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Development of a Solar System Learning Application Using Markerless Augmented Reality Based on Android Aditya, Bintang; Al Ikhsan, Safaruddin Hidayat; Wulandari, Berlina
Jurnal Informatika Vol 11, No 2 (2024): October
Publisher : Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/inf.v11i2.19084

Abstract

The use of technology in learning has opened up new opportunities to create more interesting and effective learning applications. In learning solar system material, especially at elementary school level, the teaching method still uses books, 2D pictures and teaching aids. However, the limitations of teaching aids which can only be used in class and do not allow them to be taken home can create obstacles in the learning process. To overcome these obstacles, innovation is needed in the development of learning media. One solution that can be used is to apply augmented reality technology. In this research, a solar system object learning application was created that applies markerless augmented reality technology. This application can be used as an alternative to using teaching aids in studying solar system objects. The methodology used in this research is the Multimedia Development Life Cycle (MDLC). The development of this augmented reality application was developed using tools Android Studio by implementing ARCore SDK and Sceneform in implementing markerless augmented reality. The results of this research are in the form of an Android-based learning application that applies markerless augmented reality technology and based on field testing, the effectiveness of the application in delivering solar system materials through the quiz feature is 75%, while 85% of users feel satisfied with the visual and ease of use of the application. 
IMPLEMENTATION OF THE HAVERSINE METHOD FOR THE APPLICATION OF FINDING TOURIST ATTRACTIONS IN NANGGUNG DISTRICT Fatimah, Fety; Al Ikhsan, Safaruddin Hidayat; Wulandari, Berlina
Jurnal Pilar Nusa Mandiri Vol 18 No 1 (2022): Pilar Nusa Mandiri : Journal of Computing and Information System Publishing Peri
Publisher : LPPM Universitas Nusa Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33480/pilar.v18i1.3000

Abstract

Traveling is one of the most popular hobbies nowadays. Natural tourist destinations located in the countryside are a choice for travelers. There are several tourist sites located in the country of Bogor, one of which is in the district of Nanggung. Nanggung sub-district is in the region of west Bogor, approximately 60 km from the capital city of Bogor Regency (Cibinong). The location of the Nanggung sub-district has an area of 135.25 km2, located near the foot of Mount Salak, creating a beautiful atmosphere and quite cold air. There are approximately 30 tourist destinations in the Nanggung sub-district. Base mobile application to help tourists determine the nearest destination. This mobile application helps domestic and foreign tourists select the closest tourist sites visited in Nanggung, Bogor Regency. The haversine method used to calculate the distance is the haversine method. The haversine method estimates the distance. Haversine will calculate the distance between the application user and the location of the surrounding tourist points located in the Nanggung sub-district. This study aims to calculate the length of application users to tourist sites. So that users get convenience in determining the closest location from the application user's position.
Aplikasi Augmented Reality untuk Pengenalan Gedung Fakultas di Universitas Ibn Khaldun Bogor Safitri, Rianti; Al Ikhsan, Safaruddin Hidayat; Setiawan, Foni Agus
Jurnal Riset dan Aplikasi Mahasiswa Informatika (JRAMI) Vol 5, No 02 (2024): Jurnal Riset dan Aplikasi Mahasiswa Informatika (JRAMI)
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/jrami.v5i2.10573

Abstract

Pengenalan gedung Fakultas di Universitas Ibn Khaldun Bogor semakin modern melalui aplikasi Augmented Reality (AR) Android. Saat ini, pengenalan kampus mengandalkan virtual tour di YouTube dan brosur, namun kompleksitas banyaknya gedung membuat calon mahasiswa kesulitan. Aplikasi AR ini dikembangkan dengan metode MDLC, menggunakan Unity dan Tinkercad untuk menciptakan object 3D gedung. Keunggulan AR memungkinkan penempatan objek vitrual di lingkungan nyata sehingga memudahkan pengguna untuk berinteraksi langsung. Uji coba melalui black box testing menunjukkan aplikasi berfungsi dengan baik, membantu pengunjung mengidentifikasi gedung Fakultas di Universitas Ibn Khaldun Bogor. Pengenalan kampus yang interaktif dan mudah diakses diharapkan meningkatkan pengalaman pengguna, menjadikan aplikasi ini alat efektif dalam orientasi dan penjelajahan kampus.
DESIGN AND DEVELOPMENT OF A QR CODE APPLICATION AS A READING ASSISTANCE FOR VISUALLY IMPAIRED USERS OF AN ANDROID-BASED LIBRARY: RANCANG BANGUN APLIKASI QR CODE SEBAGAI ALAT BANTU BACA TUNANETRA PENGGUNA PERPUSTAKAAN BERBASIS ANDROID Sutisna, Setya Permana; Al Ikhsan, Safaruddin Hidayat; Maimunah, Maimunah
EDUCATE Vol 10 No 1 (2025)
Publisher : Program Studi Teknologi Pendidikan FKIP Universitas Ibn Khaldun, Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/educate.v10i1.18477

