in the learning of Arabic in grade VII Madrasah Tsanawiyah  Nurul Huda Malang, (b) the result of improving the writing ability of Arabic language by applying project based  learning model to the students class VII Madrasah Tsanawiyah Nurul Huda Malang. This study used a classroom action plan. The results showed that the application of Arabic language learning with project-based learning model can improve the writing skills of grade VII of Madrasah Tsanawiyah Nurul Huda Malang.
The Use of Gamification in Teaching Writing Skills to Junior High Students | Istikhdām Al Tal’īb Fī Ta’līm Mahārah Al Kitābah Lada Thullāb Al Madāris Al Muthawassithah Mutholib, Abdul; Munjiah, Ma’rifatul; Anggara, Syamfa Agny
Ta'lim al-'Arabiyyah: Jurnal Pendidikan Bahasa Arab & Kebahasaaraban Vol 7, No 1 (2023): Ta'lim al-'Arabiyyah: Jurnal Pendidikan Bahasa Arab dan Kebahasaaraban
Publisher : UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/jpba.v7i1.23894

Abstract

Writing as a language skill is still considered a language skill that is categorized as very difficult. Various kinds of problems arise in learning to write Arabic because writing skills are skills that combine various disciplines. Therefore, teachers must continually innovate in the learning process, such as choosing a learning model or using various learning methods, one of which is gamification-based Arabic learning. Gamification is a modern educational strategy popular in the West, namely educational stimulation by applying game elements and principles in non-game contexts. This article describes Gamification's use in teaching high school students writing skills. The research method used is the descriptive method with the desk research method. The results of the study show that the use of Gamification in teaching writing skills can improve the quality of learning, especially in Arabic, so that students can master writing skills in an easy and fun way, and can lead to the development of teaching writing skills in a social context following their interests, motivations, and needs Student. This study recommends further research to test the effectiveness of Gamification on other Arabic language skills with a more varied research method.
Development of Multicultural-Based Nahwu Teaching Materials to Strengthen Religious Moderation at Islamic Higher Education Institutions in Indonesia Anggara, Syamfa Agny; Nashoih, Afif Kholisun
Arabiyatuna: Jurnal Bahasa Arab Vol. 9 No. 2 (2025)
Publisher : Institut Agama Islam Negeri Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/jba.v9i2.14755

Abstract

This study was motivated by the need to develop multicultural-based nahwu teaching materials to address challenges in understanding Arabic grammatical concepts within an inclusive and contextually relevant framework aligned with the values of religious moderation. The research aimed to produce nahwu materials that not only introduce grammatical concepts but also internalize multicultural and moderation values throughout the learning process. This study employed a Research and Development (R&D) approach, adapting the Borg and Gall development model. Data were collected through observation, questionnaires, and tests, involving two expert validators. The development results show that the teaching materials present nahwu content systematically, integrating examples that reflect Indonesia’s cultural diversity. Expert evaluations indicate that the materials are highly suitable for use, with a validity score of 81.11%. Field trial results also demonstrate a significant improvement in student learning outcomes, with pretest and posttest averages of 60.33 and 81.17, respectively, signifying an increase of 20.84 points. Therefore, the multicultural-based nahwu textbook is effective in enhancing students’ understanding of nahwu concepts while fostering religious moderation values in Arabic language learning. This finding is further supported by positive student responses, which achieved a score of 81.11%, categorized as “excellent” in terms of eligibility criteria.
PENERAPAN MODEL PROJECT BASED LEARNING UNTUK MENINGKATKAN KEMAMPUAN MENULIS SISWA Anggara, Syamfa Agny
Arabi : Journal of Arabic Studies Vol. 2 No. 2 (2017)
Publisher : IMLA (Arabic Teacher and Lecturer Association of Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24865/ajas.v2i2.57

Abstract

The learning process has a close relationship with the influential elements that such as approaches, methods, and techniques. The purpose of this study is to describe objectively, (a) the application of writing learning using project-based learning model in the learning of Arabic in grade VII Madrasah Tsanawiyah  Nurul Huda Malang, (b) the result of improving the writing ability of Arabic language by applying project based  learning model to the students class VII Madrasah Tsanawiyah Nurul Huda Malang. This study used a classroom action plan. The results showed that the application of Arabic language learning with project-based learning model can improve the writing skills of grade VII of Madrasah Tsanawiyah Nurul Huda Malang.
الأسس المهمة في تطوير المواد التعليمة في تعليم اللغة العربية Anggara, Syamfa Agny; Habib, Moh. Tohiri
Lughawiyyat: Jurnal Pendidikan Bahasa dan Sastra Arab Vol. 1 No. 2 (2018): Lughowiyyat: Jurnal Pendidikan Bahasa Dan Sastra Arab
Publisher : Fakultas Tarbiyah Program Studi Pendidikan Bahasa Arab Universitas Islam Internasional Darullughah Wadda'wah Bangil Pasuruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38073/lughawiyyat.v1i2.133

Abstract

مستخلص البحث في تطوير المواد التعليمية، له المبادئ المهمة التي تلعب دورًا رئيسيًا في نجاح المواد التعليمية. يهدف البحث إلى إيجاد أهم عنصر في تطوير المواد التعليمية. استخدم الباحث هذا البحث على المدخل الكيفي بالدراسة المكتبية. تشير نتائج هذه الدراسة إلى أن بعض المكونات التي لها تأثير كبير في تطوير المواد التعليمية للغة العربية منها: (1) دقة المحتوى، فيما تتعلق بصلاحية المحتوى وملاءمة المحتوى. (2) دقة التغطية، فيما يتعلق بمرونة وعمق المواد وكذلك سلامة المفاهيم التي نوقشت على أساس مجال العلوم. (3) هضم المواد التعليمية، فيما يتعلق بسهولة المواد التعليمية بإتمام فهمها للمستخدمين. من المتوقع أن تكون نتائج هذا البحث اسهاما إيجابيا لخزائن العلوم في تطوير المواد التعليمية خاصة في تعلم اللغة العربية. الكلمات الرئيسية: تطوير المواد التعليمية، تعليم اللغة العربية
The Use of Gamification in Teaching Writing Skills to Junior High Students | Istikhdām Al Tal’īb Fī Ta’līm Mahārah Al Kitābah Lada Thullāb Al Madāris Al Muthawassithah Mutholib, Abdul; Munjiah, Ma’rifatul; Anggara, Syamfa Agny
Ta'lim al-'Arabiyyah: Jurnal Pendidikan Bahasa Arab & Kebahasaaraban Vol. 7 No. 1 (2023): Ta'lim al-'Arabiyyah: Jurnal Pendidikan Bahasa Arab dan Kebahasaaraban
Publisher : UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/jpba.v7i1.23894

Abstract

Writing as a language skill is still considered a language skill that is categorized as very difficult. Various kinds of problems arise in learning to write Arabic because writing skills are skills that combine various disciplines. Therefore, teachers must continually innovate in the learning process, such as choosing a learning model or using various learning methods, one of which is gamification-based Arabic learning. Gamification is a modern educational strategy popular in the West, namely educational stimulation by applying game elements and principles in non-game contexts. This article describes Gamification's use in teaching high school students writing skills. The research method used is the descriptive method with the desk research method. The results of the study show that the use of Gamification in teaching writing skills can improve the quality of learning, especially in Arabic, so that students can master writing skills in an easy and fun way, and can lead to the development of teaching writing skills in a social context following their interests, motivations, and needs Student. This study recommends further research to test the effectiveness of Gamification on other Arabic language skills with a more varied research method.