Abstract

Penyandang tunanetra menghadapi berbagai hambatan dalam mengakses informasi, khususnya di perpustakaan kampus yang minim layanan inklusif. Penelitian ini bertujuan mengembangkan aplikasi baca berbasis Android untuk pengguna tunanetra dengan mengintegrasikan teknologi Quick Response (QR) dan text-to-speech. Aplikasi dirancang agar ringan, mudah digunakan, kompatibel dengan perangkat lama, serta memanfaatkan penyimpanan awan untuk mengatasi keterbatasan ruang penyimpanan lokal. Informasi koleksi perpustakaan disediakan dalam format audio, yang dapat diakses melalui kode QR. Hasil penelitian menunjukkan bahwa aplikasi memenuhi kebutuhan pengguna dengan menyediakan akses mudah terhadap koleksi perpustakaan. Namun, kendala terkait stabilitas koneksi internet mengindikasikan perlunya dukungan infrastruktur tambahan. Aplikasi ini diharapkan menjadi solusi inklusif yang dapat meningkatkan aksesibilitas dan kualitas layanan perpustakaan bagi penyandang tunanetra.
Sistem Informasi Kegiatan Karang Taruna Berbasis Web (Studi Kasus Karang Taruna Boedi Utomo) Fahrurozi, Muhammad; Al Ikhsan, Safaruddin Hidayat; Rachmawati, Fitria
Jurnal Ilmiah Universitas Batanghari Jambi Vol 25, No 1 (2025): Februari
Publisher : Universitas Batanghari Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33087/jiubj.v25i1.5661

Abstract

This research focuses on improving the quality of life in communities through empowerment in various sectors, including youth involvement. However, challenges such as high costs and the risk of human error in information dissemination and documentation management often hinder the effectiveness of youth organizations like Karang Taruna Boedi Utomo. This study aims to develop a web-based information system that is efficient and effective for managing the organization’s activities and budget. The system is designed to address transparency and efficiency issues faced by Karang Taruna by integrating information technology to simplify data access and management. The research method employed is the waterfall model, ensuring a systematic and sequential software development process. The results of the needs analysis and system design show that the system successfully meets the needs of Karang Taruna Boedi Utomo, improving transparency and reducing the risk of errors in budget management and activity documentation. With the implementation of this system, it is expected to support the organization’s operations, contribute to increased effectiveness, and maximize the role of youth in the community.
Sistem Pakar Diagnosis Penyakit dan Hama Tanaman Pisang Menggunakan Case Based Reasoning Isna, Fitria Nur; Riana, Freza; Al Ikhsan, Safaruddin Hidayat; Hermanto, Catur
Krea-TIF: Jurnal Teknik Informatika Vol 10 No 1 (2022)
Publisher : Fakultas Teknik dan Sains, Universitas Ibn Khaldun Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/krea-tif.v10i1.6735

Abstract

Pisang merupakan tanaman hortikultura yang mempunyai nilai kontribusi produksi terbesar pada tahun 2020, produksi pisang naik 12,39% dari tahun 2019. Sedangkan di 12 provinsi terjadi penurunan produksi pisang yang dapat dipengaruhi oleh berbagai faktor salah satunya penyakit dan hama. Budi daya pisang dilakukan secara vegetative yang dapat menurunkan sifat 100% seperti induk dan dapat menularkan penyakit dengan mudah jika tanaman induk terinfeksi. Umumnya pembudidaya pisang membutuhkan konsultasi dengan pakar ahli, akan tetapi tidak setiap daerah memiliki ketersediaan pakar ahli berdasarkan permasalahan tersebut diperlukan penerapan teknologi dengan penggunaan sistem pakar sebagai pemecahan masalah yang menggunakan penerapan metode Case Based Reasoning (CBR). CBR merupakan metode perhitungan yang dapat menilai kemiripan penyakit dengan pengetahuan dari kasus-kasus sebelumnya. Berdasarkan hasil pengujian terhadap 51 data uji, menunjukkan sistem mampu mengidentifikasi penyakit dan hama sesuai basis pengetahuan pakar dengan tingkat akurasi 82,35%.